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Game Update 1.0.5



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
We initially wanted to release this update yesterday since it has fixes for some major bugs but we also wanted to finish changes reported by you issues with keybindings. Visors & periscopes have been added to Pz III M and StuG III.

[h3]Keybindings - work in progress status, whats is in the update?[/h3]
  • We have simplified the inputs for the character control, thereby reducing the number of inputs and keys to be operated. Some logic has been merged into a single key.
  • We have corrected errors related to the resetting of preset and saved inputs.
  • We have improved the handling of duplicates in inputs
  • We added the possibility to clear individual keybindings and to clear all keybindings
  • Reduced the number of player actions that could be treated as duplicates, but in fact should not interfere with each other
  • We have also improved the way player interaction inputs work when the character has tools in hand
  • The above changes relate mainly to character control inputs, we still have a lot of work ahead of us, we will look at the rest of the inputs in the next patch.

[h3]UI[/h3]
Another suggestion was to improve readability of UI for Campaign selection. At the top there are two tabs NEW CAMPAIGNS and SAVED CAMPAIGNS. These changes should be more user friendly. As always we will continue to improve the UI here and there.



[h3]Localization[/h3]
This patch also has more various fixes including localizations. Another portion of fixes for Chinese localization has been pushed. Thanks again to JustSaySo for proofreading our loc file and also spotting some issues with English translation - it has been also improved here and there.

[h3]When next update?[/h3]
As mention earlier in previous update/status. We are also working on bigger things like tutorials. We are going to launch a Development Status #75 explaining our plans & roadmap and general project situation on a friday.

[h3]Changelog 1.0.5[/h3]
About today update below is the list of changes being made

Added:
  • PzKpfw III Ausf. M have now visors
  • Stug III G have now visors
Fixed:
  • Keybinding system bugs fixes and cleanups
  • Leaving settings screen without saving last key changes, was restoring all inputs to default.
  • PzKpfw IV Ausf. H error when using driver or radio op visor
  • PzKpfw III Ausf. M and PzKpfw IV Ausf. H decals visible from interior
  • Fixed Crane hook keys indicators visible when not using Crane
  • Fixed current vehicle gear not being displayed correctly in some situations
  • fixes for refreshing ui above vehicles
  • Missing loc strings for some words in Loading screen/Keyboard map
  • Issue when you could not click close in main menu with manual opened
  • [C1M1] Missing battle station after completing second main objective
  • Restarting the mission should now work correctly
  • Main Menu should now not show settings ui opening up and closing
  • When AI notifies about an enemy it will correctly use our direction as reference point
  • Order repairs or auto manage repairs now mounts missing modules on tanks (if they are not spawned)
  • PzKpfw IV Ausf. H commander view wrong periscopes position.
Modified:
  • Changed game version from 1.0.4 to 1.0.5
  • Chinese localization more than 50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
  • Improved functionality of campaign selection
  • Projectile ricochet decreases the penetration much more
  • PzKpfw III Ausf. M has increased belly armor
  • PzKpfw IV Ausf. H has increased belly armor
  • StuG III G has increased belly armor
  • T-34/76 has increased belly armor
  • KV-1 has increased belly armor
  • T-70 has increased belly armor
  • Tracks and wheels now won't genererate ricochets or change projectile trajectory upon penetration - it's to check how it impacts the famous T70 killing tiger
  • Changed throttle speed for every gear in tanks
  • Campaign selection - new and saved are now represented as tabs above a campaign selection (feedback & suggestion)
  • PzKpfw IV Ausf. H has new dedicated armor mesh.
  • Morton, changing size of the grass to be smaller.
  • UI refreshing when leaving vehicle while peaking out


[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
    • PzKpfw IV Ausf. H
    • StuG
    • PzKpfw III Ausf. M
  • Chinese localization is under heavy improvements currently
  • missing tutorial - bigger subject - more on that on friday Dev Status
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

]

Game Update 1.0.4



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Forth update with game fixes. Another portion of fixes for Chinese localization has been pushed. Thanks again to JustSaySo for proofreading our loc file and also spotting some issues with English translation - it has been also improved here and there.





[h3]When next update 1.0.5?[/h3]
Next update will most likely be released tomorrow. We are also working on bigger things like tutorials. We are going to launch a Development Status #75 explaining our plans & roadmap and general project situation on a friday.

[h3]Changelog 1.0.4[/h3]
About today update below is the list of changes being made

Added:
  • More improved Chinese localisations
Fixed:
  • Despawning a vehicle with player inside should now be blocked (an info menu will appear)
  • Fixed despawning on repair scene when inside an vehicle
  • Fixed behaviour when there are both tool target and interaction target in line of sight
  • Fixed vehicles in Single Crew mode not being taken by AI after becoming empty
  • Vehicle turret correctly applies its customization upon dismount
  • C1M9 - Outskirts of Prokhorovka minimap texture
  • Top and bottom stripes where not stretching properly for intro & outro on a widcescreen monitors (21:9)
  • Gun reticle where not stretching properly on a maximum zoom for a widcescreen monitors (21:9)
Modified:
  • Chinese localization more than 50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
  • Changed game version from 1.0.3 to 1.0.4


[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
    • PzKpfw IV Ausf. H
  • Chinese localization is under heavy improvements currently
  • missing tutorial - bigger subject - more on that on friday Dev Status
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

]

Game Update 1.0.3



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Third update with game fixes. Third patch was planned on monday but after the previous patch we have to take a look at converted tanks and fix issues with customization being applied during the battles. All captured tanks are now revisited and should be fixed. We have taken a look at Panther tanks also. Besides that another portion of bugs being fixed.

[h3]Chinese localization[/h3]
We have also added improved Chinese localization. Thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧 almost a half of translation has been reviewed and fixed. Also some Italian bugs for HE (High Explosives) have been fixed as well. We are going to improve all languages.

[h3]Changelog 1.0.3[/h3]
About today update below is the list of changes being made

Added:
  • Periscopes and visors to PzKpfw IV Ausf. H


Fixed:
  • C1M9 (Outskirts of Prokhorovka) Missing battlestations after finishing second and third objective
  • BlockTPP difficulty setting now correctly sets up in settings
  • Scrollbar in Campaign Save Selction has decreased speed when using mouse scroll
  • Captured vehicles can be correctly customized
  • Crane input visualizers letters A and D are now correct
  • Tank controlled by the player and ordered to shoot (for example when player is using binocs) now correctly shoots at selected target
  • Captured KV-1/KW-I now can be correctly rearmed
  • UI errors regarding manual and other UI menus not being able to close
  • Masks on wheels an tracks while camo is applied on PzKpfw T34 747r (captured T-34)
  • Weird visualisation issue's with tanks exhaust smokes.
  • Delete campaign save button (the recycle bin) now works in main menu
  • Underbelly armor fix for Tiger Tanks.


Modified:
  • Reduced amount of smoke, infantry units and tanks to improve perfomance during last campaign mission (C1M10)
  • Remove wrench tool from player inventory during battle
  • Changed the camera pivots for Tiger H1 turret viewfinders
  • Xray shader shows model/moduels/parts without cliping
  • Chinese localization 40-50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
  • Panter Armor colliders are now dedicated meshes instead of primitive shapes - making it better


[h2]When next update 1.0.4?[/h2]
Next update most likely will be released on monday.

[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
    • PzKpfw IV Ausf. H
  • Chinese localization is under heavy improvements currently
  • Some UI elements are still overlapping, we are aware
  • missing tutorial - bigger subject - we are working on that!
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

]

Game Update 1.0.2



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Second update with game fixes. In this update we added periscopes to the Panthers - more tanks will receive them in the next updates. Also regarding Panther tank when you lean out of the commander's hatch and use the KM (by pressing the N button, you shoot with the spacebar and not the LMB. There is a lot of room for improvement here. We want to address the problems here and solve them in future patches to make it more pleasant to use. Likewise the missing MG on the turret for Tiger E or PzKpfw IV Ausf. H.



In addition to this, a number of improvements to the game and some of the suggestions you have made to us, such as adding the option to enable V-Sync or disabling Gore including blood on characters.

Besided that there are also bigger and smaller updates, changes. Compass now will show current azimuth - its really handy especially while playing single crew mode/multicrew.



And if you are more into arcade UI visibility, we have changed indicator icons for tanks. Each vehicle has its own texture so it might be more recognizable after spotting an enemy. Also heavy tanks will be slighly bigger than medium tanks. AT static guns also have a different indicator than artillery/howitzers. More UI imrovmenets will come in next updates as well.



[h3]Chinese translation[/h3]
We are getting help with improving the Chinese translation. A big thank you to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧 who have decided to help us improve the translation. They have previously had the opportunity to help Marco and the team with Easy Red 2. Thank you very much, we will definitely repay you. Corrections to the translations earliest in the next updates to the game - we will write and inform for sure.

[h3]Dev Stream #3[/h3]
We are going to stream today around 17 CEST and show next mission from our campaign.

[h3]Changelog 1.0.2[/h3]
About today update below is the list of changes being made

Added:
  • Periscopes to Panther A tank
  • VSync option
Fixed:
  • Tiger E visors now are more useful
  • Too low resolution of impostors
  • Vehicles in squads when selecting a squad to spawn that are damaged/not combat ready do not appear at all instead of big X on them
  • Buying single units from quartermaster now works correctly (the unit is added to unassigned squad)
  • Panther should now have correct reticle while aiming
  • Rearming and refuelling in battle station while doing it from the vehicle works
  • C1M6 various visual fixes.
  • Converted T-34 have masks on wheels after camo is applied
  • Converted T-70 have masks on wheels, hull, turret after camo is applied
  • UI - some labels didn't scale properly
  • Order menu / Squad spawner - shows hint where by pressing "X" key (by default) you can open Spawner menu to be able to spawn infantry or tank squads
  • Repair Station should now correctly decide on which spawner to select for every player
    [modified] Hints now correctly will be enabled or disabled based on settings
Modified:
  • Gore toggle now blocks dismemberment as well as blood on soldiers (child friendly as suggested)
  • Changed game version from 1.0.1 to 1.0.2
  • Compass now shows current azimuth
  • Each tank has its own unique indicator texture instead of the same one
  • Heavy tanks indicator texture size changed from 30 to 40 pixels
  • Medium tanks indicator texture size changed from 30 to 35 pixels


[h2]When next update 1.0.3?[/h2]
Next update most likely will be released on monday.

[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
  • Some UI elements are still overlapping, we are aware
  • missing tutorial - bigger subject - we are working on that!
  • chinese localization - we are working on that!
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

Game Update 1.0.1



[h2]Dear Tankers and Mechanics![/h2]

It's tough, we got a rumble for optimisation among other things. There is work to be done and we will continue to improve.

We are getting a lot of feedback from you, reported bugs and issues. We are trying to collect them and one after another to fix and improve game. While writing this we are preparing another update 1.0.2 because there are still known issues to be fixed and we need a bit more time.

Except bugs, overall game performance and for example missing game features like tutorial - you are right about it and we are aware that it is missing in the game. We most likely are going to release bigger update next week.



[h2]Changelog 1.0.1[/h2]

Added:
  • Another save is now made when returning from repair section to main menu
Fixed:
  • Current mission being overridden - fixed missions array after completing side mission while playing campaign
  • C1M5 wrong and missing prefabs near last point (side objective with mortars near a mill)
  • Vehicle - StuG III G should now be correctly visible on Units tab when selecting unit to spawn
  • ZiS-3 and M-42 static guns correctly changing it's mesh upon destruction
  • C1R1 Repair scene tessellation offset re-adjustment (fix for intersecting feet with the ground)
  • Fix collider issues near the customization station on the Repair scene.
  • Spawning underground fix
  • Vehicle turret rotating toward objects visible between camera and vehicle
  • Disappearing objects on Very Low setting (for e.g. barrels on Repair scene)
  • All hints on repair scene show proper key bidings on all languages
  • Repair station indicators appear or disappear based on player state to not confuse the player what he should do (different indicators visible when on foot and different inside vehicle)
  • Squads in Infantry manager are better visible, more squads fit in a panel
  • In Multicrew the driver correctly can see the towing item icon instead of commander (as it is the driver whos responsible for towing)
  • Reduced scene loading time in Single Player Mode
  • Info panel and Session Browser panel when typing a password
  • Patch notes opens a Steam overlay with news/announcements from game
  • Squad Manager changing names of new squads now is possible to type names like My Squad 123. (Existing squads names can't be changed - it is an issue and we will solve it in next patches)
Modified:
  • Game version from 1.0 to 1.0.1
  • Second mission - replaced enemy artillery (that was able to shoot directly) with tanks
  • Loading screen, added more information about keybinds


[h2]Known issues:[/h2]
  • missing tank visors
  • missing tutorial - bigger subject
  • chinese localization
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals