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Sandwalkers News

Patch 1.0.5

Hi everyone, here comes a big update with some changes on attacks & recruitment.
We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!

Patch 1.0.5 - 04/07/2024


[h2]Attacks[/h2]
  • “Shield bash” now applies “Slowed” even if the target has no Shield
  • Pyromancer’s “Burning swarms” now deals damage to all enemies
  • Pyromancer’s “Fire coat” attack was reworked
  • Fire Resistance (3) ⇒ +10 Shield & Thorns (1)
  • “Forgotten ritual” now heals a flat amount of HPs instead of giving “Health Regeneration” effect
  • “Genius” refactoring
  • “Incendiary cocktail” (formerly “Glue grenade”) now deals fire damage
  • “Explosive prototype” now deals base Air damages in addition to its random effects
  • “Tonic” now deals Air damages to one target and apply either haste (2) or an agility bonus to the launcher
  • All Genius attacks have an “Intelligence” ratio now
  • Prob on attack’s effects were changed
  • Tweak many attacks & upgrades values
  • Equipments HP/Shield bonus are drastically increased to give an actual impact
  • Quests
  • “Delivery” service will not direct you to a specific place instead of any place.
  • “Ruins” service was leading to a broken underground map: it should now be fixed.


[h2]Recruitment[/h2]
  • Recruited caravaneers’ level is now correctly applied on their stats.
  • Once they’re recruited, you will directly select your caravaneer’s upgrades
  • Caravaneer recruitment pool are now handled differently:
  • Their content is refreshed every 100 caravan’s movement
  • You can recruit each caravaneer only once


[h2]UX/UI[/h2]
  • “Support” screen is now always displayed, even if you cannot get any follower yet
  • Events & quests outcomes previews now work correctly: the item previewed should always be the right one
  • Tweak some attacks & upgrades tooltips to make them more readable
  • Attack tooltips’ size no longer depends on unit’s position
  • Quest rewards are now always displayed in the quest book



[h2]World[/h2]
  • There is now a path going east from Lecwasi when you start the game
  • The “roads” upgrades in the Crystal Library now create road with reduced supplies cost compared to the nearby biomes.


[h2]Other fixes[/h2]
  • Fix several issues linked to effects’ stacks depletion
  • “Infested” effect is fixed!
  • “Insidious seed” attack and its upgrade are back
  • Several broken localization keys were fixed
  • Caravaneers sometimes had a duplicate of their sprite
  • “Space Gem” icon is now displayed correctly
  • “Immuned” effect icon is now displayed correctly
  • “Poison” damages are now displayed correctly
  • Missing upgrades on Archeologist when leveling-up
  • Fix an issue causing the 3rd Fragment to never be dropped after completing Terracer’s questline.
  • You cannot stun a unit forever anymore, sorry!
  • Other minor fixes


Patch 1.0.4

[h2]Bugfix[/h2]

  • Fix a blocker on “Jet Fetish” quest: some players didn’t see the button to bring the Fetish to Musawenkosi
  • “Death Pulse” attack not giving shield when it kills an enemy
  • Remove duplicates of heroes sprites in combat
  • Some broken localization keys
  • Terracer’s Queen was level 1 in combat
  • Broken values displayed on some followers
  • The “Yoz Sea” area now turns permanently into a fertile land after finishing “Yoz the twice-born” quest

Patch 1.0.3

Following yesterday’s patch 1.0.2, here comes patch 1.0.3 with some extra fixes!
We’re still in the optimization phase, but we’ll soon share an Early Access update with more content and features to come.

[h2]Hotfix[/h2]
  • Players will now be able to find Wood for the Agromancy quest, even if the quest is already active
  • Players will now have the required items for “Umama’s root” quest, event if they were affected by the bug removing them too soon.


[h2]User experience[/h2]
  • Remove a spoiler from reputation screen


[h2]Localization[/h2]
  • Fix broken keys on quest boards


[h2]Bugfix[/h2]
  • Attacks with effects on the launcher were applied incorrectly in case of AoE. For example, the larva was applying its self-heal 4 times, as it has 4 targets.
  • Hope related traits now apply their effects properly
  • All Hope loss are now applied correctly (Traits, Events, Attacks)
  • Reputation levels are now correctly displayed and named
  • Remove Princess Egg when you choose to fight the royalists
  • Wrong values on “Max Weight” Crystal library upgrades
  • Unclickable Caravan button in exploration
  • “Static shock” now grants 2 stacks” Haste” instead of 1

Patch 1.0.2

[h2]Hotfix[/h2]
  • Temporarily removed “Insidious Seed” attack from the Botanist as it can cause crashes.


[h2]User experience[/h2]
  • You can now end a run manually through the pause menu.
  • Clearer feedback on fetishes & consumables items when they’re not unlocked yet


[h2]Balancing[/h2]
  • “Rest” buttons in cities now give more bonuses even when your Reputation is low
  • Rebalance some caravaneers’ attacks (Death Pulse, Umama’s night song, Serrated chitin,...) Having two angry ants playing before you could do anything was a bit frustrating.
  • Remove heal from Dragonopter AoE, increase slightly the monotarget attack heal.The AoE heal was buggy and quite frustrating. We choose to increase the other attack’s self heal slightly to keep the tactical challenge in this fight while making it more fair.
  • Reduce speed of some enemies. Same than Red Ants on the previous patch: we don’t want big packages of enemies playing before you. We tried to slow them and to spread them more in the turn order.
  • Update Supplies cost when moving on road tiles to 0. Roads should now be the late-game shortcuts that we aimed them to be.
  • “Mysterious Sprouts” tiles now gives 6 Supplies. Many players were deceived by their visuals and were frustrated to gain no Supplies on them. We now give a small amount, in addition to their previous rewards.
  • Defeating enemies will now always gives you some food


[h2]Localization[/h2]
  • Fixed some broken localization keys


[h2]Bugfix[/h2]
  • Attacks that move unit now do it correctly
  • “Protected” effect is now removed when the caster dies
  • “Blinded” effect now destack correctly when it makes you miss an attack
  • We added Wood in the “Agromancy” quest area (sorry discord people, we know you were looking for them)
  • Fix a blocker on “Umama’s root” quest removing the items before you could use them in an event
  • Consumables can now be changed for another one before a fight


[h2]Optimization[/h2]
We are still working on the optimization, but you should already see some improvements with this update:
  • Reduction of RAM consumption
  • Improve overall performance in long game sessions


[h2]Coming soon[/h2]
  • More work on optimization especially with the perfs dropping as the game session last.
  • Fix the most critical bugs in priority (crashes, blockers, experience-breaker bugs)
  • Continue to make high-priority tweaks on balancing


Those are our main priority right now to make sure you can enjoy the game.

Once the stabilization phase is done, we will share an Early Access roadmap with you! Stabilization and polish will still be addressed as we start to work on new content for the game.

Super Small Hotfix - Sandwalkers 1.0.1 v2

Hey everyone!

We're pushing a small update that just fixed a special kind of tile in the desert giving you only 1 supply where it should give you 12 of them. That is a low risk update and was quickly tested on our side, but can have a huge positive impact on your survivability :D

There is another patch coming early next week, with some bigger changes and fixes, that were not a good idea to push live at 6PM on a Friday!
For exemple, allowing you to abandon a run and start a new one without having to go and get vainquished in a fight on purpose, or slowly starving your caravan to death

This change, and many fixes are coming early next week! We'll tell you more when it's there

Thanks for playing Sandwalkers and providing us feedback. We try our best to be active on the forum and Discord so we can answer your questions and gather your feedback and suggestions - they really help!

Have a wonderful weekend everyone!