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Sandwalkers News

Update v1.2 out now!

The "Caravan's Legacy's" update is now live!

[h2]New content[/h2]

[h3]New class: the Tamer[/h3]

The Tamer can now join your caravan from Mka and Kanic settlements!



Specialized in Earth damage, he's very helpful in battle, creating opportunities for your other caravaneers. During exploration, he can summon his beasts to join the caravan as powerful supports with various effects.
Some of his beasts were part of the Kickstarter campaign rewards, and we’re very happy to finally share them with you!

He starts with 2 attacks:
Bull Charge: Deals Earth damage to 1 enemy and moves it backwards. Applies Impaired.
Voracious Ambition: Applies Exalted to self but decreases the caravan’s Hope.

He can then unlock:
Sprint: Deals Earth damage to 1 enemy. If the enemy is slower than him, applies Easy Target.
Taming: Deals Earth damage to 1 enemy. Moves the target forwards and applies Slowed.
Scorpion Sting: Deals Earth damage to 1 enemy and applies Poison.
Swarm of Locusts: Deals Earth damage to 1 enemy and applies Haste to self. If the target is in the backline, applies Blinded.

[h3]New Log Tabs: "Encyclopedia" and "Memories"[/h3]

The Caravan Log now has two new tabs:
The Encyclopedia contains entries with information about Uwando that you can gather while exploring.



The Memories tab contains a list of all the Memories you can obtain in-game, allowing you to track the ones you're missing.



[h3]New Memories[/h3]

You can now obtain a bunch of new Memories linked to the Encyclopedia. We want to encourage players to discover new entries by granting more Memory Points to spend in the Crystal Library when you do so.

[h3]New Quest[/h3]

A new quest, “Riddle Duel,” is now available. You can unlock it by wandering between the Northwest Desert and the Terracers Territory.

[h3]Character Customization[/h3]

You’ll see a new "Customization" button in the caravan’s menu, right under your caravaneer's sprite. This feature will allow our Kickstarter backers to use their skins once they’re delivered (which should be very soon).

[h2]New Rules[/h2]

[h3]Equipment Level Scalability[/h3]

Equipment now has levels. The higher the level, the bigger the bonuses.
You will find the best equipment in the most difficult regions, allowing you to continuously improve your gear as you discover Uwando.

[h3]Hope Impact on Shield[/h3]
Your Hope level will impact your units’ Shield in battle. Desperate caravans will have less Shield, while optimistic and hopeful caravans will have more.
This should give more significance to the caravan’s Hope.

[h2]Balancing[/h2]
  • Replaced some “Sand” tiles in the desert with a new biome that costs fewer Supplies. The goal is to smooth the early-game difficulty curve and give players more control.
  • Burn now deals Fire damage instead of Pure damage.
  • Rebalanced the early game to account for the Hope impact on Shield.


[h2]Bug Fixes[/h2]
  • Zoom/unzoom was sometimes blocked until the camera was moved.
  • Some attacks displayed incorrect damage previews (most cases have been fixed).
  • Some attacks displayed incorrect Shield gain previews.
  • Fixed various text-related issues.
  • Fight consumables' FX were not displayed correctly.
  • Death animations were not playing correctly when the “Explosive” effect was applied.
  • Attacks and abilities impacting units’ stats were not working correctly.
  • An edge case was causing item duplication during trade.


[h2]UX Improvements[/h2]
  • Better display of Blinded, Protected, and Immune effects in combat.
  • You can now see all potential targets of an enemy’s attack when hovering over it, in addition to the current target.
  • At the beginning of a fight, Hope and weather modifiers will automatically be displayed.
  • Recruiting a hero will now trigger a major notification.
  • Completing a quest will now trigger a major notification.
  • Completing a quest step will now trigger a minor notification.


[h2]What’s Coming Next[/h2]
We’re working on several updates simultaneously, each with different deadlines:

  • We’re still improving performance and fixing remaining issues, which will be addressed in upcoming small patches.
  • The next major update should add new upgrades, traits, and followers to add variety to your build and improve exploration balancing. The exact content is still to be determined.
  • We’re working on the main questline, which will significantly extend the game content.
    Two new questlines (with the Nebulous and a new faction, the Azore) will be part of a dedicated patch in a few months. The exact release date is TBD. They will include two new maps, new units and bosses, and a fast-travel option that you can unlock as you explore Uwando.
    The final part, allowing you to reach Umama and attempt to save the world, will be the main feature of the full release patch. We will provide a more detailed roadmap as soon as possible.


[h2]Save 30% off the game:[/h2]

https://store.steampowered.com/app/1639080/Sandwalkers/

Your feedback is always welcome on our Discord server! :)

-Goblinz Studio

Patch 1.1.2

Patch 1.1.2 is here! Even if we’re mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.

[h2]Balancing[/h2]
  • Swordman ability now gives the “Barrier” trait instead of “Immuned” (it was a bit overpowered, sorry!)


[h2]Bugfix[/h2]
  • A blocker could happen when you were using an attack removing a debuff
  • “Burning” damage were stacking for each stacks, which wasn’t intended
  • Broken text issue on some Abilities
  • The Trait “Voracious Ambition” wasn’t working properly
  • “Ruins” service quest wasn’t working correctly
  • You could obtain some upgrades in inconsistent order
  • “Caustic rain” weather could create a high density of monster groups next to each other
  • “Poison” damage were not display
  • Broken text in “The Art of Forging” quest
  • “The Art of Forging” : tweak an event outcome dealing 0% damage
  • Broken text in Yayah
  • Other various broken texts (biomes, weathers, traits, etc.)
  • Several edge cases were preventing “Blinded” to destack
  • Units were visually overlapping in fight sometimes
  • Big delay between the skill and its animation sometimes
  • Attack tooltips could be cut at the edge of the screen in the Caravan menu
  • “Ardent” trait wasn’t working properly
  • Pyromancer ability could remove destroyed SE and gain bonuses from it
  • Fix broken texts in questboards from various cities


[h2]UX[/h2]
  • Several improvements on attack tooltips
  • Better target wording of AoE skill
  • We now have different feedback on target depending if we’re showing potential target or actual target (in a enemy’s preview for example)
  • “Column” and “line” AoE texts are now used properly
  • “Poisoned” damages are more clearly displayed
  • Add a feedback when a skill miss its target (because of “blinded” effect for example)



See you soon for the 1.2 update!

1.1 update out now!

Hi everyone! Here comes our first major update: “Uwando’s Mysteries” !

With this update, we wanted to polish some features that are already present in-game (such as Weather and Effects) while adding more content and variety to the game.

[h2]Weather[/h2]
We have made several retakes on the weather system. Here are the weathers you can face in Uwando:



[h3]Sunny [/h3]

[h3]Drought [/h3]

[h3]Scorching heat [/h3]



Fight: No effect.
Explo: No effect.

Fight: Increases Fire damage, reduces Wind damage.
Explo: The soil and plants dry up.

Fight: Greatly increases Fire damage, greatly reduces Wind damage.
Explo: Soil, plants and animals slowly die.



[h3]Rain [/h3]

[h3]Downpour [/h3]

[h3]Caustic downpour [/h3]



Fight: Increases Water damage, reduces Fire damage.
Explo: Water soil and plants.

Fight: Greatly increases Water damage, greatly reduces Fire damage.
Explo: Water levels rise.

Fight: Greatly increases Water damage, greatly reduces Fire damage. Units take damage each turn.
Explo: Wells turn acidic. Caravaneers receive damage when they move.



[h3]Strong winds [/h3]

[h3]Storm [/h3]

[h3]Hurricane [/h3]



Fight: Increases Wind damage, reduces Water damage. Units have a 25% chance to be moved at the end of their turn.
Explo: Vision reduced by 25%.

Fight: Increases Wind damage, reduces Water damage. Units have a 50% chance to be moved at the end of their turn.
Explo: Vision reduced by 50%.

Fight: Greatly increases Wind damage, greatly reduces Water damage. Units have a 75% chance to be moved at the end of their turn.
Explo: Vision reduced by 75%.



Weather can now change at any moment, not just when entering a new region.

[h2]Effects[/h2]
Effects now scale with the launcher’s level, making them much more impactful in the mid-game. For example, applying “Poisoned” with a lvl 2 caravaneer will deal more damage per turn than with a lvl 1 caravaneer.

[h2]Quests[/h2]
Five new quests are available in Musawenkosi, Totong, and Kanic’s settlements of Unum and Fikri.

[h2]Monsters & Monster groups[/h2]
We aimed to create new monster groups and diversify some existing ones.

[h3]Predators[/h3]
Predator groups can now contain up to three different hyenas. They have various synergies with each other, making them unpredictable.






Hyenish Nurse

Hyenish Bully



[h3]Gigants[/h3]
Gigant groups now include a third type, focusing on shield support. This addition reinforces the group’s archetype while varying the threats you’ll face.

Honey Gigant

[h3]New group: Limuloids[/h3]
Hidden in the depths of Uwando, Limuloids are a new threat found in Underground and Palatine Ruins.






Limuloid Harpooner

Limuloid Fisher



[h3]New group: Fire Beasts[/h3]
Though volcanic areas are rare, they are worth visiting to discover these charming creatures.






Sparkling cuttlefish

Blazing slug



[h3]New group: Beasts[/h3]
Beasts are found in the fertile lands of Uwando. They’re not very aggressive but can provide a good amount of meat if hunted.







Plowing rhinopterous

Crunchyrock

Plaincleaver



[h2]A new caravaneer: the Swordman[/h2]
The Swordman can now join your caravan! A born fighter who deals massive physical damage, he’s less tanky than the Protector but can still serve as a decent frontline for your team.
He’s called Swordman for a reason

With his upgrades, you can make it evolve either as a damage-dealer or more into a damage/tank mix.

[h2]Exploration Abilities upgrade[/h2]
Your caravaneers’ abilities can now be upgraded, just like their attacks! Over 20 of these upgrades are included in this update.

[h2]Traits[/h2]
  • 12 new traits are now available for your Caravaneers.
  • Traits can now be leveled up if a caravaneer obtains them multiple times during a run, amplifying their effects.


[h2]Bugfixes[/h2]
  • Fixed many broken localization keys.
  • Improvements of performances and loading times.
  • Various minors fixes.


[h2]Known issues[/h2]
  • Effect damage calculations may occasionally be incorrect.
  • In specific situations that we cannot yet reproduce, some attacks may heal enemies instead of dealing damage.
  • Hope still does not impact Shield.


[h2]What’s next[/h2]
As the whole team returns from vacation, we’ll address the known issues ASAP in patch 1.1.1, which should be live in early September. This patch might also include some content that wasn’t ready for the 1.1 release.

We’re still on track to release version 1.2 by the end of September. We’ll keep you updated!

[h2]Play now:[/h2]

https://store.steampowered.com/app/1639080/Sandwalkers/

[h3]Early Access Roadmap:[/h3]



Your feedback is always welcome on our Discord server! :)

-Goblinz Studio

Activating Cloud Saves - Please Read!

Hello everyone!

As some of you has been asking, we're finally ready to activate the Cloud Saves on Sandwalkers!

It should be seemless for the vast majority, and allow you to share your saves via the cloud between different Computers, including from different OSes. For exemple, you can start your game on Windows and continue it on MacOS.
However since the game isn't officially supported on Steamdeck yet, I can't assure you cloudsaves will work there, but it should. I'd be more than happy if you could confirm though :D.

[h2]Now two things that I feel are important to tell you, please take a minute to read it :[/h2]

- As I said, it should all be seemless, but I'd rather anticipate every situation. So, should you have a conflict somehow with the cloud. The first thing to do is to BACKUP YOUR SAVES
To do so, find your save files :

Windows
%USERPROFILE%/AppData/LocalLow/GoblinzStudio/Sandwalkers/

MacOs
~/Library/Application Support/GoblinzStudio/Sandwalkers/

Linux
~/.config/unity3d/GoblinzStudio/Sandwalkers/

If you're on Windows, you can press Windows + R and paste this : %USERPROFILE%/AppData/LocalLow/GoblinzStudio
It will open the GoblinzStudio folder directly if you have trouble finding it

Make a copy of the Sandwalkers folder anywhere else on your computer ; in case anything goes wrong, you'll be able to copy back this folder into the GoblinzStudio folder and get back your save

Then, you can try to launch the game and solve the conflict the way Steam handles it (depending on the situation it's going to be different, but do not hesitate to hop on Steam Forums and ask for help)

- If you already played the game on two different computers and know which save you want to keep
First of all once again, backup your saves before launching the game! The cloud should synchronise the first saves you'll play the game with. Keep in mind that the cloud uploads your game files to the cloud when closing the game, and download them from the cloud when you launch the game. It might also try to synchronize when opening Steam, but I'm not sure on the exact way it works on Steam side

If you're playing on two different Windows computers, you can manually copy the Sandwalkers folder from the PC you want to keep the save from to the other one.
But generally, the safest trick would be to open, play a bit, save, and quit the game on the PC you want to keep the saves from. Once you're sure the cloud is synchronized, you can then play on any computer with your account

If you can't see the Cloud activated on the game yet, you can try to relaunch Steam as this is sometimes required for it to be taken into account

But then again, all this long post will probably be useless according to my tests. But better safe than sorry!

Have a wonderful day,

-Thomas

Patch 1.0.5

Hi everyone, here comes a big update with some changes on attacks & recruitment.
We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!

Patch 1.0.5 - 04/07/2024


[h2]Attacks[/h2]
  • “Shield bash” now applies “Slowed” even if the target has no Shield
  • Pyromancer’s “Burning swarms” now deals damage to all enemies
  • Pyromancer’s “Fire coat” attack was reworked
  • Fire Resistance (3) ⇒ +10 Shield & Thorns (1)
  • “Forgotten ritual” now heals a flat amount of HPs instead of giving “Health Regeneration” effect
  • “Genius” refactoring
  • “Incendiary cocktail” (formerly “Glue grenade”) now deals fire damage
  • “Explosive prototype” now deals base Air damages in addition to its random effects
  • “Tonic” now deals Air damages to one target and apply either haste (2) or an agility bonus to the launcher
  • All Genius attacks have an “Intelligence” ratio now
  • Prob on attack’s effects were changed
  • Tweak many attacks & upgrades values
  • Equipments HP/Shield bonus are drastically increased to give an actual impact
  • Quests
  • “Delivery” service will not direct you to a specific place instead of any place.
  • “Ruins” service was leading to a broken underground map: it should now be fixed.


[h2]Recruitment[/h2]
  • Recruited caravaneers’ level is now correctly applied on their stats.
  • Once they’re recruited, you will directly select your caravaneer’s upgrades
  • Caravaneer recruitment pool are now handled differently:
  • Their content is refreshed every 100 caravan’s movement
  • You can recruit each caravaneer only once


[h2]UX/UI[/h2]
  • “Support” screen is now always displayed, even if you cannot get any follower yet
  • Events & quests outcomes previews now work correctly: the item previewed should always be the right one
  • Tweak some attacks & upgrades tooltips to make them more readable
  • Attack tooltips’ size no longer depends on unit’s position
  • Quest rewards are now always displayed in the quest book



[h2]World[/h2]
  • There is now a path going east from Lecwasi when you start the game
  • The “roads” upgrades in the Crystal Library now create road with reduced supplies cost compared to the nearby biomes.


[h2]Other fixes[/h2]
  • Fix several issues linked to effects’ stacks depletion
  • “Infested” effect is fixed!
  • “Insidious seed” attack and its upgrade are back
  • Several broken localization keys were fixed
  • Caravaneers sometimes had a duplicate of their sprite
  • “Space Gem” icon is now displayed correctly
  • “Immuned” effect icon is now displayed correctly
  • “Poison” damages are now displayed correctly
  • Missing upgrades on Archeologist when leveling-up
  • Fix an issue causing the 3rd Fragment to never be dropped after completing Terracer’s questline.
  • You cannot stun a unit forever anymore, sorry!
  • Other minor fixes