SpaceBourne 2 Beta Ver. 1.3.2 Release Notes
[h3]SpaceBourne 2 Beta Ver. 1.3.2 [/h3]
[h3]NEW FEATURES AND CHANGES :[/h3]
BUG FIXES:
Reported by players as follows :
[h3]NEW FEATURES AND CHANGES :[/h3]
- • Impact and Shoot Camera Shake adjuster added to the Gameplay Settings
- • HUD Long shadow effect adjuster added to the Gameplay Settings
- • All Freelancer missions and space combat balanced
- • All Mercenary missions and TPS combat balanced
- • TPS Boss perks balanced
- • Audio Engine updated with new bus hierarchy
BUG FIXES:
Reported by players as follows :
- • If I exit the game with ALT+F4 I'm getting a crash and windows freezes for couple secs
- • Bosses at mercenary missions are always spawned level 1 tier 2
- • If I open the Scanner or Atlas interface on the faction tactical screen, the tactical interface remains on the screen. If I remove the faction Tactical interface with ESC from the screen, I cannot control the ship.
- • Audio effects skip 1 sec in the random time period. (sounds on for couple secs then muted for 1 sec)
- • Everything went dark after I exited a pirate station.
- • Galaxy Web freelance and mercenary missions timer don't go to zero and cause that new mission won't appear,
- • If I save while the system is jumping, then when I load, I stay in the middle of two solar systems and cannot progress.
- • At Ammo stations, if you press "cancel" then "fill" money is deducted without any ammo added.
- • In the Journal interface, multiple tasks stand with the tracked icon.
- • I can’t click ships in the faction battle manager
- • Heavy fighter turrets can inflict very high damage at once and destroy the ship with a single hit.
- • Minor quality of life improvements
- • Some unreported bugs fixed