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DeadPoly News

Patch 0.3.2

The next few weeks...

While this update doesn't add a ton of stuff immediately, it contains a lot of backend work required for the next few updates which are going to completely fill Garden City's buildings with interiors, along with new items, buildables, crafting expansions, body armor (which is going to be non-visible to begin with, just adds armor and rarer ones will also add inventory slots for magazines etc), and more.

I am vividly aware of how empty the world can feel to many players because the interiors on Garden City are mostly empty / not filled with objects. This is going to change pretty rapidly over the next few weeks, as it will be my primary focus to get the map feeling alive, lived in, and re-ignite exploration being fun again. Discover hidden objects, find clues, and unlock the lore behind the game!

Another large feature that is in development to be released within a few months is questing and faction reputations. Vendors are going to start being a bit more interactive (and hopefully start talking to you too, haha).

Thank you all for playing DeadPoly and taking part in this ride together!

[h2]Additions[/h2]
  • New collectibles added
  • New masks added
  • New helmets added


[h2]Changes:[/h2]
  • Reworked multiple inventory functions in preparation for future features
  • Adjustments to vehicle physics
  • Backend updates in preparation for translation in to other languages


[h2]Bug Fixes[/h2]
  • Fixed bug that could cause characters to overwrite with friends characters after driving vehicles and disconnecting
  • Fixed multiple bugs with disconnecting drivers in vehicles
  • Fixed bug that would allow players to interact with weapons that were already being held

Patch 0.3.1

[h2]Additions:[/h2]
  • Military base now has item and zombie spawns (more interiors coming in next update)
  • Airdrops have been enabled
  • New collectibles added
  • New vehicles added


[h2]Changes:[/h2]
  • Cars take significantly less damage overall, and the speed at which damage begins to occur has also increased (applied in hotfix already)
  • Respawning of all foliage (trees, rocks, cars, bushes) has been disabled for the time being until the bug where stuff respawns through bases/vehicles is completely fixed
  • Grid Mode for building and setting down items is far more useful now and can actually function to align items neatly
  • Craft menu now updates as you move around rather than having to be opened and closed to update for workstations nearby


[h2]Bug Fixes:[/h2]
  • Fixed issue with Distiller not filling after consuming Cornmeal
  • Dropping items out of vehicle inventories works as intended now rather than destroying the items
  • Collision adjustments for vehicles
  • Friction adjustments for vehicles
  • Fixed issue that could cause vehicles to continue burning fuel after turning off
  • Fixed issue with Vector that was causing it to not accept suppressors (you will need to find a new vector)

PAtch 0.3.0 - Vehicles are back!

Patch 0.3.0:


[h2]Additions:[/h2]
  • VEHICLES ARE BACK! Obviously there will be bugs and whatnot, please report and we'll get through this together, like we always do!
  • Crafting stations have been added, along with new craftables
  • Controller Support has been greatly increased (Left trigger will function as left click in inventory, right thumbstick will move the cursor, mapping for basically everything has been added)
  • Added two vendors to Garden City


[h2]Changes[/h2]
  • Pressing Sprint now takes you out of Crouch
  • Holding down the melee button will now continue to melee
  • Increased auto harvest speed for melee weapons (character will keep swinging after the first hit without clicking again, but is slower than manually harvesting)
  • Adjustments to autosave system to not be as impactful on very large saves (should no longer have a stutter during the 5 minute autosave)
  • Added a sliding selector when adding items to objects (like adding water to the crop plots)
  • Resolved multiple errors from dedicated server logs


[h2]Bug Fixes[/h2]
  • Fixed mantling/vaulting quickly repeatedly possibly causing your character to be stuck
  • Doors now display their interact menu correctly
  • Fixed issue that could cause Garden City to be in a drought (should rain more often now)


[h2]Some notes about the vehicles...[/h2]
  • Cars are back. Please report the inevitable bugs. Will get them fixed up this week along with some more content updates, more vehicles, content, collectibles, and the military base.
  • For vehicles - You craft gas via grinding up corn in a Mortar and Pestle, then adding Cornmeal and Water in to the Distiller. Pulling Ethanol from the distiller requires a fuel can or military fuel can. Once you have fuel, you can then use it to add fuel to a vehicle.
  • Most vehicles require spark plugs and a car battery. These numbers are going to change and adjust in the next update and in to the future quite a bit. The car battery charges while driving, and uses about 5% of the charge to start the vehicle initially.
  • Adjustments coming in the next update for things like damage, fuel efficiency, sounds, and whatnot.
  • Animations for passengers and drivers are being worked on to be added later.
  • First person driving is also coming soonish.


[h2]Hotfix Patch 1:[/h2]
  • Ammo crafting added (craft bullet press on the anvil)
  • Fixed issue with ammo salvaging not returning correct rates
  • Repair vehicles by meleeing them with the Wrench
  • Vehicles take reduced damage in basically all scenarios
  • Adjusted all of the vehicle mesh collisions
  • Vehicle fuel tank sizes adjusted
  • Vehicle fuel consumption rates adjusted
  • Fix some areas of the map that were problematic to drive over like the ramp to South city area and the garage buildings
  • Fixed overlapping inventory screen on vehicles, more changes coming to this screen soon
  • Fixed farm truck never having enough parts to start, should work now
  • Fixed some issues with vehicle inventory window closing immediately after opening due to being too far away

Patch 0.2.8

Patch 0.2.8:


[h2]Additions[/h2]
  • Added AKM
  • Added 40 round Vector magazine
  • New collectibles added
  • New masks
  • New helmets
  • New clothing (More normal/realistic clothing coming next update!)


[h2]Changes[/h2]
  • Huge performance fixes to larger saves and large server files
  • Stamina drain has been reduced across the board
  • Stamina regen increased by about 25%
  • Adjusted gun front guard displays to better show attachments
  • Adjustments to loot drops, especially in military areas
  • Changed anchor points for all clothing items to allow 'hanging up' a bit easier
  • Adjusted shirt / jacket ground models to have the arms by the side instead of sticking out


[h2]Bug Fixes[/h2]
  • Fixed incorrect geo on multiple buildings

Patch 0.2.7

Patch 0.2.7:


[h2]Additions[/h2]
  • Added 9mm Vector
  • Added M24 sniper rifle
  • Added interior to a few more buildings


[h2]Changes[/h2]
  • The built in flashlight no longer requires wood to use (activate with Z by default)
  • Zombies should no longer go dormant (disappear) while chasing a player
  • Adjusted the first drop roll to be an increase drop chance rather than a guarantee (this should bring back some items being quite a bit rarer than others like they were previously, but still a higher chance overall for the first item roll)
  • VSS damage slightly increased


[h2]Bug Fixes[/h2]
  • Fixed bug where saving with a 0hp limb would make it unhealable
  • Fixed being able to skip loot timer on zombies by spamming F
  • Fixed SCAR-H having incorrect inventory when on ground
  • Fixed dedicated server weather events like crop plots getting watered not working
  • Duffle bags can now store records
  • Bunker 11 secret entrance no longer requires two button presses to open correctly