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SpaceBourne 2 Beta Ver. 1.3.2 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.3.2 [/h3]

[h3]NEW FEATURES AND CHANGES :[/h3]

  • • Impact and Shoot Camera Shake adjuster added to the Gameplay Settings
  • • HUD Long shadow effect adjuster added to the Gameplay Settings
  • • All Freelancer missions and space combat balanced
  • • All Mercenary missions and TPS combat balanced
  • • TPS Boss perks balanced
  • • Audio Engine updated with new bus hierarchy
A basic balance adjustment has been made. The missions may still not be fully balanced. If you encounter tasks that are too difficult or too easy, please let us know.

BUG FIXES:
Reported by players as follows :
  • • If I exit the game with ALT+F4 I'm getting a crash and windows freezes for couple secs
  • • Bosses at mercenary missions are always spawned level 1 tier 2
  • • If I open the Scanner or Atlas interface on the faction tactical screen, the tactical interface remains on the screen. If I remove the faction Tactical interface with ESC from the screen, I cannot control the ship.
  • • Audio effects skip 1 sec in the random time period. (sounds on for couple secs then muted for 1 sec)
  • • Everything went dark after I exited a pirate station.
  • • Galaxy Web freelance and mercenary missions timer don't go to zero and cause that new mission won't appear,
  • • If I save while the system is jumping, then when I load, I stay in the middle of two solar systems and cannot progress.
  • • At Ammo stations, if you press "cancel" then "fill" money is deducted without any ammo added.
  • • In the Journal interface, multiple tasks stand with the tracked icon.
  • • I can’t click ships in the faction battle manager
  • • Heavy fighter turrets can inflict very high damage at once and destroy the ship with a single hit.
  • • Minor quality of life improvements
  • • Some unreported bugs fixed

SpaceBourne 2 Beta Ver. 1.3.1 Release Notes

SpaceBourne 2 Beta Ver. 1.3.1


[h3]NEW FEATURES AND CHANGES :[/h3]
  • Ammo Refill Stations added to the game (At Space outposts and Space Stations)
  • Third Person Camera X Distance adjuster added to the general settings
  • Market offer items are balanced. The number of items has been increased and now only items close to the player's level are added to the stock (NOTE: This balancing will not be valid in saved markets. When the level of character changes, the market stocks will change)


[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • I can click Scanner and Atlas interface buttons on the bottom multiple times when they are invisible
  • I try warping to Ib City (Llolth UN76, Sian (139)). When I get there, the city seems to be non-existent
  • I'm getting a "Your cargo scanned by another ship" warning while inside a station with character
  • Some NPCs in stations spawn with two heads
  • The ship doesn't move right and down when you first take off from Izner city
  • When I click on services while landing on the mining station, I get an empty screen.
  • ESC doesn't work by default. ESC key-bind may be empty in games with old save files.
  • Elevators seem to sometimes randomly spit you into space (where you fall infinitely)
  • In the Faction interface, if I drag-drop the commanders down, they appear as empty slots.
  • If I warp somewhere after the squad has spawned, and before the squad reaches my point, I determine another warp target and if I warp there, the squad gets stuck at the first warp point.
  • Rare: If I get off the ship with the character "G" after the ship is docked, the character spawns dead.
  • If I close the report bug widget with ESC without reporting it, I cannot access the Pause menu again and I cannot activate the Mouse Cursor.

SpaceBourne 2 Beta Ver. 1.3.0 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.3.0 [/h3]

[h3]NEW FEATURES AND CHANGES :[/h3]

  • • Squad management system has been added to the game where the player can define their own wingmen. (You can watch the training video from the video tutorials in the pause menu)
    To use this feature, it is necessary to start a new game.

  • • (EXPERIMENTAL) The "Skip Story" feature has been added to the game, (At Pause Menu) which will allow Beta Testers to progress instantly to a certain point in the story when they start a new game. It's only available for key story points yet (Please read the warnings on the interface before using this feature and use it with the steps specified there.).

  • • Scanning system mechanics have been changed;

>>>Signal locations can only be detected using the Catcher probe. In Solar Systems lower than level 20,

>>>In Solar Systems between levels 20-30, echoes are found by pulling to the center with the Merger probe, but the signal strength does not decrease during this operation.

>>>In solar systems up to level 30, both merger and booster probes should be used as before.

  • • AI ships stats balanced

  • • Some requested QOL changes added to the game

  • • Experience balanced for Pilot and Soldier classes

  • • Missile and Torpedo damages and speeds are balanced

  • • The loot drop rate from the enemies in mercenary missions has been balanced


[h3]BUG FIXES:[/h3]
Reported by players as follows :
  • • If I activate Relative mode while the cursor is visible game controls are getting locked

  • • Drane's ability to repair the ship hull breaks whenever the Rebirth or Reducer perk triggers.

  • • Salvage yard spawns inside terrain in Ice and Lava planets

  • • If the bullet in my gun is 0 when saving the game, it shows negative values when loading that slot

  • • When I open the Mail interface there are diplomacy buttons at the right of the screen

  • • In the Services UI, The missile mesh isn't updated if I load Shield Missile at the right list

  • • Turning down audio levels doesn't work

  • • In the settings screen, every time I click on the inputs on the DEFAULT key everything disappears

  • • Scanner and Galaxy Atlas interfaces detail widget fixed on the screen

  • • Even with successful probe scans, I get the Operation Canceled message.

  • • When I find a signal by doing a probe scan in the scanner, I cannot click on that point without turning the scanner off and on again.

  • • Input Settings interface collapses If I clicked the Default button

  • • It gets very dark after exiting the Pirate station.

  • • No mission point spawned at Mercenary mission on Ice Type Planet

  • • In the first battle mission, when I open the tactical map in HQ, the camera takes me to a place outside the cave and I cannot complete the mission until I leave the HQ.

  • • in the integration station mission, the main mission does not progress if I do not destroy the station vis the ”battle summary” interface (all options are available)

  • • When I want to warp to the points behind the planet while in orbit, the trebuchet point spawns. If my warp target is on the other side of the planet (i.e. close) the ship gets stuck in the trebuchet point and the warp never completes.

SpaceBourne 2 Beta Ver. 1.2.4 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.2.4 [/h3]

[h3]NEW FEATURES AND CHANGES :[/h3]
  • • 24 new tutorial videos demonstrating the game mechanics have been added to the game. You can access the whole list by clicking the "Tutorial Videos" button in the Pause menu.
  • • Invert Y-Axis to character and ship control has been added to the game

[h3]BUG FIXES:[/h3]
  • • If I go inside stargate and complete the pa without permission to jump, it sends me to an empty map.
  • • All the Enemies in dungeons are spawning Level 1 - Tier 2
  • • Bounty missions don't un-track after completing them
  • • I got stuck in the elevator in salvage dungeons at entering level
  • • Sometimes “Level -1” NPCs spawn in mercenary missions
  • • I can get jump access from Stargate multiple times. It stacks the jump animation
  • • Mines and Pits on the surface don't spawn when I get close.
  • • Stargate Tutorial Widget doesn't show up on the first mission
  • • -Upload- indicator stays on screen if I leave the Hack mission area without completing the mission
  • • When I try to equip high-level items to a character I can't see why it fails
  • • If I save/load while Cargo is overloaded, overload penalties are not applied to my ship.
  • • Planet surface invisible while in the “Photo mode”
  • • I attempted to disable motion blur, but when I did so, it went back to the high setting.
  • • T5 missile launchers have 0 capacity and other T5 items have same stats with T4 items
  • • When I summon my ship on the planet's surface, my ship sticks inside the mountain.
  • • I can activate the "Photo mode" in the main menu

SpaceBourne 2 Beta Ver. 1.2.2 Release Notes

[h3]Dear Beta Testers;[/h3]

You have been a great support to us during this process. We have testers with over 170 hours of playtime. Many thanks for your support and hard work.

Since it has been asked frequently lately;
If you haven't seen your bug reports on discord, we probably didn't understand the problem. (Or it may be already reported)

Please give us more details in your bug reports.

We get dozens of reports like "I can't shoot" or "I fell to the ground".

Unfortunately, it is not possible to detect these bugs without details.

Please write exactly what happens when you encounter a bug, and the steps until that bug occurs.
As example :
  1. I reloaded my Rifle type weapon;
  2. While playing the reload animation, a Mech-type enemy hit me and my character fell to the ground.
  3. When I get up from the ground, I can't fire even though my bullet looks full.
  4. It is fixed when I save/load.


Thank you

[h3]SpaceBourne 2 Beta Ver. 1.2.2 Release Notes
[/h3]


[h3]NEW FEATURES AND CHANGES :[/h3]
  • • New story missions added (New quests will come automatically for those who have completed the Integration station quest. Those who haven't finished that quest yet, can continue the main storyline.)

    The background of the new quests' story has been added with this update, thus when they begin automatically, the new quests might not make sense in the overall plot. Please ignore it for the moment.

  • • Character camera FOV setting added to General Settings menu
  • • Bounty hunter mission points will automatically appear on contracts below level 20. A probe scan is required for levels 20 and above.
  • • When the ship was overloaded, the warp was not possible. Now possible, but warp speed is reduced by 87%.
  • • Leveling curve has been balanced. It's now easier to level up at lower levels
  • • Ship Perks has been balanced and Perk UI's improved
  • • Global Cooldown added the most Perks


[h3]BUG FIXES :[/h3]

Reported by players as follows :
  • • When the ship is overloaded, even if I delete the item, the ship remains as overloaded.
  • • If I don't enter Stargate after I get Jump Point and warp somewhere else, Jump Point stays forever
  • • There is a huge red-lined circle around asteroid fields
  • • when I change my current ship I can't load new probes anymore
  • • The character can walk (or fly) through the ship. The ship has no collision response if the character
  • • Character flies through infinite space after closing the Pause menu if I open the menu while flying
  • • Character flight controls are not bindable ( Up-Down-dodge)
  • • I can dock the land pads from under them. By docking like this, I can't get back to ship again
  • • If I dock vertically from the corners of a landing port it teleports the ship somewhere else
  • • Sometimes when I eject from the ship, a character spawns inside the ship and I can't control the character
  • • Even though my speed is fast the ship instantly stops as soon as the landing gear touches the ground
  • • If I press H (Open Cursor) while in photo mode I can't use any input
  • • Game crashes when I try to equip weapons in Clean Up mission--Space Station debris
  • • Some of the mission goals are not updated when I change my ship. Save-Load fixed that
  • • Completing the Mercenary Guild task for rank 2 advances the Freelancer's rank
  • • I can't interact with Axa if I warp away during the mission
  • • Ship becomes invisible when landing in Arth city after Saving the Anka mission
  • • When I try to open the scanner or atlas in the dungeon or station from the journal; I can't close it again
  • • During "Saving the Anka" the mission does not proceed after warping away (no instructions); no landing sites after reaching the planet. Both are solved by saving and reloading.
  • • After changing the ship, weapon names are still from the previous ship in the Ship HUD
  • • Stacked items reduces to -1- if I transfer them from the bank to another ship in Ship Manager
  • • Can not change power settings (engine-weapons-shields) after switching ships.
  • • Some markets offer only 1-2 items when first interact
  • • If there are too many stacked (x99) items in my cargo, the game hangs for a few seconds when opening the cargo interface.
  • • Molyax mission objective will not show up after the system jump
  • • In the Saving the Anka quest, if I warp without talking to Anka and then come back, the Anka dialogue does not start and the story gets stuck.
  • • Some bounty missions spawn on stargates
  • • I can't dock at Research stations
  • • Some guild rank-up missions can be taken multiple times
  • • Bugs with leveling and perks: Spent points are not immediately displayed, and some perks (resurrect & drone power) are not registered after spending points.
  • • Endurance stat gives about half the perks points it should give.
  • • Squad management tutorial is not showing properly ( not respond the inputs)
  • • After some missions I can only warp to one point. It is fixed with save-load.
  • • Warping away during the Bounty Hunter missions broke the contract.
  • • Ejecting from the ship when close to the structure teleports me inside the structure
  • • Item detail widget stuck on screen after I bought a ship in Ship Market
  • • I got stuck in an elevator (Rift) outside of the Falron station
  • • Wrong navigation in Perk Progresses; when I use 3th perk GUI starts Cooldown for 2th perk(as slot)
  • • While mining in caves, if I go above the mine, I can fall down and exit the level.


We are also in communication with many players on Discord. We play the Beta of the game together, determine the roadmap of the game, and talk 24/7 about how we can make it better. If you would like to take part in the SpaceBourne 2 development process, we welcome you to Discord.

And finally; We have been informed that the emails we sent "Beta Keys" drop into Spam in many players. Therefore, if you have applied for beta, please check the Spam folder of your e-mail page or send a PM to @dbkgames via Discord.

See you in Space : )