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Scrapping Simulator News

What is going on with Scrapping Simulator?

G'day Scrappers!

It's been a while since the last update and I am sure many of you are wondering what is happening with Scrapping Simulator.

First off I would like to sincerely apologise for my lack of communication toward the community and I agree this should have been announced a lot sooner, though as it stands I am still uncertain of what is to come for the future, however the least I can do is make the community aware of the situation.

Some of you already know, but it seems most still believe this game is being developed by a somewhat mid-sized well established Game Development firm, however this is not the case, this is an entirely Solo Project, meaning I took on the role of everything to do with the Game Dev business from being my own publisher, to Model Designer, Sound Designer, Graphic Designer, Coder and Marketer and the list truly does keep going, along with the aid of quite a few Paid Assets to make my job easier and less demanding, never the less this was a challenge I was more than willing to take on back when funding wasn't really an issue.

This is something that is not commonly done by game developers discussing finances and personal problems and such, however I feel that the community deserves an answer as to what is going on and why nothing is being done, as it is starting to become a common question, which is completely understandable and I regret not sharing my concerns and issues earlier.

One main reason that Scrapping Simulator came to fruition and became a public project rather than just my initial plan of just a private hobby of making a Game of a Topic I felt strongly about, was that I had a medical issue of a Collapsed Lung back in Sept of 2020 (which is unrelated to COVID), I have had this happen numerus times in my past as a young fellow though this last one was the worst of them all and was almost the end of me, I was required to have surgery as my right Lung had completely caved and all the air I was breathing was being trapped inside my chest and unable to exit.
I was in a local hospital for 7 days on a vacuum machine that constantly removed the air that was leaking out of my lung into the chest area which was suppose to aid the lung in healing and to seal up the leak, though the leak didnt stop and just became worse and worse each time I was taken off the machine, I was then transferred to a Hospital a few hours away from home, which was more capable of dealing with this condition as they had specialists that specialized in this field.
It was later discovered when I was in for my first operation that 1/8th of my lung was diseased (which the doctors and surgeons still to this day refusing to elaborate on what this actually means and what the disease actually was) long story short that 1/8th of my lung needed to be chopped off and removed to avoid further problems which I was told there was some complications with that surgery (which I am still refused answers about that to this day).
After the first surgery being both a success and failure at the same time (meaning they successfully removed the diseased part but am left with breathing capacity issues, constant discomfort, dead and damaged nerves around my lower ribs and chronic pain on my right chest doing many menial tasks) I then had to wait for that portion to heal successfully before they could do the initial required surgery of a Pleurodesis, which pretty much means to rough up the inside walls of my Ribs and apply a powdered glue that 'should' force my lung to stay attached to my inner chest and not fall away and collapse like it has done many a time in the past.
I was in hospital for a little over 4 weeks, which being in the hype of Covid it was hard not being allowed to have visitors, being so far away from home with no one allowed to travel.
With the Chronic pain and loss of upper body strength I had to leave my job at the time as I could no longer do the tasks required which is exactly what turned Scrapping Simulator from a hobby into a Full-Time Commitment as all my prior working experience was labourers jobs and had come to the realisation that employers would be hesitant in hiring a liability, which besides my large passion for anything Computer related and especially game development was the only job type I thought I could grasp.

Since then I have come to the realisation that my living arrangement and finances are nearing an end and with this in mind I took a gamble on making a Game Server a few months back both to expand the community and to try keep the business (and myself) alive, with Scrapping Simulator being in the quad digits negative (with 6+ months of failed payments from steam due to a change on their end paying to Outside US partners) and the Game Server breaking even, I have decided to put mostly everything on hold and set a new goal of securing Full-Time or even Part-Time employment in some sort of Office/I.T. Related employment, doing this I hope to bring some light on a dull looking future for both myself and Scrapping Simulator.

Again I do hate to discuss personal problems in a public/online environment though each passing day I felt horrible about just letting things go without discussing with the community about what was going on and each and every time I opened up the project to continue working on it, just brought me so much stress and I just kept thinking 'why the heck am I doing this to myself?'

I do not intend for this to be a sob story or a cry for help, this is all my own fault and its my own personal problem that I have to overcome, however I felt that the community should know what is going on with myself which adversely affects what is going on with Scrapping Simulator as no one else is working on the project but me.

I still personally don't know what the future holds both for myself and Scrapping Simulator (which is why I've held off on discussing the matter as I just don't know), though I know for a fact I couldn't live with myself knowing that I gave up on something that I am so passionate about, I really want to get the game to a point where I can say, I am finished with it and am glad to say I've completed one massive milestone in my life that has now been over 3 years in the making and still has a very long way to go.

I want to thank each and every one of you for your support along the way even though I've kept my personal life issues out of the equation until now, I hope and pray that the future of DefectGaming starts looking a bit more brightly and hopefully I can secure some type of stable employment that will keep my dream alive of making a one of a kind, unique title that also brings some awareness about the 'throw-away' world we live in.

I wish you all the best and please stay safe,
Kind Regards,
FuryFight3r

Patch update v0.27.7

Patch Update v0.27.7 Is Live!

[h2]Fixes:[/h2]
  • Fixed being able to Pickup Junk while over-encumbered.

  • Fixed the Ingot Carry Box Issue, when you now Look at your broken Ingot Storage Box it will be replaced with a new one.

  • Fixed the Storage Buckets LOD's not working Correctly.

  • Fixed the Furnace achievement not being awarded after purchasing the furnace, also added a re-check for those that have purchased the furnace to be awarded with the achievement after loading your game save.

  • Fixed the Ingot Shelf by temporarily removing it, you will unfortunately have to remove each Ingot by hand and make sure they are clear of the Shelf Spot, once you have done that you will need to go to the hardware store and attempt to buy the already bought shelf which will tell you, you have already bought the object (you will NOT be charged again), it will re-enable it for you to use as normal, failing to remove any lingering bugged ingots from the shelf before re-enabling it will result in these ingots being permanently stuck in that position without being able to be removed as the shelf colliders will be obstructing the Ingot Colliders.

[h2]Changes:[/h2]
  • Added more Bug Box Colliders in areas like Under the House between the Grass and the Floor and inside the Chemical Bench.

  • Changed a few things with the chemical set, within the script for the way it transfers and receives gold making it more effective and efficient.

  • Added a hitbox and Interaction with the Chemical Waste Bucket for an indication as to how full it is.

  • Made the DVD Case a little darker to be able to see the screws on the case a little easier.

  • Adjusted Colliders for Smaller Objects such as the DVR, DVD Player and Laptop so they are now less prone to falling through the map upon either spawning in or after dropping the object.

  • Added a Temp fix for the Chemical Set if it is Saved with chemicals the chemicals are removed and you will have to re-complete the step again, as this was making the beaker script get stuck in an endless loop thinking it had dirty chemicals.



Hot Fix v0.27.6

Hot Fix v0.27.6 Is Live!

[h2]Fixes:[/h2]
  • Fixed some unaligned text on the Main Menu.

  • Fixed Junk and eWaste Items sometimes falling through the earth by changing the Collider Collision Detection Type.

  • Fixed the mishap where you would be stuck if you used [ESC] to close the Scrap Yard Shop.

  • Fixed some issues with Paths and Driveways on the Map.

[h2]Changes:[/h2]
  • Removed the old method of Spawning eWaste/Junk and completely redesigned/reworked the way they are brought into the game - To bring pending Junk into the world you will now need to interact with the Trash Cans littered across the map, eWaste is much the same as it was before though only spawns around Trash Cans, no longer at random set points.

  • Updated the Tutorial and the Index Guide to include the new Information about eWaste and Junk.



Update v0.27.5

Update Patch v0.27.5 Is Live!

[h2]Changes:[/h2]
  • Make some further optimizations to some Main Menu Scripts slightly increasing performance.

  • Added an extra 10 Hints to the Loading Screen and Replaced some redundant ones.

  • Reworked and Heavily optimized the Ingot Carry Box Script.

  • Optimized and improved the eWaste and Junk Spawner Scripts.

  • Added a 'Cost to Dispose' text to both Waste and Toxic Waste on the PC Stock Market and Scrap Yard Sale Area and changed the text to Red to be more visual that it cost to dispose.

  • Added a '?' (Help) Button to the Furnace Panel, which directs you to the most current up to date Online Guide Video for the Furnace - Including Time Stamps to help you in the areas of need.

  • Added a 'Content Creator Notice' button on the Main Menu that provides some information about the game that may be useful to content creators.

  • Added some visual FX of Ships that randomly go past the Scrap Yard in the ocean to Liven the Game Scene a little more.

  • Added some more Easter Eggs.

  • Improved Optimization with the Scrap Yard Shop Area and added some extra Visuals for aesthetics, also expanded the size a little bit.

  • Added the Dialog Feature to the Scrap Yard Shop Teller, who is now known as 'Dave aka One-Brow', you can now Ask him what the Scrap Yard is, as well as ask to see the Sales Panel.

  • Added the ability for the Player to input the name they wish to be referred to by the Game (this is so Content Creators do not have to censor their name that use to be Generated from their steam profile name), If you have an Active save file that doesn't already contain a name, after loading in you will be prompt with a popup that will ask if you wish to use your Steam Profile name or you can type in a Custom name.


[h2]Fixes:[/h2]
  • Fixed DVD Player CPU Animations.

  • Fixed the UI Descriptions of Buyable Objects in the Hardware Store, they now no longer sometimes stay active after looking away from them, improving performance.

  • Fixed the Active Deliveries and Active Items Saving/Loading Data - If the player now saves with 0 Active Deliveries/Items the previous Saved data for the respective object is removed so old deliveries/old eWaste objects don't get loaded.

  • Fixed 2 Gold Ingots sometimes spawning instead of 1 at the Chemical Refining Set.

  • Fixed being able to add more Molten Metal into the already active Mould without any payout at the Chemical Refining Set added a Notification to go with it also.

  • Fixed the Ingot Storage Shelf - An outdated script was found turning the object off after the game has been loaded (for anyone who has purchased the shelf next time you load your save you will now have your shelf back with any Ingots that were contained will be transported to the Bug Box in your Bedroom)

  • Fixed eWaste/Junk seemingly getting slower the longer you play, it now should be consistent throughout the game.

  • Fixed the PC Stock Market arrows being incorrect in accordance with the current price for Toxic Waste and Waste.

  • Fixed the Toxic waste price being incorrectly displayed while hovering at the Scrap Yard.

  • Fixed the Ingot Carry Box sometimes thinking it has an invisible Ingot that can never be removed thus losing a spot in the box.

  • Fixed the Audio Volume sliders, they now more represent the Actual volume being produced also added a Text Amount to see what Value the Volume is currently on.

Hot Fix v0.27.4

Hot Fix v0.27.4 Is Live!

[h2]Fixes:[/h2]
  • Fixed Incorrect Disassembly Animations brought in by the Item overhaul.

  • Fixed Furnace Idle Message continuing to pop up in some instances.

  • Fixed Lights on the Pawn Shop Security Cameras not blinking.

  • Fixed that if you remove molten metal from the crucible and then add raw metal again it was unable to become molten again.

  • Fixed the Dumpster near the Pawn Shop - It now catches objects properly.

[h2]Changes:[/h2]
  • Made the Server follow the same Rules as the PC - Now that it is just a regular item like the rest (Spawns on the streets and Spawns in the Pawn Shop) to help with the games economy, the HDD's, RAM Sticks, PSU and Network Card are now Randomly generated based on a Rarity Value.