V0.33
[h2]Major Changes[/h2]
[h2]Unit and Power Changes[/h2]
[h2]Bug Fixes[/h2]
- New Power: Lifewell. Whenever the bearer is healed, all allies within [1/1/2] tiles are also healed for [40%/60%/80%] of the amount.
[h2]Unit and Power Changes[/h2]
- The Forsaken now reads: Lash the target for 600% of basic attack damage as blunt damage. Gain [15/23/30] basic attack damage until the end of the round.
- Spirit wolf ability damage decreased to [265/400/530] and healing increased to 40%.
- Defender ability damage resistance reduced to a flat 25%.
- The Voidbringer can now only pull enemies within 5 tiles.
- Pocket Portal now procs whenever the bearer casts a spell. The damage has been removed but enemies around the departure point received [40%/60%/100%] extra damage from the next instance of magic damage received.
- Deadly Ooze now reads: Damage dealt to enemies poisons them for 4 seconds, reducing attack speed by 20%. Every 10 instances of damage dealt to poisoned enemies cause them to explode, taking [80/120/200] blunt damage. If the enemy has no allies within 2 tiles, they take [120/180/300] damage instead.
- Mana blade now procs off any damage type dealt and steals mana based off [2%/3%/6%] of damage dealt.
- Arrogance now reduces the next few instances of ability or power damage and not basic attack damage by 50%.
- Noble Sacrifice now grants stun immunity to affected allies while they are shielded for the duration of the round.
- Refreshing blows additionally increases all magic damage dealt by [20%/30%/50%] for 3 seconds after it procs.
- Vitality now reduces pierce damage taken by [15%/25%/35%].
- Wild axe miss chance increased to [20%/30%/50%]
- Adrenaline now causes the bearer to take 50% increased blunt damage from all sources.
- Drain Essence reworked to give extra lifesteal from pierce damage dealt.
- Cruel Winter now deals pierce damage.
- Divine Reflection now reflects any damage type and will reflect extra if the damage is blunt.
- Death Eater duration increased to 4 seconds.
- Icy Chill additionally deals [25/35/60] blunt damage when it procs.
- Static Discharge stun duration increased to [0.8/1.2/2] seconds.
- Imps summoned from Dark Pact now deal the same damage type as the summoners weakness.
- Units damaged by Piercing Strikes now take 25% additional pierce damage for 4 seconds.
- Bloodletting damage per cell move reduced to [35/50/85] and bleed duration reduced to 4 seconds.
[h2]Bug Fixes[/h2]
- The Lightsmith can now throw his hammer in any direction, fixing a number of issues.
- Healers will no longer heal an ally that is on full health.
- Fixed a number of pathfinding errors during the movement phase.
- Steam friends that are away will no longer permanently be shown as "Logging In".