1. Tales And Tactics
  2. News

Tales And Tactics News

Spooky Season Hotfix 7-8 Patch Notes

[h2]Spooky Season Hotfix 7 Patch Notes:[/h2]

  • Sealed Scroll nerfed to +50 starting mana.
  • Spell Power components and Magician per-tier Spell Power nerfed to 25 (from 30).
  • Falderal skill nerfed again - 120 damage per second (down from 150).
  • Adjusted Edan's Blade visuals to not be so noisy.
  • Adjusted Mawrice's hand particle locations to be closer to where he would have hands if he could, instead of attached to the feet of the plant.
  • Fixed an issue where Masque's Spare Mask triggered when the person damaging the wearer hit 50% health, not when the wearer did.
  • Optimized Monty's skill missiles, which was reportedly causing frame drops.
  • Reworded Potion of Telekinesis to make it more click you have to pick up and move the unit.
  • Fixed the floating text pop-up over the unit sacrificed to Devil's Deal Instant Kill saying "Broken Mirror" instead of "Devil's Deal"
  • Fixed a niche issue with jumpers (Deadhead/Khepri) where, at the end of their movement, they would immediately attempt to do another action, which could interfere with certain triggered effects such as the Blast Wand, causing the Blast Wand to never deactivate.
  • Fixed Otto not granting a unit in his Ally event option
  • Fixed the Stolen Die perk not doing anything


[h2]Spooky Season Hotfix 8 Patch Notes:[/h2]

  • Fixed the Golden Die and Abandon Ship perks appearing without their requisite unlocks.
  • Fixed all the different Assembly Line rewards for a given type using the same icon.
  • Fixed Malady stunning enemies hit for 2 seconds. They should be briefly stunned after landing, but it was lasting far longer than intended.
  • Reduced Malady skill damage to 300% of AD (down from 400%).
  • Fixed Malady's ground-cracks visual half clipping into the ground.
  • Fixed character transformations ending prematurely if two stacks of the same one is applied sequentially (such as getting sheeped by Glitter before the last sheep ends).
  • Fixed Glitter's sheep debuff overwriting the damage from a previous sheeping. They now track their timers independently and will deal damage as described even if a new sheep debuff is applied.
  • Fixed character transformations resetting the character's rotation, causing a quick turnaround in some cases.
  • Updated the colors of the Battle Bar health totals to be higher contrast between the filled and unfilled sides.
  • Fixed Vampire Chef's on-kill proc not functioning properly and appearing in the combat recap under a different name.
  • Fixed an issue where Wolfgang's first slashes would deal no damage if Wolfgang started with full mana and started the combat using the skill.
  • Fixed an issue where Wolfgang would pause for a half second after transforming.
  • Fixed an issue where Wolfgang would take one step forward, then perform his skill at any range instead of getting into attack range.
  • Fixed the Inventory Bag's count display not refreshing when a Trickster or Royal item was removed via the trait being lost.

Spooky Season Hotfix 2-6 Patch Notes

Spooky Season Hotfix 2 Patch Notes:

  • Added a detection system for if the save has been corrupted/outdated, with in-game instructions on how to resolve it.
  • Nerfed Falderal to 150 damage per second (down from 200)
  • Fixed a one-frame flash of the unit stats summary when hovering over a unit


Spooky Season Hotfix 3 Patch Notes:
  • Added two new achievements for completing Challenge Climb 10 and 15.
  • Added an 'Easy Mode' accessibility toggle which reduces all Lives damage from combats by half. This is required to be off for challenge climb.
  • Fixed a rare issue where you could not swap units into certain Bench spaces when playing in a combat with Pit tokens.
  • Fixed the Difficulty selection defaulting back to Recommended on every new run
  • Fixed a bug where if you had Challenge Climb enabled, then went back and turned off modifiers, you would still be in Challenge Climb when going to difficulty select.
  • Fixed the Monstrous perk not functioning in most cases. This should be the final fix to Monstrous.
  • Fixed the "Look at me, I'm the Daiya now" achievement not being retroactive on launch as the patch notes claimed.
  • Fixed the Star Crown item and its random Vault reminder missing thier icons after Hotfix 2
  • Fixed the Event choice buttons not lighting up when moused over
  • "Jumping" units such as Khepri and Deadhead will no longer be immune to crowd control while jumping. The crowd control will apply but will not stop the jump - the units just won't be able to act until the crowd control timer ends.
  • Fixed Fustercluck achievement counting chickens summoned by the enemy
  • Fixed Blorgi's skill not causing manalock.
  • Fixed the army size UI pips getting into a bad state when starting in the Training Yard as Thet.
  • Fixed the extra modifier helper appearing, showing the Golden Desert's modifier, during the first combat room of the Training Yard.
  • Fixed a case where retroactive achievements would not be applied in the case of Menagerie, Colorful Cast, Deeper & Deeper, and Character Sheet. These would not be earned in the case you earned one fully and accurately but the message failed to send the Steam. The game would forever think you had the achievement and not try to re-send to Steam on future launches.
  • Added safeguards to try to resolve the Unit Store not appearing
  • Fixed an issue where multiple units summoned at the start of combat could overlap.
  • Fixed Chesters Gold Coin not activating its instakill effect.
  • Fixed Ranger not granting its Boss units (for real this time)
  • Clarified the Star Crown effect - extra levels now grant Star Crown Upgrader consumables.
  • Fixed Chinese localization strings being prefixed with a comma.
  • Fixed the Discord button being squished vertically.
  • Updated the Demo build to the latest update. While this doesn't have any content updates, this does have bugfixes, performance improvements, and other things from the last couple months that make it worth keeping up to date.
  • Fixed the Chinese Traditional language option being missing in the October update.


Spooky Season Hotfix 4 Patch Notes:
  • Rolled back a change from Hotfix 3 that accidentally caused dead units to still block pathfinding, causing many issues
  • Spooky Season Hotfix 5 Patch Notes:
  • Fixed Devil's Cleaver item icon still missing
  • Fixed the special Rarity Slot upgrade animation that rerolls specific slots not respecting the Banished units list
  • Fixed a scenario where you'd be able to bring in character perks to the tutorial, causing it to break
  • Fixed Tier Up health bonus being reverted to 40% accidentally (was intended to be 50% in October update)
  • Fixed Tier 5 Units not selling for anything (kudos to whoever brave soul sold their Tier 5 Unit)
  • Fixed Rainbowslime Vial, Golden Grace perk, and Lucky Charm not respecting the banish list
  • Fixed Royal Pivot perk not giving Royal units.
  • Fixed Fire Potion showing the wrong name in the combat recap screen.
  • Fixed the Star Crown duplicates not activating their AI properly.



Spooky Season Hotfix 6 Patch Notes:
  • Fixed the Manabuffer system being broken. Items and effects that grant mana still apply to entities that are manalocked, but put it into a "buffer" that is restored when the manalock wears off. This being broken meant things like Skul would not be affected by Tricky Barrier.
  • Barq decoys now have a maximum lifespan of 10 seconds. This is mostly to prevent weird situations that can softlock combat (such as allied Barq decoys completely surrounding an enemy Barq decoy, and the only people left on the allied side are melee attackers)
  • Fixed the system wherein Units that reach full mana get locked at full (immune to any mana draining effects) until they cast. As a result of this bug, Adalon has been much more difficult than intended, since the presence of even a single Frozen Effigy effectively silences all units (bouncing between max mana and just shy of max mana, rather than staying full when reaching full)
  • Fixed the Luck of the Draw perk reminder having the Arcane trait icon.
  • Fixed a very rare bug where the Training Yard could get loaded for Act 2. This required playing in training yard, starting runs, dropping runs, and a general ludicrous setup. But it's fixed now.
  • Fixed the Divine trait not granting Divine Blessings.
  • Divine II updated properly; grants the intended buff to units with Blessings applied rather than a second Blessing each combat.
  • Fixed Barq and Spiritfang's Mana not being properly updated by the patch.

Spooky Update Hotfix 1 Patch Notes

Fixed not being able to click certain options in the Main Menu after returning to it once.

Fixed the Excaliburp sword despawning after 8 seconds.

Fixed the Tutorial not functioning after the October update.

Corvid is now Blood, giving a little earlier potential thoughts towards Blood pivots, and preventing Blood from being not possible (without banners)
if one of its units gets banned.

Fixed the Spirit trait not functioning

Fixed the new Blade/Daemon's Fork having inconsistent theming between icon and name, and a missing icon. It is now the "Devil's Cleaver" and has an appropriate icon.

Fixed Roscoe's new spell damage immunity lasting the entire combat (and thus also manalocking him the entire combat after first cast)

Fixed a rare trait tally issue which would cause some trait-counting achievements to be earned easier than they claimed (this also slightly made the Jack of All Traits perk stronger than it should have been)

Fixed some of the new Units not appearing in the right filters in the Compendium.

Fixed Ki O'dini missing their lovely companion buddies

Fixed Ranger not giving the Boss rewards any more

Fixed the Backflip skillbook not granting the skill.

Fixed not being able to turn off Advanced Vaults from the unlocks menu.

Tales & Tactics - Spooky Season update now live!

Hello Tacticians!

We are happy to announce that the first major content update for Tales & Tactics is now live with a 20% discount!

With Halloween nearly upon us we feel there is no better time than now to put out our Spooky Season update!



So what can you expect from this update!?



  • New Region: Saunek Necropolis - Face off against Skeletons and Ghouls in a new region, the home of Lel’thas, Champion of the Saunek Necropolis and member of the Daiya. Engage with Lel’thas in Champion Tales, where your choices can make him your rival or ally, offering unique rewards.
  • New Character: Thet Pahud - A Dwarvish Fighter who prioritises quality over quantity with a lower max Army Size. Thet excels at item manipulation, unequipping and deconstructing items at will to create perfectly itemised Units.



  • New Unlock: Bonus Spooky Legends - Activating this feature introduces three new Legends to the draftable unit pool - all have unique skills. Future updates will expand this feature event with more new Legends, randomly selecting them from available Legend Packs, similar to Bonus Traits.
  • New Difficulty: Region Combat Modifiers - Enabling this feature introduces unique area-based combat modifiers to every combat, which can be countered by strategic choices. Whether it's countering Hextech Industries' Megafurnaces or capitalizing on Hexad City's Giant's Gong, these modifiers interact with the existing opponent-based combat modifiers, adding more variety to every battle.
  • New Unlock: Advanced Vaults - Unlocking and enabling Advanced Vaults alters the reward structure in each run, introducing 7 new Vaults alongside the classic Duplicator Vault. These new Vaults offer fresh strategies and synergies to master.
  • New Unlock: Into the Void - When Into The Void is active, 6 Units are placed in the Void at the start of each run, banished from appearing! You’ll need to stay on your toes to adapt to the new pool of Units, but in exchange, the remaining ones are easier to Tier Up.

And much much more, including unit skill reworks, new perks, many balance changes, and QoL improvements! See the full patch notes here.



We have also made the decision to move across to Unreal Engine 5 this has resulted in fairly significant performance increases and we are happy with the results. Sadly this means we are no longer able to support Windows 7 as a platform. We have enabled a Windows 7 build without the new features to enable players to play Tales & Tactics for the next few months before Steam ends their support for the operating system.

To select the Windows 7 Build click Tales & Tactics in your library, right click and select properties, select the Betas tab and select the "win7compatible" build from the drop down menu.




If you have enjoyed our content so far head over to our DISCORD and be a part of the community! - Your feedback shapes helps shape the next Tales & Tactics update, and if you've got a mind for creating, this patch includes 3 brand new Perks directly made by our community - the winners of the Community Design Challenge 2! The 3rd will be just around the corner, so be sure to join and opt into the Design Challenge Alerts role if you'd like to participate next time.

The Tales & Tactics “At Your Request” update is now live

[h2]Hello Tacticians![/h2]

We have heard your feedback and are here with our "At Your Request Update".

This update is focused on handling the most common feature requests coming out of the launch of Early Access. Our community and their reactions and feedback are most important to us, so we wanted to work first and foremost on features we were seeing immediate interest in.

So what can you expect from this update?

[h2]Difficulty System Rework -[/h2]
This will allow you to tailor your difficulty settings with precision. (featuring the new "Challenge Climb" mode)

We heard from many players the immediate desire for the game to be harder, but at the same time, we're seeing players new to the genre winning their first run in a relatively reasonable and expected amount of time (between 5 and 10 runs), so making the game harder by default wouldn't be wise. Instead, we've come up with a brand new system to escalate to a ludicrous (but beatable!) game difficulty over time. Additionally, we heard from more than a few players that the "pro/con" modifier system, even though they understood it kept the game balanced, just didn't feel as good as getting raw power followed by an opt-in difficulty. The two are now fully disconnected, though the game will still recommend a Difficulty setup based on your selected unlocked Run modifiers.

[h2]Ultrafast Mode -[/h2]
This speeds up (and sometimes completely removes) various animations and aesthetics in order to expedite gameplay.

Many of you had requested that, after becoming experienced enough with the game, the animations were getting in the way of your personal enjoyment. Now you can play at hyper speed! Note that this is not recommended for new players, or those with lower-end machines as it is slightly more demanding.

Polish -
Optimized and rebuilt some expensive visual effects that were causing hitches and rare crashes. Added a new first-time window for brand new players, and more!

Bug Fixes -
A host of fixes from gameplay fixes, UI issues and much more!

Full Patch Notes - Click Here