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Update 0.6 – Detailed Fixes and Improvements

Hi Survivors!
[p]Survival Machine keeps evolving, and today’s Patch 0.6.0 is the best proof of that. It not only fixes various issues but also brings new content to the game. What exactly changes with today’s patch? Let’s dive in!
[/p][h2]What's new?[/h2][p][/p][h3]1. Lexicon[/h3][p][/p][p]Yes! With today’s update, the lexicon has arrived in the game! This is where you’ll find all the most important information about the world of Survival Machine.[/p][p]We’ve divided it into several categories to make navigation easier and to help you quickly access the information you’re looking for. In the lexicon, you’ll find things like the production costs of specific items, buildings, weapons, and upgrades,and check what benefits creating/owning a given item provides you. When in doubt, check the lexicon![/p][h3]2. New Weapon: Winter Mega Bonk[/h3][p]A new weapon is here! Allow me to introduce you to Winter Mega Bonk, a special legendary weapon which slows down zombies giving you easy prey or time to retreat and run for your life!|

Look around the world and don't miss any chest - Winter Mega Bonk is hidden somewhere, you just have to look carefully![/p][p] [/p][h2]Let's check the details of today’s patch:[/h2][h3]- Critical Fixes and Stability[/h3]
  • [p]Crafting: Fixed a bug where the Crafting Table occasionally yielded 0 items when crafting.[/p]
  • [p]Connection: The connection error SR#12 has been replaced with a clear text message explaining why the player cannot connect.[/p]
  • [p]Log Errors: Implemented numerous fixes eliminating log spam and various null errors throughout the game.[/p]
[h3]- Co-op[/h3]
  • [p]Desynchronization: Fixed durability desynchronization of items in Co-op mode after loading a saved game.[/p]
  • [p]Connectivity: Significantly improved connection stability, reducing the frequency of player disconnections.[/p]
  • [p]Quests and Dialogue: Fixed a bug where clients (guests) would lose active quests after loading.[/p]
  • [p]Dialogue: Fixed the issue where the NPC (Pavel) speech bubble appeared empty for the client after loading the game.[/p]
  • [p]Storage: Removed the storage desynchronization bug.[/p]
[h3]- User Interface, Controllers[/h3]
  • [p]Hotbar/Inventory (Controller): Corrected the description/tooltip for the X button when managing the hotbar in the inventory on a controller.[/p]
  • [p]Keybinds:[/p]
    • [p]Fixed keybinding issues, including the inability to change the 'E' key for use/build actions.[/p]
    • [p]Added the ability to rebind keys for category switching, allowing them to be placed near movement keys.[/p]
    • [p]Quest descriptions and objectives will no longer unnecessarily update when changing keybindings.[/p]
[h3]- Gameplay and Mechanics[/h3]
  • [p]Animations: Shortened the Equip / Unequip animations.[/p]
  • [p]Crafting: Implemented "hold to craft" with a delay and a visual progress bar for the crafting process. The delay may vary depending on item type, tier and so on.[/p]
  • [p]Items/Spawns: Fixed the problem with candles on Medium and Low graphical settings where they would appear just in front of the player[/p]
  • [p]Quests:[/p]
    • [p]Fixed a bug in the wooden pickaxe quest that required the item to be re-equipped even when it was already in the hotbar.[/p]
  • [p]Combat: The player can no longer kill a zombie while facing away from it (attack angle/hitbox correction).[/p]
  • [p]Miscellaneous:[/p]
    • [p]Adjusted and tuned the operation of Turrets.[/p]
[h3]- World, Graphics, and Collision[/h3]
  • [p]Collision:[/p]
    • [p]Added missing collision to the elevator in the Oil Rig hard location.[/p]
    • [p]Removed numerous holes, gaps, and areas where the player could fall under the map or textures.[/p]
    • [p]Fixed the softlock bug in the wood near the zombie fort cannon.[/p]
  • [p]Graphics:[/p]
    • [p]Removed grass that was incorrectly placed on a barricade (Bridge World Chunk).[/p]
    • [p]Fixed a bug where the cannonball flew off during the code puzzle.[/p]
  • [p]World: Corrected the pathing (route) for hay bales.[/p]
[h3]- Localization and Other[/h3]
  • [p]Localization: Added missing translations for:[/p]
    • [p]The name "Tool Fury" in Norwegian.[/p]
    • [p]Two new options in Custom Mode.[/p]
  • [p]Settings: Graphical settings will now save correctly upon exiting the game.[/p]
  • [p]HUD/Sonar: Fixed an issue where Coal and Tin Ore were permanently marked as selected in the sonar display.[/p]
[h2]Wrap up![/h2][p]Thank you for being with us and for your constant support — it means a lot to us! I hope you enjoy today’s update. If you have any feedback you can always let us know here on Steam or on our Discord![/p][p]Dzięki [/p][p]Berdol[/p][p][dynamiclink][/dynamiclink][/p]

Vote for Survival Machine in the Steam Awards 2025!

Hi Survivors!
[p]We love playing solo, but Survival Machine truly shines in co-op mode! Helping each other clear roadblocks, exploring Points of Interest together, defending the Machine from zombie attacks and the ominous Zombiestein — a helping hand is always welcome! That’s why we decided to compete in this year’s Steam Awards in the Better With Friends category![/p][h3]Vote for Survival Machine![/h3][p]We’ll be incredibly grateful for every vote you choose to give us! We truly feel we’re not alone in this development — your support, feedback, and ideas have greatly shaped Survival Machine into the game it is today, and there’s still so much ahead! That’s why we believe the Better With Friends category fits us perfectly! [/p][p][/p][p]Enjoy the game Survivors! Until next time![/p][p]dzięki![/p][p]Berdol
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We're back with the Demo!

The Demo is Back!
[p]Survivors, there’s no other way to say it — the Survival Machine Demo is back![/p][p]Demo version is built from the latest game build, so you’ll be playing the same improved and polished foundation that powers the main game.[/p][p][/p][p]It’s the perfect chance to jump in, test the feel of the gameplay, and see how the world of Survival Machine has evolved since the last demo. Explore a slice of the open world, take care of your Machine, and face the dangers of the night![/p][p]While not everything from the full version is available here, it’s a great way to experience the updated mechanics, visuals, and overall vibe of the Early Access release.[/p][p][/p][h3]But remember - the demo is time based![/h3][p]You’re limited to 4 in-game days to get a hang of what Survival Machine is about![/p][h2]Wrap up![/h2][p]I hope you’ll enjoy the demo! And if you’re left wanting more, remember — the Early Access version of Survival Machine is available on Steam![/p][p][/p][h3]🔥 Download the demo now and see if you have what it takes to survive! 🔥[/h3][p]Dzięki[/p][p]Berdol [/p][p][dynamiclink][/dynamiclink][/p]

We're ready with 0.5.2!

Hi Survivors!
[p]We’re continuing our work on fixing the bugs and issues you’ve reported. Huge thanks for your activity and vigilance — thanks to you, this fix came together so quickly! What issues did we fix this time?[/p][h3]
Zombieburg Improvements & Fixes[/h3]
  • [p]Fixed an issue where the first Zombieburg encounter didn’t start correctly.[/p]
  • [p]Health bar now appears properly during the second phase of the Zombieburg fight.[/p]
  • [p]Controller auto-aim is now enabled for Zombieburg's rockets.[/p]
[h3]Gameplay & World Fixes[/h3]
  • [p]Fixed an issue where the world failed to load correctly for hotjoin clients joining during Machine destruction by zombies or Zombieburg.[/p]
  • [p]The zipline near the bridge is now interactable.[/p]
  • [p]Tunnel phonographs now work as intended.[/p]
  • [p]Fixed minor translation bugs in French.[/p]
[h3]Connection & Multiplayer Fixes[/h3]
  • [p]Fixed several issues related to player connectivity and joining sessions.[/p]
  • [p]Quest flow has been updated — it no longer blocks co-op sessions.[/p]
[h3]Various Bug Fixes & Logs[/h3]
  • [p]Controller errors fixed.[/p]
  • [p]Addressed multiple errors including cases of zombie immortality and keybind spam during loading screens.[/p]
  • [p]Implemented additional performance and stability improvements across the game.[/p]
[hr][/hr][h3]Wrap up!
[/h3][p]That’s it for today’s update! We hope you have even more fun playing Survival Machine![/p][p]Your feedback means a lot to us — don’t forget to share it here on Steam or on our Discord![/p][p]dzięki![/p][p]Berdol[/p][p] [dynamiclink][/dynamiclink][/p]

0.5.1 is Out - Small Patch, Big Fixes!

Hey Survivors!
[p]Thanks for all your feedback on the previous Major Update! We’re glad to see that Zombieburg has been well received and that the new auto turrets are getting positive reactions.[/p][p]We’ve gathered your reports over the weekend and prepared a Hotfix 0.5.1 to address the issues you’ve mentioned. Let’s take a closer look at what Hotfix 0.5.1 addresses.[/p][h3]Fixes and Improvements[/h3]
  • [p]Fixed an issue where green rockets for a hotjoining player during the third Zombieburg encounter would float in the air and circle aimlessly.[/p]
  • [p]Fixed scattered Traditional Chinese characters appearing in the UI on the first game load.[/p]
  • [p]Fixed turret line-of-sight issues that caused them not to deal damage to zombies at certain angles.[/p]
  • [p]Fixed an issue preventing zombies from freely moving across different regions of the map.[/p]
  • [p]Fixed Villa Renovation 2 unintentionally using the winter biome skin.[/p]
  • [p]Added missing radio effects in VO lines when communicating with Bastion.[/p]
  • [p]Players can no longer critically fail the first Zombieburg encounter and block their progress.[/p]
  • [p]Fixed an issue where loading a save made after losing the Zombieburg encounter caused Zombieburg to reappear, even though Machine's Core Components had already been destroyed.[/p]
[h3]Wrap up[/h3][p]Keep those reports coming, Survivors! You can use the Bug Reporter (just hit F2 in-game) to send any issues straight to our team. The more details you include in your Bug Reporter message, the easier and faster it is for us to find a solution![/p][p]And no worries if English isn’t your first language – our team will handle the translation! So keep the feedback coming, Survivors![/p][p]Wishing you all a great week – we’re heading back to work! Don’t get eaten out there, Survivors! [/p][p]dzięki[/p][p]Berdol
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