1. The Corpsmen
  2. News

The Corpsmen News

Update 4.5

Hotfix primarily to add back in some tutorial dialogues that got accidentally removed, in the Dispatch and Stage Map scenes.
As well as a portion of Update 5 that we'll reannounce once its finalized, including a UX update to Monster Creation, and various autosave bug fixes.

- Added Dispatch/StageMap Tutorial Dialogues back in
- You can now double click limbs in Monster Creation to add them
- (Additional hotfix) double click now works when right side of Monster Creation is empty
- When starting a New Game, your character can now be named
- Poison now ticks UP at the end of the turn
- Fix for some saves that didn't allow Continuing mid-quest
- (Additional hotfix) added failsafes to prevent certain cases of save corruption

- fix for Monster Creation bug that sometimes made empty squares interactable and have tooltips
- you can now quit to main menu during dialogue properly
- added autosave after leaving campfire
- locations in the town map no longer get stuck highlighted
- minor tweaks to some character art in dialogue scenes
- added in the last 3 missing token arts of the current cards
- fixed wrongly sized valley map art

Card tweaks:
- Bleeder: Bleed 6 -> 4
- Paralytic Cloud: Poison 3 -> 1, Vulnerable 3 -> 2
- Flail: added Draw 1
- Chunky: added Unplayable
- Autocannibalism: AP 1 -> 0
- Poison: 5 -> 3


Hotfix 4.1

Hotfix mainly to add Card Tooltips during Combat. Shield Animations. And fixed SFX volume control.

- Card Tooltips in Combat
- Added Shield Add/Hit animations
- Applied volume control to Card SFX
- Added Scout/Seek Tooltips
- Renamed Biome locations
- Minor tweaks to keyword highlighting in Card descriptions

Update 4: Limb Shops, Mid-Quest Autosaves, Tooltips, and More

We're back with more updates! The Limb shop is now open for business, stocking you up with some much needed limbs, for a price. Monster Creation has been overhauled to be more bug-proof with better visual cues. And autosaves now allow you to Continue from where you left off in the Wilds.

Thanks to everyone who've stuck around, and feel free to leave any feedback, bug reports, or suggestions in the Discussions or our Discord. We're still hard at work improving on the game, and feel free to leave a review if you think we're going in the right direction!

This update was delayed a little as we finally tracked down our memory leak, which required overhauling/updating some of the back-end, then making sure everything still worked right post-update.

We've also added in Card and Limb Tooltips, to accompany the Token Tooltips added last update. This should clear up the mechanics at work a little. The Card Tooltips are only for outside of Combat, though we'll have a hotfix that'll fix that up coming soon. We've also added Stun/Alpha Card overlays to make it more clear why certain cards are unplayable. As well as a host of other changes, some of which were hotfixed in last week, that you can check out below.

We hope you're excited for what's to come

- Multicell Games


Updates:
- Added Limb Shop
- The game now autosaves and allows you to Continue mid-quest
- Monster Creation overhaul, visually and bug-wise
- Overhaul to fix major memory leak, that also slightly optimized animations
- Stun now works on enemies
- Stun and Alpha Overlays to distinguish when/why a Card is Unplayable for a specific reason.
- Fixed bug where Enemy intent sometimes show as 0
- Quitting the game no longer freezes the game
- Added Escape menu
- Added basic Settings page
- Potential fixes to End Turn softlock
- Fixed Encounter subbiome filtering
- Beating Event-based Combats will now return you to the Dialogue, with possible rewards
- Adding (in certain situations) Cards with punctuation in their name, no longer softlocks that Monster
- Enemies can no longer target a creature they had just killed if the attack takes too long
- Blubber, High Metabolism, and Dense Fat now trigger for all cases of Card Consume
- Fixed Reserved tag on Ailment Cards
- Tentative fix to a Poison/Bleed bug potentially caused by the Healthbar code

Minor Updates:
- Added token icons for most tokens
- Fixed certain Card Upgrades not updating their description when stacked due to hardcoding
- Starter Monsters now start with the default Card removal cost
- Intent arrows no longer point at dead monsters
- Checks to ensure Card Descriptions keep visually up to date instead of showing %0
- Redirect/Protect and related tokens now update intent arrows
- Redirect/Protect and related tokens no longer affect the targeting of Stunned enemies
- Tokens that go negative now flip their icon to its negative version
- Limb tooltips added in Monster Creation
- Card tooltips added outside of Combat (Hotfix for in Combat coming soon)
- Renamed some Location names
- Added a NewGame+ tooltip
- Generally reworked Healthbar code to streamline, optimize, and have it produce better debug messages
- Starter Monsters no longer start with upgradeable cards
- Too many Card Tags in a description no longer lead to them starting a new line in weird places
- Visually centered Monster names on the Healthbar

Update 3.5

Hotfix primarily to deal with a recent bug that softlocks a Creature from going in to Combat if certain Cards were taken during Leveling up.
As well as a portion of Update 4, we'll reannounce these changes in the proper Update once its finalized.

- Adding (in certain situations) Cards with punctuation in their name, no longer softlocks that Monster
- Enemies can no longer target a creature they had just killed if the attack takes too long
- Blubber, High Metabolism, and Dense Fat now trigger for all cases of Card Consume
- Stun and Alpha Overlays to distinguish when/why a Card is Unplayable for a specific reason.
- Fixed Reserved tag on Ailment Cards
- Fixed certain Card Upgrades not updating their description when stacked due to hardcoding
- Tentative fix to a Poison/Bleed bug potentially caused by the Healthbar code
- Generally reworked Healthbar code to streamline, optimize, and have it produce better debug messages
- Starter Monsters now start with the default Card removal cost
- Starter Monsters no longer start with upgradeable cards
- Too many Card Tags in a description no longer lead to them starting a new line in weird places
- Visually centered Monster names on the Healthbar

Hotfix 3.1

Quick hotfix to address a dialogue bug that got introduced in the latest patch that crashed the dialogue if it was not coming from a character