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Boat Crew News

Early Access v1.8.0.5 Experimental | Tweaks and Gun UI Rework

Early Access v1.8.0.5 Experimental

- Mark 27 torpedo range increased to 3000 meters.

- Reworked in game guns UI to fit in more weapons slots for the submarine chaser.
- Condensed weapon slots selection UI to allow future slot expansion for submarine chaser.
- Loadout screen now supports right click to go back a menu.
- Rerendered gun silhouettes for loadout screen.

- Planes can now properly spot ships with active spotlights.
- Refinements to plane spawning physics and orientation.
- Fixes to Mutsuki health component wirings.
- Gave Mutsuki a searchlight.
- Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs.
- Reduced RAM usage through Unity addressable system integration for camo and ship marking textures


Certain known issues may still persist.

Early Access v1.8.0.4 Experimental | Co-op Loadout Wipe Fix

Early Access v1.8.0.4 Experimental

★ Fixed the occasional bug in coop causing clients to have their loadouts wiped if host makes a customization change while the client is also in the process of doing so.

- Torpedoes now have range limitations.
- Torpedoes now cause a temporary buoyancy reduction bonuses to counter the reduction in rate of change of buoyancy of damaged sections.
- Reduced 3-inch gun cost from 20000 RP to 15000 RP.

- Optimized crew rendering, crew items texturing rework pending.
- Ship rendering minor optimizations.
- Reduced created material instances.
- Further reduced RAM overhead through raycasting optimizations.
- Unity Burst compiler test case on a certain code segment, for future code optimizations.
- Restored Elco Thunderbolt missing .50 cal models.
- Remodeled .30 cal and some .50 cal barrels.
- Soukou-Tei mesh optimization.

Certain known issues may still persist.

Early Access v1.8.0.3 Experimental | Optimization & PC-461 Fixes

Early Access v1.8.0.3 Experimental

- General CPU and memory allocation optimizations, improvements most noticeable in offline play.
- Removed torpedo population limit.
- Fixes to PC-461 torpedo launch physics and loadout sync issues, co-op client detonation bugs may or may not have been fixed as consistent reproduction has not been achieved.

Certain known issues may still persist.

Early Access v1.8.0.2 Experimental | Fix Pass

Early Access v1.8.0.2 Experimental

- Ships now have buoyancy rate of change slower than boats, allowing them to sink slower.
- Restored starter engagement USN sub chaser spawn.
- PC-461 fixed issue preventing damage to hull.
- PC-461 fixed rear resource box conflict with torpedo options.
- PC-461 damage to buoyancy balances.
- Gave Ka-Mi amphibious tank IJN flag.
- Fixed Squadron AI PC-461 not having a loadout anymore due to becoming a customizable craft (refund and rebuy to get full loadout).
- Fixed Furutaka fire director spinning on idle as a radar component should.
- Fixed character screen hotkey hint placement issues.
- Fixed no space separating "in" and countdown time for campaign related text.

Co-Op Fixes
- Handling of mid-engagement joined clients, they should now be processed into spectator mode.
- Prevent host and client from transitioning out of engagements before previous transition is fully processed.
- Fix attempts for server-client scene desyncs.
- Fixed client torpedoes not being counted towards campaign supply usage
- Fixed client boats sometimes not being restocked upon returning to port.
- Networked transmitter based resupply picked up trigger to clients.
- Fixed terrain generation desyncs made possible by latency.
- Fix resource exchange UI persisting upon leaving engagement.
- Handling of a few errors displayed by automated reports.

Certain known issues may still persist.

Early Access v1.8.0.1 Experimental | Elco Thunderbolt

Early Access v1.8.0.1 Experimental

★ New player main gun option, Elco Thunderbolt!

- Large battle focused optimizations.
- Buffs to PC-461 top speed and handling, reduced base RP cost.
- PT-6 minor engine and top speed buffs.
- Bofors/Dual Bofors engagement range increased from 1600 to 1800.
- Mk 21 Torpedo cost increased from 3000 to 8000; it being that cheap was an oversight. Now it is appropriately costing the same as the slower, dumber but more powerful Mk 28.
- Halved depth charge cost and unit mass.
- Water explosion VFX improvements
- Remodeled Oerlikon.
- Edge wear textures on 3-inch gun.
- Texturing tests on Furutaka.
- Prevent friendly torpedo boats from releasing torpedoes when blocked by vulnerable player craft.

- Fixed friendly torpedoes causing damage to player.
- Fixed a bug causing inconsistency in player sunk detection.
- Fixed client being able to respawn if holding backspace for sink speedup.
- Fixed client veterancy not being forwarded to server after engagement unless characters screen is visited.
- Fixed client not sometimes not being able to respawn unless game rebooted.

Certain known issues may still persist.