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Carrier Command 2 News

v1.0.12-13

v1.0.13

Fix - aircraft no longer sometimes explode on missile launch

v1.0.12

Fix - helicopters no longer explode on landing

v1.0.11

Fix - Surface vehicles correctly abort docking when failing to dock instead of causing docking queue to lock up
Fix - Surface vehicles path to the back of the carrier when failing to dock instead of getting stuck on the front/sides of the carrier
Fix - Improved missile launch to avoid missiles colliding with the aircraft that launched them
Fix - Fixed aircraft timing out when docking if many aircraft are in the docking queue
Fix - Fixed artillery attachment being massively inaccurate most of the time
Fix - Aircraft no longer display attack icons on themselves after completing an attack run when following another aircraft
Fix - Reduced aggressiveness of collision separation forces in ocean so surface vehicles don't get launched away by the carrier in some situations
Fix - Minor Russian localisation fixes
Rework - Aircraft take fatal damage from collisions on their upper side

VR

Fix - Fixed VR settings not displaying in options

v1.0.10

Fix - Fixed phantom ocean current forces causing carrier to drift around too much
Fix - Fixed enemy carrier running out of fuel
Fix - Fixed Petrel failing to get close enough to airlift surface vehicles
Fix - Surface vehicles stop and wait if following vehicle is too close to reduce bunching up on sharp corners
Fix - Aircraft landing gear state is correctly saved/loaded
Fix - Aircraft attached to carrier in existing saved games have landing gear extended
Fix - Adjusted ocean foam shader to reduce effect of foam obscuring islands at high altitude
Rework - Reverted max waypoint altitude to 2000m
Rework - Improvements to surface vehicle following behaviour to increase follow speed
Rework - Improvements to surface vehicle path following to prevent oversteer and overshooting waypoints

v1.0.9

Feature - Added gameplay tab to settings menu with option to keep player eyes level with the horizon (disabled by default)
Fix - Improvements to vehicle collision separation/avoidance to prevent them getting stuck on trees and other vehicles as much
Fix - Fixed camera being zoomed in on main menu after being kicked from multiplayer game when camera is zoomed
Fix - Fixed guassian blur shader on some Intel graphics causing white screen during spaceship intro
Fix - Fixed UI textbox input not clipping text correctly when reaching character limit
Fix - Enemy ships no longer set waypoints too close to islands
Fix - Enemy ship pathfinding more aggressively avoids shallows
Fix - Fixed vehicles being carried by Petrels not being controllable if Petrel was destroyed
Fix - Land vehicles no longer dock in air bays when being dropped off by Petrels if no land bays are available
Fix - Bomb HUD shows currently tagged enemies
Fix - Minor improvements to torpedo target selection
Fix - Minor English localisation fixes
Fix - Observation camera laser target uses correct target position when in stabilised mode
Fix - Observation cameras no longer flick direction sometimes when switching to tracking mode
Rework - Master light switch toggles all lights to the same state instead of flipping their states
Rework - Master light switch no longer affects exterior lighting
Rework - Aircraft become ineffective when going above 1000m and display warning on HUD
Rework - Waypoint altitude capped at 1000m
Rework - Aircraft now consume fuel in external fuel tanks before consuming internal fuel supply
Rework - Significantly increased speed of tutorial complete message

Update - 23 Aug 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.8. We are carefully listening to players on the official issue tracker and are doing our best to react to your thoughts and feedback.

This update is an important one, and brings several very needed improvements to various areas of the game that many players have told us are the most important.

The list of changes is below in full! Enjoy the improvements, and in the mean time, we will be working on more.

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.8

Rework - AA missiles only target airborne air units
Rework - IR missiles only target units on the surface
Rework - Improved wing vehicle attack behaviour
Rework - Air vehicles now fly at 400m alt when returning to the carrier to avoid ground collision
Rework - Wing vehicles now stagger alt when in holding pattern to avoid air-air collision
Rework - Reduced music volume 50%
Rework - Improved torpedo target locking
Rework - Improved missile target locking
Rework - Improved rotor gun run behavior
Fix - Wing vehicles no longer occasionally crash during an attack run
Fix - Mantas no longer crash on wait order
Fix - Various English text fixes
Fix - Helicopters are now very unlikely to crash when landing
Fix - Air vehicles now correctly trigger rocket pods
Fix - AI noisemakers no longer expire too quickly
Fix - Server carrier vehicle lift position now starts in the correct position
Fix - Manufactured barges now spawn with the correct type of camera
Fix - Resolved AI land and sea units running out of fuel
Fix - Vehicle state correctly restored when loading game for aircraft currently taking off
Fix - Correct velocity applied to launching aircraft to make take off more smooth
Fix - Set correct power and gear state to vehicles when force-docked
Fix - Vehicle control screen no longer centres to enemy carrier when tagged
Fix - Vehicle ids wrap at 999 in screen UI to fit in layout

VR

Feature - Added zoom to weapons cameras
Rework - Can now scroll inventory
Rework - Can now scroll radar range