Unleashing the Fixes
[p]Hey Warlocks![/p][p]This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.
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[/p][h3]Levels & Geometry[/h3][p]We've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.[/p]
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- [p]Chapter 1:[/p]
- [p]Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret[/p]
- [p]Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area[/p]
- [p]Chapter 2:[/p]
- [p]Fixed a soft-lock location in E2M2[/p]
- [p]Fixed a soft-lock hole in E2M4[/p]
- [p]Fixed clipping decorations in Urd's Hub[/p]
- [p]Fixed an improperly placed invisible wall in E2M5[/p]
- [p]Improved teleport pits in E2M7[/p]
- [p]Chapter 3:[/p]
- [p]Fixed a soft-lock pit in E3M10[/p]
- [p]Decreased Poison Cloud opacity to improve player visibility during combat[/p]
- [p]Removed the Sentinel's green trail that incorrectly dealt damage to the player[/p]
- [p]Removed the Eldritch's green trail that incorrectly dealt damage to the player[/p]
- [p]Fixed an issue where the Buckshot Revolver would consume ammo improperly[/p]
- [p]Fixed the "Heavy Duty" Achievement[/p]
- [p]Fixed an issue where the "This is Lit" achievement would trigger even if the player did not damage any monster[/p]
- [p]Fixed stat tracking for "Red Gunner kills" achievements[/p]
- [p]Fixed stat tracking for "Red Hunter kills" achievements[/p]
- [p]Fixed stat tracking for "Gunslinger kills" achievements[/p]
- [p]Fixed stat tracking for "Demoness kills" achievements[/p]
- [p]Fixed a performance issue related to Robosatan[/p]