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Dreadhunter News

Steam Save

The highly requested feature is finally here! Steam will now manage Dreadhunter saves on all your devices, making it especially handy for Steam Deck or Asus Ally users.

Just be careful about which save you set as primary.

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[VERSION 0.021] STEAM SAVE

* Steam Dynamic Cloud Sync integration for sharing progress between multiple devices
* Updated CS localization
* Grenade +10% knockback upgrades changed to +25%

Extended Ability Trees

Variety is crucial! We have significantly expanded ability trees to provide you with more options to consider for your builds. Some ability nodes simply add power, while others assist you with health and ammo management, and some alter the way abilities behave in combat. These will serve as a benchmark for new abilities we will add to the game in the future.

[h2]BEFORE[/h2]


[h2]AFTER[/h2]




But that's not all. Our plan is to utilize the tree system and create a proper skill tree for the character itself. Check the design draft below and let us know what you think!



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[VERSION 0.020] ABILITY TREES

* Ability trees reworked, node count multiplied, new ability customization options added
* Maximum ability level increased from 21 to 26 (25 ability points)
* Environmental hazards
- Burning pools added in Gate mission
- Explosive barrels added in Factory mission
* Larger and heavier enemies are now not being blocked by the smaller ones
* Explosive weapons have more ammo
* Small grenades have reduced knockback
* Fix - unpredictable knockback on various explosions
* Fix - anti aliasing missing in intro cutscene

Systems cleanup

We are working on larger systems and also new act's content for Dreadhunter. But wanted to deliver at least one more update this year. Here it is:

[VERSION 0.019] SYSTEMS CLEANUP

* Damage of items with a special damaging effect (like Missiles or Small Grenades) scales by 2% for each item level
* Bosses can now be Staggered, while having 50% Debuff Duration resistance
* Ionic Legs apply Stagger instead of Slow
* Garbage and crane hook decorations added in Factory mission
* Added tutorial popups about Market and Modding for new players
* Added controls hints in Modding UI
* Fix - Melee attacks canceling ongoing Ability casts, putting abilities on cooldown without triggering their effects

Tired of aiming?

Tired of aiming? Then the Thunderhawk set is here for you!

Enjoy homing missile-based gameplay with the new Missile Launcher gun and other items we have prepared in this update. It is our first step in bringing more variety and turning sets into builds, providing you with more options to choose from.

[previewyoutube][/previewyoutube]

Besides missile mayhem, there are also first items boosting abilities and on-item effects like "Small Grenades" to add more decision-making to your build construction.

This is the general direction we are heading in with future items.



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[VERSION 0.018] THUNDERHAWK SET

* New items
- Missile Launcher
- Thunderhawk Pauldrons - Missiles deal +30% explosion Damage
- Thunderhawk Wings - Continuously launches Missiles at active enemies
- Thunderhawk Armor - Continuously launches Missiles at enemies while firing primary weapons
- Thunderhawk Headset - Missiles deal +30% Damage on impact
- Thunderhawk Gauntlets - +2 Missiles and +50% Missiles fire rate to continuous missile launches
- Grenadier Gauntlets - +2 Small Grenades
- Retreat Leg Gear - Creates Small Grenades on Dash
* Inventory - new gloves icons to spot differences more easily
* Debris and smoke efect after Banshee's statue and Hongsoo's jail destruction
* Hongsoo's jail leaves bottom part on ground to make Hongsoo more noticeable
* Banshee spawns little bit more minions to spawn more ammo drops for player
* Fix - UI - Inventory items image borders
* Fix - Guns muzzle visual effects visible from all angles
* Fix - Final boss materials after receiving damage
* Nerf - Kinetic set - Penetration reduced from 50% to 40% and Extra ammo changed from 75% to 50%
* Ember sparks environmental effect added in Gate level
* Item descriptions on some items updated to reflect future systems
* New "typing" sound in dialogues

New Mods

We are currently working on larger systems, so this one is a rather smaller update; however, it still required a revisit of the stagger system.

The most visible change in this update is that enemies are not staggered (slowed) during their jump animations. While implementing this change, we have added two new item mods: Stagger Strength, which determines how much the enemy is slowed, and Stagger Duration, which determines how long the debuff persists.

Another mod has been added that allows your helmets to increase your Map Reveal radius.

We are continuously improving map layouts for a smoother flow, adjusting enemy density, and scaling various environmental objects for a better perception of Dreadhunter's size.

As a cherry on top, new vending machines have been added to some environments that drop money and health pickups upon destruction.

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[VERSION 0.017]

* New mods - Stagger Strength, Stagger Duration, Map Reveal
* Enemies are not staggered during special actions like jumps
* Room sizes and objects positions revised
* Smaller barrels and boxes with more realistic scale for better perception of Dreadhunter's size
* Chairs added to terminals
* Vending machines added to some environments