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Ants Took My Eyeball News

Patch notes v1.9.2

[p]Hey all![/p][p][/p][p]This is a small patch with just a couple of fixes.[/p][p][/p][p]Changelog[/p]
  • [p]Fix a crash that would occur if you die on the same frame as you're hitting an enemy with Carrion Club.[/p]
  • [p]Fix Doctor Antstrong not taking any damage from a couple of weapons such as Zap Ray.[/p]
[p][/p][p]Thanks again to everyone sending us bug reports. Especially the crash log files are invaluable to us for fixing crashes.[/p][p][/p][p]Join us on Discord: https://discord.com/invite/cebQadnREq[/p][p]Follow us on Twitter: https://twitter.com/antstookmyeye[/p][p]Follow us on Bluesky: https://bsky.app/profile/antstookmyeyeball.com[/p]

Patch notes v1.9.1

Hey all!

This is a small patch with improvements to general performance of the game as well as one crash fix.

Changelog
  • Improved level loading times. Depending on your machine, you may see even multiple seconds shaved off of all loading screen times.
  • Improved performance (FPS) across the whole game. However, if your FPS never dipped below 60 in the past, you won't see a difference, because the game is capped to 60 FPS anyway.
  • Fixed time slowing down when FPS falls below 60. Now the world is simulated using a dynamic time scale, which means that the game will behave mostly the same even if the framerate falls below 60.
  • Fixed a crash that would rarely happen when killing a worm type enemy.

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Anniversary update 1.9.0!

Hello everyone, and happy birthday to Ants Took My Eyeball!



Today marks the first anniversary of Ants Took My Eyeball, woohoo!

Thank you to all of you for playing the game, spreading the word and supporting us. We made this game because we love roguelike games, and we're happy to see that all of you roguelike fans out there have been enjoying it so far.

During this one year, we've made quite a lot of improvements and added new content.
Mid-run saving, a new miniboss, new elite types, music cassette collection, many quality of life improvements, and more than 80 new items.

And that’s not all. We are currently working on a bigger update that will add much more variety to the main gameplay, as well as more difficult end game content for those who are looking for that extra challenge.

To celebrate the anniversary, we wanted to release one more smaller content update before the big one. It contains 11 new items, many of which are birthday related!

Eight trinkets
  • Acid Sponge
  • Ammo Clamp
  • Hex Amulet
  • Necromantic Powder
  • Volley Chip
  • Critical Confetti
  • Party Hat
  • Birthday Candle
Three gadgets
  • Mystery Gift
  • Cake
  • Boom Balloon


We also have some other big news coming soon, so stay tuned! Meanwhile, happy ant-slaying!

Once again, thank you all for playing Ants Took My Eyeball!

Join us on Discord: https://discord.com/invite/cebQadnREq
Follow us on Twitter: https://twitter.com/antstookmyeye
Follow us on Bluesky: https://bsky.app/profile/antstookmyeyeball.com

Patch notes v1.8.1

Hello everyone!

In this update we bring various miscellaneous fixes and improvements, as well as some updates to the final boss fights.

Ever since launch we’ve been a bit unsatisfied with the final bosses, as we weren’t able to spend as much time on them as we wanted to. We finally took the time and gave them the polish they needed. They should now be more challenging and less chaotic, and hopefully generally more enjoyable.

We also took the time to go through the list of bugs and small improvement ideas that has accumulated over time.

Here’s the full list of changes:

Updated the final bosses
  • Reduced clutter and chaos.
  • Adjusted balance.
  • Added a lot of sound effects.
  • Improved lighting.
Made Mato more challenging
  • Doubled the health.
  • Made the speed boost more dangerous.
  • Slightly adjusted the level layout.
Fixes and other improvements
  • Changed the electric elite projectiles to be smaller and last for a shorter time and slowly move towards the target.
  • Changed the poison elite’s poison cloud to last for a shorter time.
  • Changed the explosive elite corpse to explode slightly faster.
  • Changed the ice elite slow effect to last a bit longer.
  • Added more platforms to soul arenas.
  • Fixed some typos.
  • Fixed Ritual Dagger not working on cable plugs.
  • Improved aim assists for weapons that shoot projectiles in an arc.
  • Fixed explosive weapons not critting properly.
  • Fixed Orbital Spinner keeping on spinning even when the game is paused.
  • Fixed a bug where a gadget item wouldn't be thrown if the gadget activation button was tapped very quickly.
  • Fixed pathfinding issues where Mato would either get stuck in place or move back into itself.
  • Fixed Mato being able to move through walls while Burning or Blazing.
  • Updated Phantom Barrel’s description to match its behavior more accurately, as it only works with direct projectile hits.
  • Fixed minor issues with the Hideout Renovations UI.
  • Fixed Helmet Worm sometimes not deflecting projectiles with its helmet as it’s supposed to.
  • Fixed a rare crash that would happen when a Hard Beetle was killed.
  • Fixed player being able to prevent Fly Twins from getting to their weapons at the beginning of the fight.
  • Fixed projectile deflection fields sometimes not deflecting projectiles.
  • Fixed homing projectiles sometimes homing towards unintuitive and inaccessible targets.
  • Fixed carried items jumping around and looking all silly sometimes.


Join us on Discord: https://discord.com/invite/cebQadnREq

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1.8.0 - A bunch of new weapons!

Hey everyone!

We are back with another content update, this time focusing on adding more weapons, and especially those of the Fine quality.

In this patch we have 11 Fine weapons and 3 Epic weapons, and of course their upgrades, plus 2 Legendary trinkets, meaning 30 new items in total.



[h2]New items[/h2]

Fine melee weapon and their upgrades
  • Halberd -> Royal Halberd
  • Stinger Shiv -> Poison Shiv
  • Mandibular Scimitar -> Deathfang Blade
  • Webbed Stick -> Spider Stick
Fine ranged weapons and their upgrades
  • Submachine Gun -> Advanced SMG
  • Laser Repeater -> Charge Repeater
  • Acid Spray -> Acid Soaker
  • Saw Launcher -> Shredder Launcher
  • Snowball Gun -> Iceball Gun
  • Zap Ray -> Death Ray
  • Cracker Gun -> Mega Cracker Gun
Epic ranged weapons and their upgrades
  • Salvo Cannon -> Inferno Cannon
  • Ancient Beam -> Prism Beam
  • RPG Launcher -> FPG Launcher
Legendary trinkets
  • Crystal Warhead
  • Crispy Chili Oil

[h2]Other changes[/h2]
  • Fixed an issue with being able to damage bosses during cutscenes, leading to a crash.
  • Enabled movement while throwing items and weapons.
  • Ammo boxes no longer destroy explosive projectiles and other powerful projectiles.
  • Increased gold values for Treasure items.
  • Increased final boss health.
Buffed ranged weapons
  • Rusty Rifle
  • Flamethrower
  • Icicle Gun
  • Lightning Gun
  • Pesticide Gun
  • Poison Lobber
  • ARP1
  • Atomic Malcom
  • Twin Flak
Buffed melee weapons
  • Zanmushiken
  • Brutal Falchion
  • Tesla Sword
  • Fire Axe
  • Stinger Spear
  • Arikiri
  • Sinister Scepter

[h2]What's next[/h2]

Finally, a few words about future plans:

This will most likely be the last smaller content update in a while, as we are planning on doing a larger and more impactful update next. You can expect a bunch of new areas, enemies and other content to spice up the gameplay and add more variety to runs.

Meanwhile, have fun playing the game and let us know what you think of the new update!

And as always, we're looking for feedback and bug reports, so feel free to join the discussion on Discord or the Steam community forums!

Join us on Discord: https://discord.com/invite/cebQadnREq

Follow us on Twitter: https://twitter.com/antstookmyeye