[p]Hey everyone,
Thanks for all of your patience, support, feedback and bug reports- this patch is just one of many to come to make the game more stable and responsive.
I've also written some notes about the Fatal Error crashes below, something that I've been heavily looking into the past few days.
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- [p] FIXED: Execute tutorial can’t be completed when using a different hotkey than the Interact key[/p]
- [p] FIXED: Glass windows (after being broken) still have a collision box over them[/p]
- [p] FIXED: Players wouldn’t unlock levels after completing Toronno series due to Steam not being connected, while bad for anti-piracy, it’s also bad for offline players (ye win this time… mateys)- players should be unlocking levels/series while offline now, if not, please try restarting the game as a fix[/p]
- [p] Speed up score tracking again (make score interpolation faster) from 1500.0f to 3000.0f[/p]
- [p] FIXED: Deadeye ultimate not attaching to enemies in 3PP[/p]
- [p] FIXED: Pause menu taking multiple presses to open[/p]
- [p] FIXED: Checkpoint not working in Trains after pressing button in Elevator[/p]
- [p] FIXED: Enemies running into wood panels on Toronno Manor levels[/p]
- [p] FIXED: Hitting Restart Mission and switching perspectives would cause 3PP camera to stay in one direction with an additional crosshair on screen[/p]
- [p] FIXED: Enemies getting stuck behind the bar on the upstairs area in Lotus Club[/p]
- [p] FIXED: Incorrect potential respawn location on various levels like Sashimi[/p]
- [p] Reduce slowmo input delay from 0.5s to 0.15s[/p]
- [p] Reduce amount of stamina sprinting uses up from 1.5f to 1.0f[/p]
- [p] Shoot input queuing should be improved (e.g. shooting while punching, etc.)[/p]
- [p] Increased max value for Third Person Look Sensitivity from 1.5 to 2.5[/p]
- [p] Increased max value for Third Person FOV from 70 to 90 (additionally the physical camera will compensate accordingly, let me know if this feels unintended/unnatural)[/p]
- [p] Melee enemy hits
- should* be more consistent, allowing for counters to go through (please let me know if you experience any more issues, and where in levels as that could help a ton!)
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As mentioned in a few bullet points above, if you experience anything new/weird, please let me know either on the Steam discussion forum or on
Discord!
[/p][h2]Fatal Error crash[/h2][p]I've gotten a number of reports of Fatal Error crashes, specifically starting in the Manor and in other various areas of the game- I've spent a good chunk of my time the past few days investigating the issue and am still looking into it, that being said, some changes have been pushed in this patch to see if stability has improved, feel free to yell in my direction if you're still getting crashes in the same spots:
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- [p] Slight changes to enemy code which shouldn’t impact gameplay (but if you see any weird behavior from v1.0.2 to this patch, let me know)[/p]
- [p] All APEX Destruction actors disabled (destructible pillars in Manor)[/p]
- [p] Garbage collection more frequent- this might cause some slight hitches, please let me know if your performance feels worse[/p]
- [p] Enemy physics bodies used to be turned into a static version, that was turned off temporarily so please let me know if you feel performance hits around large amounts of enemy bodies[/p]
- [p]Adjustments to loading screen behavior, which may look slightly different in this patch [/p]
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I do apologize for the crashes, it's definitely not something I want for the game as it ruins players' experiences, but I am looking into it as much as I can (spent around 20 hours looking into just the crashes alone)- chances are I'll have to look into doing an engine upgrade (from UE4.26 to UE4.27) on my end which may take a few days to do, but I'm hoping it should reduce the crashes.
[/p][h2]Other issues[/h2][p]I've also been listening closely and keeping an eye on reviews (both positive and negative), any feedback is always welcome and very helpful toward helping me improve the game, so I appreciate y'all that are taking the time to write feedback/suggestions.
I'm hoping to address these issues in more patches to come, but I am primarily focused on stability/crashes at the moment so all players are smooth sailing and the only thing blocking them from an S+ is skill issue.
Thank you again for all the incredible support and feedback.[/p]