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Suit for Hire News

Patch v1.0.2 - Hotfixes/more controller improvements

Hey everyone, another small patch heading your way (if you're not a controller player, this probably won't matter much for you):

  • Controller navigation fixed in settings menu
  • Reduced specular intensity in Intro levels and Asphalt material
  • FIXED: "Show crosshair option" affects the death menu’s cursor making it disappear

Thanks a lot for the feedback and bug reports!

v1.0.1 Hotfix patch for Controllers

Hey everyone,

Apologies for the one-fix hotfix patch (probably a large download so I apologize for that), it was brought to my attention that controllers couldn't navigate in the Main Menu which was a pretty critical issue.

Controllers should now work properly in the Main menu, allowing you to move the thumbstick left/right.

Cheers, the next patch will be a more substantial one, this was just a big enough issue to warrant getting it out ASAP.

Hope you're enjoying the new 1.0 update!

Suit for Hire leaves Early Access (1.0 Update)

[p]Hey everyone,[/p][p][/p][p]I'm happy to announce that Suit for Hire has now left Early Access! The 1.0 update is out now and playable on the official branch of the game.[/p][previewyoutube][/previewyoutube][p]The 1.0 update brings exciting new features including Third Person Mode and loads of fresh content for players to enjoy.[/p][p][/p][p]Many other features include Steam Achievements, Gameplay Modifiers, new executions, additional languages (Russian, Ukrainian, Portuguese (Brazil), German and Korean), a new primary weapon, a new rating system and more.[/p][p][/p][p]To celebrate the release of Suit for Hire, the game will be 40% off for a limited time - from June 20th to July 4th! Don't miss out on this launch week special.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]I'd like to thank everyone that contributed to the game, provided feedback and bug reports and overall support for the project over the past 5 years, it's been a crazy ride.[/p][p][/p][p][/p][p][/p][h2]What's next for Suit for Hire?[/h2][p]With the release of version 1.0, I consider the game complete in terms of features. My focus will shift to releasing patches in the upcoming days to address bugs and implement Quality of Life improvements. There are no plans to add new content beyond these stability updates.[/p][p][/p][h2]New Features[/h2]
  • [p]New Third person mode[/p]
  • [p]New gameplay modifier system, play the game in fresh ways by adding cheat modifiers or difficulty modifiers[/p]
  • [p]Improved end screen stats and ranking system[/p]
  • [p]New hand-to-hand execution animations[/p]
  • [p]New Primary Weapon: Deagle[/p]
  • [p]15 new levels[/p]
  • [p]Steam Achievements[/p]
  • [p]Added localization for Russian, Ukrainian, Portuguese, German and Korean[/p]
  • [p]Added Crosshair settings[/p]
  • [p]Improved visuals for older levels[/p]
  • [p]New Difficulty UI[/p]
  • [p]Last used weapon and difficulty now gets saved[/p]
  • [p]Difficulty selected gets saved for future runs[/p]
  • [p]Player now has 1.2s of i-frames after an execution[/p]
  • [p]UI showing overall completion of series in the main menu[/p]
  • [p]Reworked boss in Toronno to spawn enemies with RPGs and take bullet damage, grenades can still be kicked at it to deal damage[/p]
  • [p]Enemies that fire weapons now have a static timing when starting a lethal shot- harder difficulties will lower the duration[/p]
  • [p]Removed MSAA in AA settings (wasn’t doing anything)[/p]
  • [p]Added Show Muzzle Flash setting[/p]
  • [p]Added Restart Chapter in Pause Menu[/p]
  • [p]Grabbing now uses player stamina rather than separate resource[/p]
  • [p]Aim-assist on controller is now a bit stronger while in mid-air/diving[/p]
  • [p]Improved aim assist on controller (for 3PP and top-down)[/p]
  • [p]New unlock text when unlocking a series, cosmetic or weapon[/p]
  • [p]Added more checkpoints to levels[/p]
  • [p]Added sounds when enemies are firing and attacking (can be disabled)[/p]
  • [p]Player can now pick up bullets during all weapon ultimates[/p]
  • [p]Added new ways to earn score[/p]
  • [p]Improved levels that had multiple pathways[/p]
  • [p]Art Exhibit now improved to be more linear and easier to full-wipe enemies[/p]
  • [p]Removed riot shield deflection and corresponding challenge[/p]
  • [p]Reduced bullet spread on SMG[/p]
  • [p]Removed Cursor to World Aim setting (wasn’t working as intended and needed way too much work to get it working semi-properly)[/p]
[p][/p][hr][/hr][p]Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.[/p][p][/p][p]Report any bugs or feedback on our Community Hub.[/p]

Suit for Hire goes 1.0 this summer

[p]Hello everyone![/p][p][/p][p]It's been a long time since our last post, we've been working hard on the 1.0 update. We're happy to announce that Suit for Hire will be leaving Early Access this summer![/p][previewyoutube][/previewyoutube][p]For those that don't know, the 1.0 features and content are playable early in the Beta branch (however there are still bugs, feel free to send us feedback and bug reports!), you can learn more here.[/p][p][/p][p]Lots of content and features are coming to the 1.0, here's a small breakdown of a few of them:[/p]
  • [p]Third person mode (can switch easily from top-down to third person and vice versa)[/p]
  • [p]Tons of new levels[/p]
  • [p]New executions[/p]
  • [p]New settings and QOL improvements (e.g. crosshair settings, gameplay settings, improved aim assists, etc.)[/p]
  • [p]Suit Customization[/p]
  • [p]Gameplay Modifiers (e.g. Godmode, Infinite Ammo, No Primary Weapon and more)[/p]
  • [p]New rating/score system[/p]
  • [p]Steam Achievements[/p]
  • [p]Did I mention third person mode? (this took me a long time to add in)[/p]
  • [p]New localized languages (Russian, Ukrainian, German, Korean, Portuguese)[/p]
[p]and much more![/p][p][/p][p]Thank you so much for all of your support these past 4 years, it's been an incredible journey and I appreciate your patience as we worked on the game (slowly but surely).[/p][p][/p][p]We'll be making another post when the game releases into 1.0, but for now, we appreciate all of your feedback and bug reports as we push patches to the Beta branch. [/p][p][/p][p]See you very soon![/p][p][/p][hr][/hr][p]Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.[/p][p][/p][p]Report any bugs or feedback on our Community Hub.[/p]

Patch v21.8 - Bugfixes and Balancing

Hey everyone,

We're working hard on the 1.0 update and in the meantime we've made various improvements and bugfixes that we believe are worth releasing now rather than later.

Thank you to everyone that submitted feedback and bug reports, here's the patch notes:

  • ADDED: Fade out execution window UI when out of range
  • ADDED: Proper helicopter animations (RIP Tpose guy 2021-2024)
  • Increased hitbox for executing enemies
  • Increased counter attack window time by 0.075 seconds
  • Increased execution window timer by 0.75 seconds
  • Other series pins fade out when hovering a series button
  • Reduced intensity of QTE event when getting stunned from 0.08 to 0.065
  • Nerfed knife guy (slower attacks and lunge distance)
  • FIXED: Animation of hovering series pin
  • FIXED: Head is cutoff on widescreen in the customize suit screen
  • FIXED: shooting elite enemy with nailgun would cause them to stay alive even though they should be nailed to wall
  • FIXED: throwing weapon at destructible wall does not respawn the pick up weapon actor
  • FIXED: HUD reappearing between loading when HUD disabled
  • FIXED: attempting to execute an enemy while nearby another enemy will cause you to not execute the enemy
  • FIXED: getting stunned while diving will sometimes count as a perfect dodge but still hit the player


Feel free to let us know if you're experiencing any issues, thank you!