1. Striving for Light
  2. News

Striving for Light News

Hotfix 1.0.4.2b-c

[h3]Improvements:[/h3]
  • Improved glow effect of sky gem drops
  • Tower spike attacks now have bigger reach and increased damage
  • Tower spike attack has new trails and glow effects
  • Proper time formating for rift leaderboard entries in m:ss format (v.1.0.4.2c)


[h3]Bugfixes:[/h3]
  • Fixing a crash when starting the descent defense event
  • Fixed wrong placed collider on tower spike attacks
  • Fixed ice traps not shooting after being offscreen (v.1.0.4.2c)
  • Fixed tower projectiles not updating directly after upgrades (v.1.0.4.2c2)

Update 1.0.4.2



Update 1.0.4.2 brings a redesign to the descent defense, dynamic damage number scaling system, a new tower spike attack, improved item drop particle effects for improved performance and more.

[h2]Major Features and Improvements[/h2]
  • Improved Descent Defense Tower Upgrade System: The tower defense upgrade system now has limits on how often additional projectiles and effects can be upgraded. After the max amount of upgrades are reached you will continue to be able to increase the damage for these attacks. This ensures and prevents from stacking so many effects in the late game that performance issue occur.
  • New Tower Spike Attack: The tower spike attack was entirely redesigned and now shoots big swirling flail spikes.
  • Damage Number Improvements: Damage numbers now dynamically adapts to your damage output to not display all numbers as high threshold numbers. The crit icon was redesigned for a more condensed less cluttered look.
  • Improved Item Drop Particle Effects: Item drop particle effects from items that could drop in big amounts like skygems and hearts have received improved particle effects that should prevent performance issues when a lot of them drop nearby.
  • Rift Improvements: The rift level selection now automatically scrolls to your current max rift level. Time format for rift time is now mm:ss for increased readability.
  • Stone Statue Enemies have more accurate colliders for their attacks


[h3]Bugfixes:[/h3]
  • Fixed stone statue enemies after death having active attack hitboxes during ragdoll animation
  • Fixes to echo weapon stats
  • Fixed tower spike attack damage not being applied properly
  • Rift leaderboard entires now do properly update the required time for the highest rift level



You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Hotfix 1.0.4.1b-c

Thanks for your reports on some bugs that sneaked into the latest tech upgrades from season 2 that we rolled in to bring immense performance improvements to Striving for Light.

[h3]Bugfixes:[/h3]
  • Fixed cyclic might not dealing any damage to enemies (v.1.0.4.1c)
  • Fixed not unlocking achievements for sun orb and sunfire sceptre (v.1.0.4.1b-c)
  • Fixed not unlocking achievements for skillgem hoarder II & III (v.1.0.4.1b)


If you encounter any bugs or issues reporting them directly to us helps fixing them asap.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.4.1

Hello Wanderers,
with update 1.0.4.1 we are continuing to roll in new tech from the upcoming Season 2 content update that we feel can't wait until its release!

You might have noticed that we rolled back 1.0.4.0 the last few days as there was one bug occuring that has lead to some projetile on hit effects to not trigger properly. Update 1.0.4.1 fixes this issue and brings some further fundamental improvements to the game:

[h2]Major Features[/h2]
  • Grid Based Culling System: Our player effect culling system that had visually hidden player AoE effects that overlapped to keep the screen readable and to improve performance got completely rewritten and upgraded. Culling now uses a grid based system to speed it up immensly.
  • Effect Merging System: A new player area effect merging system was implemented that now allows for areas when spawned on top of each other to transfer their their damage and applied conditions to the already present area below, instead of spawning duplicated effects. Providing drastic performance improvements.


[h3]Further improvements[/h3]
  • Convert items to light darokin dialog has been renamed to "Convert items in city to light" to clarify what this option does.


[h3]Bugfixes:[/h3]
  • Fixed a bug in 1.0.4.0 update that has lead to some projectile on hit effects not being triggered
  • Lyxara voice is now routed to voice channel instead of SFX
  • Fixed unlocked achievements not being saved in rare cases
  • Fixed not unlocking achievements for sun orb and sunfire sceptre (v.1.0.4.1b)
  • Fixed not unlocking achievements for skillgem hoarder II & III (v.1.0.4.1b)



You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.4.0b

Update 1.0.4.0b next to additional performance improvements to the Descent Defense tower attacks brings further fixes and improvements.

Thanks for all your support, we deeply appreciate it!

[h3]Major Features:[/h3]
  • Performance improvements for Descent Defense Tower Projectiles and Attacks


[h3]Bugfixes:[/h3]
  • Fixed focus regain in Descent Defense world event continues the game when tower upgrade UI is still open
  • Fixed Riftbreaker V achievement not being able to be unlocked


You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.