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Tales And Tactics News

1.0 Hotfix 2

Re-enabled video settings for Post Processing quality. We rely on Post Processing for general game appearance, so setting this value to Low in particular will drastically change the visual fidelity of the game, but may be necessary for players without dedicated graphics cards.

Fixed the game resetting overall video settings on launch.

Wolfgang now hits 3 times (down from 4). HP gain base reduced to 300 (from 400). AD buff reduced to 15 (from 20).

Koda passive reduced to 0.4% of HP (down from 0.5%). Active healing reduced to 7.5% Max HP (down from 10%). Max mana increased by 10.

Deshret's Death Ward healing changed from 400 flat healing to 25% of target's max HP, letting this skill scale more effectively into lategame. Also fixed Deshret only ever targeting self.

Xaphan skill damage increased to 175% (from 125%).

You can now equip items directly to item slots when viewing the right-click Unit Stat Card, rather than needing to drag to the Unit on the board.

Level Up perk choices now will highlight keywords in orange, like most other texts do, and send information to the keyword dictionary.

Reworded hex modifier buffs for clarity (possible to interpret that you got more than one hex affected per combat room)

Corrected Mana Shield to use Invulnerable instead of Immune, to be consistent with other wording.

Minor text update to Gibbs' skill (roaring and then going invisible didn't exactly seem to fit)

Minor text update to the Guild Hall event (supposed to be the Bard's guild, not the Adventurer's guild, which is why all those skills are music related)

Fixed a few incorrect hat anchor positions on Ivy, Jabbar, and Ragno

Fixed Baalor's shortened skill text for the unit store card not being short enough.

Lucky Clover will now inform you if you attempt to use it on a unit that has no eligible other units for the Clover to give you.

Fixed Trollgar's Boss Mechanic still being named 'Protection Aura', referring to an older version.

Fixed Spring tokens healing for 50% more health than intended (and dealing 50% more damage than intended with Aquatic 2)

Fixed Honey Jar not being destroyed when used most of the time.

Added an extra option to the Unlock menu for Unlock All, for very very experienced players or those who may have lost their save file.

The extra options in the Unlock menu are now tucked behind a single small button.

Tales and Tactics is Slay the Spire meets TFT, and it's on Steam now

The best roguelikes understand the importance of player choice. You're presented with random pools of weapons, upgrades, and items that you need to weigh into your strategy, synergizing what you can in the hope of powerful results. Auto battlers follow a very similar formula, having you combine an array of units before throwing them into the fight, operating on the hope that they'll wind up more than the sum of their parts. Slay the Spire and Teamfight Tactics are the best examples of these genres and the new Tales and Tactics sits firmly between them. Playable now in 1.0 after a year in Steam Early Access, developer Table 9 Studio talks exclusively with PCGamesN about bringing the two legendary PC genres together.


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The Slay the Spire styled Tales and Tactics finally hits 1.0 on Steam

Tales & Tactics 1.0 OUT NOW! - with a 30% discount!

Hello Tacticians,

The day is finally here! After just over a year of Early Access, we're now happy to say that Tales & Tactics 1.0 is ready to ship!

Check out the new launch trailer here:
[previewyoutube][/previewyoutube]

When we started down the road to Early Access we had no idea we'd be adding so much content, and overhauling huge parts of the game. If you've not played Tales & Tactics in a while, here's a brief list of some of the things you may have missed:

  • 2 new unique acts - The Necropolis and Hexatech Labs
  • Ranked and Unranked PvP
  • Multiple new playable characters
  • Tons of new events
  • Tons of new items
  • Dozens of new units
  • Changes to the unit pools
  • Complete reworks to the difficulty and events
  • Major UI overhaul
  • Constant balance, polish and bug-fixing improvements
  • Art overhaul and improvements
  • Seasonal spooky- and winter-themed legendary units


We really hope both new and experienced players enjoy the new Tales & Tactics experience—so make sure to check the game out and pick it up at the 30% discount if you don't already own it! Please also consider writing a review—this makes a big difference to how Steam features our game, so is a meaningful way to help us out if you enjoy what you see.

If you want to stay up to date with all the latest news and updates, consider joining our Discord HERE!

And finally, we want to say a massive thank you to the community—with your feedback and love for the game, we've been able to achieve so much in the past year!

Road to 1.0 Update 8

Full Patch Notes Here

Features & Polish

Removed the Grand Tournament Unit Store locking mechanic. You will still not receive rewards, and new DM warnings have been added to clarify "you have nothing left to save for, you should spend everything you have now", but ultimately, this was a restriction added that hurt some moments where exploiting the reward block was impossible. Despite seeming like a valid strategy in some cases - like spending Blokk's 1 SP for the clutch last purchase you needed in the Finals. Vaulting has thus also been re-enabled for the Tournament (but is still disabled for the Finals as you cannot gain its rewards). Tournament semifinals and finals no longer block XP gains.

Replacing the old ability preview system is a new Video Preview, found in the Unit information panel when right-clicking a Unit. A small blue "play" button will appear, which will trigger a demo video of the Unit's skills. Special thanks to sophia and Anti6eptik for help in recording and editing these videos! Some Units are still missing videos, but not many, and will be added in the next update.

There is now a gameplay option to enable a limited free-cam option while in combat! Press Z to activate, then use WASD/QE and mouse movement to reposition the camera as desired. The camera is limited to certain ranges and angles, so you can't go off the table or through the background walls, but otherwise is free to control. This is an experimental feature, so you may see things normally hidden by the fixed camera, like the ‘walls’ of the room being undecorated, or certain objects clipping into each other. Please let us know if any strange camera issues can be generated by using the freecam.

Added a difficulty selection option for 'Relaxed' mode, which was previously only accessible for a brand new player's first run. This mode reduces Heart loss from a defeat by 1. Relaxed is now also an option for Custom difficulty.

Barq now has 120 Max Mana (from 110).

Treefolk I is now a 3-unit Trait. Treefolk each now start combat with a Sprout stack, Sprout now takes 8 seconds per stack, but can stack up to 5 times (from 3). Treefolk isn’t a support trait in any way, and really wanted more power and scaling potential, but they had reached their limit as a 2-Unit Stage 1. This significant buff solidifies the common Treefolk as a powerful ‘hero’ Trait.

Mushroom II now grants +20 Cost Reduction (from +25).

The Reaper Hex now grants 30% Lifesteal (from 50%).

Demon stage I Demonlord Lifesteal amount reduced to 40% (from 50%).

The Elven Empowerment Hex now grants 15% Damage Amp and Lifesteal (from 20 Attack Speed and 10% Lifesteal). It also can now appear in any column.

Dwellers now take 3 seconds to Channel (from 2).

Mikki’s Max Mana changed to 120 (from 100), Starting Mana now 75 (from 40).

Magic Meteor costs 125 Mana (from 120).

Gourmand now increases Max HP post-other-effects, meaning the amount of Max HP gained will be exactly the amount listed, rather than being based on modification effects. Amount of Max HP gained increased to 250 (from 175) as compensation.

Beast now grants +40 Attack Speed, and +20 to non-Beasts. However, the Attack Speed buff no longer stacks. Fixed a variety of related bugs that caused Beasts to not receive as much Attack Speed as they were intended to (so this won’t be much of a nerf).

Sealed Scroll nerfed to 10% max Mana shared to the wearer and the ally. The item was actually granting 25% Max Mana, not the listed 20% - which was already above rate for an item and completely outclassed Mana Bracelet.

Monock Sr. has a new Skill that Stuns a devastating amount of units, deals damage, and applies random debuffs - watch out!

Reverted the increased Stats granted to Runes.

Otto's Ally reward swapped to a bonus Statue Conjuring perk rather than a random tier 2 Statue.

Added a new system that automatically backs up save files, and allows you to load up to the 5 most recent backups. This is intended to resolve extremely rare cases of players losing progress due to data corruption during the save process (usually closing while a save is happening)

When changing language, the game will now alert you that a restart is required and close the game when you leave the settings menu.

Difficulty selection UI will no longer auto-advance to the highest unlocked challenge climb when unlocking a new one, but will stay where the last run's difficulty was.

The end of run badges for "army was all one rarity" is now only applicable for runs that end in Ultimate Victory. This had created an exploit for easy Mastery gains by starting and ending runs with one unit.

Added a new fresh model for the Golden Desert table’s Sunstone. The Sunstone now also animates when it sends out twisters.

Added a new fresh model for the Bana’al Caverns’ Crystal Heart.

The Challenge Level tooltip now also properly specifies exactly what Challenge Level you are playing on.

Reduced the price of some Risk Card flips, particularly those relating to Star Points.

Event rewards now look much, much better!

Custom Lobby PVP has been temporarily disabled for 1.0.

PVP Rankings have been reset in preparation for the full game launch.

Added a minor visual flash and audio cue when a Unit dies.

Toned down over-indulgent visuals for Defiler kills.

Added a visual for Defiler Stage 2 explosive kills.

The Game of Chance event, which features dice in its art and theme, now actually lets you roll dice (6 Star Point choice replaced with 2d6 Star Points)

Added a keyword for Power Rolls.

It is now possible to see what Perks foes in PVP picked over the course of their run!

Removed many extraneous video settings options that didn’t actually do anything.

Run History now knows to distinguish between PVP and PVE runs, and displays only the information important to each.

There is now a Bug Report button in the pause menu. The “F1 to report” text on the HUD at all times has been removed, though F1 still acts as a shortcut.

Road to 1.0 Update 7: Engineers, Bosses and Runes Oh My

Fae Magic Fairies now grant 3 Mana Regen (from 5).

Elder Reto Meteor damage reduced to 300 (from 325).

Skeleton has been buffed: Stage I grants Skeletons +2 Mana Regen, and Decay post-Revive reduced to 2% max HP (from 3%).

Jabbar now grants herself 30 Mana when catching the ball of magic (from 40).

Geogukk's thrown boulder now Stuns the target for 2 seconds (from 1.5 seconds), damage increased to 350% of AD (from 250%). Additionally, Geogukk's skill has been buffed: while retrieving and throwing the boulder, he gains 50% Damage Resistance.

Demon has been slightly buffed: Demonlord stats increased to 50% Attack Speed and Lifesteal (from 40%), 75 Spell Power (from 50), and 85% Max HP Shield (from 75%).

Engineer has been partially reworked! Engineers start with a 20% max health Shield and grant the Turret increasing damage based on their Tier. Additionally, at Stage II, every third Turret shot hits the target and adjacent foes!
Most players report not preferring Engineer comps - one reason for this is that the Turret didn't improve over the course of the game much, meaning the same 40 damage shots are firing on foes with Max Health in the thousands by Tournament's end. Now, the Turret will get stronger with your Engineers - you may even want to try focusing on Duplicators and Power Rolls to maximize its strength!

Trollgar has been slightly buffed: now has 35 Max Mana (from 40) and Shadow Clones disappear at 75% Max HP (from 80).

Director Glog has been buffed: now has 60/90 Mana (buffed from 50/125). Damage increased to 225 (from 175), disarm duration increased to 3 seconds (from 2).

Enemy Runes have been buffed: now provide 3 components worth of stat value, plus one Meat's worth of HP.

Fixed an issue where many items that used the displayed number to function stopped working, such as the Bounty Loadstones and Summoning Shard.

Fixed a longstanding issue where it was possible to receive Perks related to Traits where the Units had been Banished due to the Into the Void Challenge Climb Modifier.

Fixed a longstanding issue where the Cheer for the Underdog Act Modifier did not heal Units.

Fixed a longstanding issue where Ki O'Dini's Mythic units were Tier 4. They were intended to be Tier 5 and now are - look forwards to slightly more challenge battling his four max-power Mythics.

Fixed several cases where content still used the same icon in multiple places.

Fixed many issues with end of run Badges displaying incorrect information or being granted at the wrong time.

Fixed an issue where Shock Pendant instantly dealt 1500% max Mana damage to the first foes that casted, then stopped functioning.

Fixed an issue where Bishop's skill healed itself to full instantaneously each cast.

Temporary Special units such as the Aqua Bubble and Marksman Dummy can no longer be placed in Director Glog's Cloning Hex.

Fixed an issue where Units weren't received when selecting the Mythic Tale III perk from Ki O'Dini in PVP.

Fixed Bulworc's Max HP buff not having a label in buff stat breakouts.

Fixed Koda using both 'she' and 'it' pronouns in two different parts of her skill texts.

Fixed an issue where Run History screen would cut off Units beyond 6 or Traits beyond 5

Fixed an issue where Run History could show the Act 1 name for both Acts 1 and 2.