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Godsbane News

V0.37.1

[h2]General Changes[/h2]

  • Level 3 unit upgrades now follow the same growth curve as powers.

  • Collection view visual overhauls as well as a new draft summary tooltip.

  • Risky investment achievement reduced to 25 mana requirement.


[h2]Unit and Power Changes[/h2]

  • Sorceress ability changed to include damage threshold in level up scaling.


[h2]Bug Fixes[/h2]

  • Fixed a number of visual glitches when reconnecting to a match.



V0.37

[h2]General Changes[/h2]

  • New Power: Hibernate. At the start of each round, stun the bearer for 5 seconds and gain [125/180/300] shield. Abilities and powers deal [60%/90%/150%] extra damage for the duration of the round.

  • New Power: Negate. Whenever an enemy within 1 tile casts a spell, deal [140/210/350] magic damage to them and silence them for 2 seconds.

  • New Power: Execute. The bearer deals [30%/45%/60%] extra basic attack damage against targets below 30% health. When they land a killing blow on an enemy, they explode and deal blunt damage to enemies within 2 tiles for [10%/15%/25%] of the dying unit's maximum health.

  • New Power: Pilfer. At the start of each round, steal [6/9/15] basic attack damage from each enemy within 1 tile. Additionally every basic attack will steal [1/1/2] basic attack damage from the target.

  • Added solo play difficulties: Freestyle, Easy, Normal, Hard and Insane.

  • Winner interest reduced to every 3 mana saved. Added tooltip for this over mana icon in game.

  • Units may now not be moved diagonally during the movement phase.


[h2]Unit and Power Changes[/h2]

  • The Lightsmith's now costs 2 mana. His hammer now has a base damage of [70/105/140] and the basic attack damage multiplier has been reduced to [150%/250%/300%].

  • Phoenix ability damage increased to [245/365/490].

  • Holy Orb now reads: The bearer gains [1/2/4] attack range. Basic attacks deal an additional [8/12/20] magic damage for each tile between the bearer and the target.

  • Mana Blade now steals [4%/6%/10%] mana per damage dealt.


[h2]Bug Fixes[/h2]

  • The end of match summary will no longer be 1 round behind.

  • Fixed a bug around retargeting by moving an ally onto an enemy.

  • Rating loss should now be correctly displayed on the end of match screen.

  • Fixed a bug where units placed by your opponent flicker on screen for a brief moment.

  • Fixed a bug where the Crafting menu would not populate on game launch.

  • Fixed some anti-aliasing issues in the main menu.

  • Fixed a bug where the damage bonus from Unholy Strength would not show on the tooltip.

  • Fixed a bug where applying Adapt to a unit does not change the weakness overlays.



V0.36

[h2]General Changes[/h2]

  • Mana gain for units has now been balanced more towards dealing damage rather than taking damage.

  • Units once again require 5 upgrades to reach level 3 from level 2.

  • Hovering over the Army Value section in game now shows a tooltip providing a more detailed view.

  • Fixed a number of visual issues with the Forsaken's ability.



V0.35

[h2]Major Changes[/h2]

  • Drafts are now limited to 5 units and 8 powers (Experimental).

  • During the movement phase, you are able to move an ally onto an enemy. This will move them within melee range and order them to target that enemy.

  • If you shuffle past a piece, you will not see that piece in your next hand.

  • Instead of a draw, sudden death will become active after 60 seconds. Sudden death gives all units increased damage, attack speed and mana regeneration until the end of the round.

  • New Power: Unholy Strength. At the start of each round, distribute [35/50/85] basic attack damage amoung all surrounding allies.


[h2]Minor Changes[/h2]

  • Starting mana reduced to 8.

  • New deity emotes.

  • Your army value will now update as you play pieces.


[h2]Bug Fixes[/h2]

  • The Defender will now correctly reflect damage from the Grenadier's basic attacks.

  • Fixed a bug where Icy Chill did not proc from non-basic attack damage.

  • Fixed a bug where the "Waiting For Players" popup does not go away immediately on game start.

  • Fixed a bug where the movement sound and effect is played twice.

  • Fixed a bug where some powers did not refresh properly at the start of a round.



V0.34

[h2]Major Changes[/h2]

  • The role system no longer influences gameplay. All units now generate mana from the same sources and Defensive units can no longer pull aggro by default.

  • You are now guaranteed to get 2 units and 3 powers with every shuffle. There is no longer a "wild card" as the fifth option.

  • Removed incremental unit slot unlocks. You may now play all 5 units from the start (Experimental).

  • Powers now require 2 additional copies to get to 2 stars (up from 1). Units now only require 4 additional copies to get from 2 star to 3 star (down from 5).

  • 2 and 3 mana cost units have slightly improved base stats.


[h2]Minor Changes[/h2]

  • Starting mana upped to 10.

  • Added army value bar.

  • Hovering over a piece in your hand will now highlight enemies that are weak to it.

  • Added sounds and VFX for enemy movements.


[h2]Unit and Power Changes[/h2]

  • Holy Orb splash damage reduced to [35%/50%/87%].


[h2]Bug Fixes[/h2]

  • Fixed a major crash occurring due to damage over time effects.

  • Mor should no longer appear invisible.

  • Fixed an issue where the Phoenix would not cast its ability when using Holy Orb.

  • Fixed a bug where you could shuffle during the movement phase.

  • Fixed the tutorial button doing nothing on the welcome screen.