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Forever Skies News

Forever Skies - Exploring Ruined Skies Trailer Unveiled!

Greetings scientists, our latest trailer just landed! You can check it out here - https://www.youtube.com/watch?v=k6xvaromGe0

We took a slightly different approach with this new trailer compared to our previous ones. With the Exploring Ruined Skies trailer we wanted to convey to players exactly what they will be doing in Forever Skies, by showing off more gameplay than we have ever done before. So let's try and break some of this down…

Exploration & Locations



As the VO said in the trailer, when designing the procedural world of Forever Skies, our goal was simple. Create a world full of wonder & curiosity. Wherever you are in the game, there will always be something or some place you can see that you will want to take a closer look at.



In the trailer you get a closer look at some of the locations you’re able to land at and explore. One of these locations, the tech bay, we have already shown in a previous dev blog. But you also get quick looks at other types of locations too! Such as destroyed signal towers, and overgrown structures. In later areas you will be able to gather plants and fruits among other resources.

Tools



Some of these tools you will have seen previously such as the Extractor and Repair Tool, but you also get a quick glimpse at some new ones too! These include the survival knife and crossbow tool. The knife comes in handy when harvesting crops and the crossbow is useful for knocking down valuable items from high places, like fruit off of trees. Oh…I guess they’re both good as a method of self defence too :p

Threats



Forever Skies is full of many dangers, both to you and your vital airship base. In the trailer you see the airship taking damage from both drifting debris and lightning. Both of these issues will reduce the performance of your airship, in speed, altitude and more.



You also see the scientist get attacked by a creature when they’re trying to harvest plants at an overgrown structure. This attack causes the player to contract one of the many diseases in Forever Skies. These diseases needed to be diagnosed and studied in order to create a cure. In the trailer you see the player climb into a diagnostic station to start this process. This is a really cool mechanic that we can’t wait for you to see more of!

UI



This trailer gives the first real look at the games UI design. We tried to keep the basic HUD simple and easy to understand. With a compass at the top, food, water, immunity and health bottom left and quick item select at the bottom centre. You also got a glimpse at the Scanner Tool and 3D Printer UI too.

What did you think? We hope you enjoyed the new trailer. As always, feel free to ask us any questions.

Finally be sure to follow our other social platforms to keep up to date on everything Forever Skies. Links below!

Twitter - https://twitter.com/flyforeverskies
YT - https://www.youtube.com/channel/UCDd20JlJCI5ZoftK7UNpmqQ
Discord - https://discord.gg/fnZYv9RYBJ




More Forever Skies Tonight! - IGN Summer Of Gaming

Greetings folks, Its Friday, you know what that means...

Tonight, we at Far From Home will be taking part at IGN Summer Of Gaming!

Here are some of the places you can watch!

Twitch: https://www.twitch.tv/ign

YT: https://www.youtube.com/watch?v=dDb_RFZEluE

Steam: https://store.steampowered.com/news/group/9869/view/3229655836761176960

Times ⌚️- LA 09:00 | NYC 12:00 | London 17:00 | Paris 18:00 | Warsaw 18:00

New Trailer This Friday At IGN Summer Of Gaming

Mark your calendars, folks!

This Friday, we will be showing a NEW & exclusive gameplay trailer at IGN's Summer Of Gaming!

Get ready to see new tools, locations, mechanics, dangers & more!

Read about how to watch & what to expect here - https://www.ign.com/articles/summer-of-gaming-2022-schedule-how-to-watch-and-what-to-expect

See you June 10th!

Storm & Rain Effects In Forever Skies

Greetings Scientists,

We’re taking a short break from showcasing tools this week. We at Far From Home are busy preparing something very special for you all. Keep your eyes out for that and the Repair Tool deep dive coming soon.

But, we couldn’t let you go without any content at all. So behold, we prepared a short video clip of storm & rain effects in the game. Leave the video a like, subscribe to our official YouTube channel and make we hope you enjoy! (Watch with headphones if possible.)

[previewyoutube][/previewyoutube]


Storms and rain play an important role in the world above the dust.


Whilst thunderstorms can be dangerous both to you and your airship, the water is essential to your survival!



As soon as you’re able, you will want to 3D print yourself some Water Collectors. These devices can be dotted around your aiships exterior, to gather up as much rain as possible!



You’re probably thinking that once you’ve collected water, you’re good to go and grab a straw huh? WRONG! Drinking water directly from rain clouds is bad…very bad for your health. Earth is no longer hospitable to humanity after all. (Or you could drink it and see what happens?)

From here, water needs to be collected up and placed in a Water Purifier.



This process does take some time. But once finished, you will have completely clean and fresh water to drink!

Now that you have your water system in place on your airship, you will be looking forward to the next spot of rain!



What are your thoughts? Do you like the weather effects? Are you going to risk drinking unfiltered rainwater? Let us know and leave a like!


A Closer Look At The Build Tool

Another week, another tool for you to feast your eyes on!

We took a look at the Build Tool back in February:

https://store.steampowered.com/news/app/1641960/view/4513171669140439463) but there have been a few improvements made to the tool since then!



The in-game description: “Constructs airship hull modules and allows restructuring of balloon capabilities. Once, when humans still dreamed of conquering space, the build tool was to help erect new structures on other celestial bodies. With time its design was repurposed as a portable airship factory. Requires raw resources to build anything.”

The tools two functions, build and dismantle, are indicated visually on the tool itself. Animated and with blue lighting for the build function and static with yellow lighting for the dismantle function. You can switch between the two functions at the touch of a button. The materials you use to create come directly from the player's inventory. Likewise, anything you dismantle returns back to your inventory.

It's important to note that the build tool works exclusively with airship components. In other words, the dismantle function doesn’t work like an extractor. You won’t be able to use it to collect resources around the world as such like you can with the Extractor Tool.



You might recall seeing the Build Tool’s UI back in March when we revealed our Extended Gameplay Trailer: https://www.youtube.com/watch?v=jlSYf0M-1Lc&t=1s We have improved upon its design since then. Individual models are now easier to locate as all components are separated into categories:

- Rooms
- Walls
- External Modules
- Balloon

Only basic modules will be available from the start of the game. The more blueprints you find and analyse, the more modules you will be able to create.

The Rooms category houses your types of block modules. When built, each wall will be covered by a very basic tarp layer, which provides the smallest amount of protection from the outside world. This is where you will need the Walls category. In here you will find doors, standard walls, windows, floors and more. External modules you’re likely to find catwalks and railings. Then finally, the balloon…



Depending on how many balloons you have attached to your airship and their individual size, determines your base's total weight capacity. As you can see in the top right of the GIF above, our ship loads at its maximum capacity. This means we’re unable to expand our base any further.



This means it's time to upgrade our base and give ourselves a foundation to continue to build on. By adding a second balloon and increasing each balloon's size, we increase our total capacity meaning we can expand our base even further!



What did you think of the Build Tool? We can’t wait to see what you guys create with it! Don’t forget to leave this post a like and share it around :)

Finally, thank you to game-icons.net for your free-to-use icons used in some of these assets.