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Scrapping Simulator News

v0.32.3 Update

Update v0.32.3 Is Live!

[h2]Patch notes:[/h2]
  • Added an Auto-Save Feature that automatically saves your Data after Sleeping, which is enabled by default, though can be toggled off through the Gameplay Settings.

  • Fixed the bug with the Scrap Yard Payment was repeating each day along with Power Bills if you Receive and Pay the Bill on Monday and then Save before advancing to Tuesday and Return you would be presented a new bill.

  • Fixed the Bug where if a Component is clicked on a specific frame between Queued objects it would sometimes become bugged and not fully Disassemble, by restructuring the method that determines whether or not to Immediately Disassemble the Component, or Send it off to the Queue, or Send it to the Tool Handler.

  • Fixed the bug with Energy getting out of sync by completely reworking the energy system, it now runs of a direct percentage of the current playable time (7am -11:30pm = 1670 Seconds/27.8 Minutes) - The energy is now dictated by a percentage value between the Current Playable Time and Time Passed in Day rather than 1 Game Minute reducing 1 Unit of Energy which had proven unreliable and tricky to sync back up.

  • Along with the above Energy Rework the Values have been tweaked a little in regards to tiredness - Energy Bar now remains Green for 85% (from 7am to 8:50pm), then Yellow from 15-7.5%(8:50pm to 10:10pm), then Red from 7.5-3%(10:10pm to 10:50pm) and Flashing Red from 3-0%(10:50pm to 11:30pm) - You can now also sleep when the Energy Bar turns Yellow rather than Red.

  • Fixed the bug where if you got kicked out of Disassembly mode by being overly tired it could lockup the Disassembly or Tool Script if the player was in the middle of removing a part - It now starts a loop and constantly checks to see until the player is idle and can safely stop.

  • Removed the 'I should stop walking before releasing the Trolley' Text from the Trolley, it will now remain blank while moving to stop the flicker of On/Off text due to the Slight Head bob while walking.

  • Changed the Hardware Store Open time from 8am to 7am, and the Close time from 7pm to 5pm to resemble more realistic Australian Hardware Store operating hours and to create a little bit of Diversity between the shop Operating Hours.

  • Fixed the SSD Memory Chip animations.

  • Called the 'ReplaceAllObjects' to fix any Bugged objects from the prior Updates.

Hot Fix v0.32.2

Hot Fix v0.32.2 is now available.

This is just a small patch to fix a few bugs contained within v0.32.1

[h2]Patch Notes:[/h2]
  • Fixed the bug where Objects were freezing mid-air while Carrying.

  • Fixed the Disk Spinner Collider Size on the DVD Drive Sub E-Waste Part.

  • Added a temporary fix for the bug when a Component becomes Stuck, you can now pickup and drop the object back onto the Disassembly Desk and it will be removed allowing you to continue scrapping.

  • Fixed being able to exit disassembly mode with queued object(s) or when the Tool is Moving toward a Component by pressing Escape.

  • Fixed the Saved Trolley Rotation not correctly being applied when Loading in.

  • Fixed the Scrap Yard UI stacking the Ingots onto the first slot.

  • Fixed Time/Energy becoming bugged after sleeping.




v0.32.1 Update

Update v0.32.1 Is Live!

I apologize for the delay on this Update, though I am sure many will be happy with the new changes :)

If you would like to keep up to date on Updates, Sneak Peeks, potential Delays etc, feel free to join our Discord

[h2]Patch notes:[/h2]
  • Completely Reworked the Tool Handling System, which each tool now actively follows the cursor and then moves to the part being disassembled to remove the part, which also allows the player to see which tool they are using at any zoom level without filling screen space with more UI.

  • Reworked the way the Ingot Box Interacts with the Scrap Yard Sale Box it now moves the Box to a safe Dropping Location before emptying out the Ingots lowering the chance of Ingots becoming bugged, also added an Effect to show the Ingots are being accepted rather than just vanishing.

  • Fixed when going Back from the 'What is this Place?' dialog the Sell Ingots selection would be hidden when talking to the Scrap Yard Owner.

  • Added a 'Press [V]' UI Toggle while Interacting with the trolley to provide Info in regards to the Trolley Movement ect.

  • Restructured a lot of the Inner Components to accommodate the new Tool Handler System.

  • Fixed most of the Item Queue FX being offset.

  • Overhauled the Interact Script that handles Disassembly of Objects which should be far more optimised than before.

  • Added 2 more IC Chips (Medium, Small) and 1 Crystal Oscillator (Tiny) Variants, to more suit smaller Sub E-Waste Parts.

  • Reduced the HDD Platters and Readers from 6 to 4 to make the HDD Sub E-Waste Part less tedious.

  • Changed the Screw Collider from Sphere Colliders to Box Colliders and made them larger making them easier to click.

  • Increased the Small Capacitor Collider Size making them easier to click.

  • Made it so the RAM PCB Collider remains active while disassembling to avoid clicking though the PCB to Chips on the other side.

  • Removed the Progress Bar while disassembling as the Tool Movement and the Time Indicated when Hovering the Object should provide enough information.

  • Fixed the Bug with Ingots Duplicating on the Ingot Storage Rack when Saving the Rack with Ingots, then Removing them and Saving it Empty.

  • Fixed the Bug where the Scrap Yard Ingot List would not Update correctly when Selling/Removing Ingots Individually by removing the Auto Update to the List.

  • Fixed being able to remove the PC Mobo Before the RAM Sticks have been removed.

  • Fixed the bug were the Ingot Shelf Currently Owned amount was not being updated correctly after loading back in.

  • Made it so the Hazardous Material Bucket cannot be purchased before buying the Treated Wooden Table.

  • Added a dynamic speed reduction while using the Trolley, while the Trolley is empty you will be able to travel at full speed, though as you add items the weight of those items will reduce the speed at which you can travel using the Trolley, down to a minimum of half speed.

  • Added the ability for objects that are being picked up to enable the Physics of Objects it crashes into, which should help with it being difficult removing objects from the Parts box or under another object.

  • Made it so Queued Disassembly Item Weights are taken into account, so that the Max Carry weight is not overshot by objects that were queued.

  • Added the Trolley to the Intrusion Checker when Purchasing Buyable Upgrades.

  • Redesigned the Crystal Oscillator Models to fix FX offsets.

  • Restructured the Input System to not allow any form of Controller like device to send input to the Player Character.

  • Fixed being able to remove the Inner Screws before Removing the Lid on the HDD.

  • Fixed the Gold Corner BGA Chip (Primarily in the DVD Drive Sub Part) not playing it's animation on disassembly.

  • Added the ability to Invert the Horizontal and Vertical Input of the Mouse in the Gameplay Settings Tab.

  • Reverted to a default weather profile until the constant Thunder Storm bug in the Australian weather profile is fixed and stable.

  • Fixed the bug where the Date would show '2022' instead of '2007' for the first day.

Major Update - v0.32

G'day Scrappers! I apologize for the delay on this update, a few minor setbacks both IRL and with Game Dev had arisen and had pushed this Update back longer than I had liked, but am pleased to announce it's finally here! :D

[h2]Updates to v0.32[/h2]
  • Completely Reworked the Ingot Shelf to work off an ID Based System which greatly Improves the Saving/Loading and Optimization of the Shelf - Any Ingots Stored inside the Old Shelf should be attached to the new shelf automatically, though unfortunately with many Ingots it sometimes can overwhelm the New Shelf and some Ingots may become stuck around the New Shelf, as such a Lost & Found Collider has been added to the inside of the Shelf as it's no longer holding physical object Ingots that would have otherwise interfered - If you have Ingots that are stuck near the shelf you can use the 'hide_shelf=true/false' command by pressing [F1] to open the Command Panel.

  • Created a Pre-Check when Purchasing Upgrades (Ingot Shelf, Furnace Objects, Chem Objects etc) from the Hardware Store which will double check no Objects are inside the Object you are about to buy, if so, you will be presented with a Popup notifying you that an Object is interfering with the Purchase Objects Position, giving you a chance to move the Object(s).

  • Added a Backup system that checks if your Saved Version is less than the Current Version when Loading, if so your Save file will be copied to a new Folder within the Save File directory for Safe Keeping, to help lower the possibility of losing all previous progress due to a Bug/Update Issue/Error etc.

  • With the above Backup System, this has introduced a Popup during the Loading Process asking if you wish to Backup your old Save File, in turn this has removed the warning when pressing 'Continue' when loading the game on a newer version.

  • Fixed the LOD Colour for the Truck behind the Hardware Store.

  • Halved the Loading/Saving Interval between Data Segments to further speed up Saving/Loading Times.

  • Simplified the Script that Handles Interactable Objects and made it more Optimized.

  • Added some Rotational Movement to the trolley so when turning Left/Right the Trolley Turns in that Direction to help make interaction with the trolley not be so rigid and static.

  • Increased the Leaves Rustling Volume on Trees so they are more apparent.

  • Fixed the HDD Platter Cap missing it's animation.

  • Reworked the way Street E-Waste is handled - Street E-Waste will now no longer de-spawn after 10 Minutes, it will remain there for the entire day and only de-spawn if it is left there overnight.

  • Made it so E-Waste objects cannot be interacted with until they have finished their Start-up Initialization to save interrupting the start-up process and bugging the item if picking up E-Waste right after it's spawned in, this should also help with some of the Levitation Bugs.

  • Tweaked the Lower Looking Limit to make picking up Smaller Objects a bit easier.

  • Fixed Certain SFX like Thunder/Rain Sounds etc not being affected when muting/turning down the Ambient/Weather Volume Slider.

  • Fixed the Storage Bucket Scale Sign at the Scrap Yard, where if you added a Empty Bucket onto the Scales there were 2 lines of Text not updating correctly.

  • Reworked the Scrap Yard Ingot Sales panel and the way it Saves Stored Ingots which now works off a dynamic ID Based system to finally rid the Sales Panel of the Horrid red 'WARNING' Text - This should be far more performant and more stable, also reducing the Save-File Size impact (compared to when this feature use to be in the game before it was removed due to instability and random occurrences of Ingots vanishing).

  • Along with the Above reworking of the Saving/Loading Side of the Ingot Sales Panel - I've Created an entirely separate Panel for Ingot Sales Specifically which can be accessed by Speaking to Dave and selecting the 'Sell Ingots' option - A limit of 21 Ingots can be stored here at a time, also a daily fee to store your Ingots here overnight will cost you 1/14th of the value of the Ingot being stored which will be deducted from the Payment Holding value to avoid this feature being abused as a free storage area as the intention is selling not storing.

  • Increased the Cost of the Power Bills (Cost Per KW) to accommodate the now long intervals between bills being sent.

  • Removed the now Redundant 12am Curfew Notification.

  • Fixed the bug where if you passed out Interacting with the Trolley it would distort the Trolley thus levitating the player and not allowing you to release the trolley - Along with this the 'reset_trolley' command now also releases the trolley from the player.


[h2]HOTFIX for v0.32[/h2]
  • Fixed the Ingot Duping Glitch with the Ingot shelf by creating a new System that detects the closest shelf and disables the other 2.

  • Fixed the bug where the Trolley would sometimes not accept items until first being interacted with.

Hot Fix v0.31.5

Hot Fix v0.31.5 is now available.

This is just a small patch to fix the bug contained within v0.31.4

[h2]v0.31.5 Patch Notes:[/h2]
  • Removed most of the Disassembly Popups and created a new system that handles Disassembly related Notifications - As understandably all the Popup Notifications can become overwhelming and start to be ignored due to being so frequent - The Notifications are now separate which appear above the Materials Gained Panel and are a lot more Simplified and Brief.

  • Added the 'check_mats' and 'check_price' commands to the command panel, which are used to check the Raw Material Contents and Price of an object you are looking at.

  • Fixed the Bug where Chems and Storage Buckets would Disappear after Saving/Loading in v0.31.4 - Unfortunately no data was being saved in relation to these Objects as such for anyone saved on the v0.31.4 version will have their Storage Bucket Count reset at the Hardware Store.