1. Tales And Tactics
  2. News

Tales And Tactics News

1.0 Hotfix 7 (v 1.0.20)

Fixed Compendium trait filter buttons breaking in Hotfix 6

Fixed enemy morphlings not disappearing after a fight, potentially leading to softlocks.

Fixed Ignite's keyword entry stating 2% of Max HP, actual effect is 1.5%.

Fixed Food Carts event's Herb-crusted... mix and match entry stating it removes 4 Curse, but the consumables it provides actually removes 5.

Fish Roll option in the Food Carts event now grants 8 XP instead of 'a level'.

There is now a small badge in character selection that represents the highest Challenge Climb beaten with that character (thanks to Isisius for this suggestion!). Unfortunately we didn't save or track which characters beat which climb levels before to the save game data, so this is not retroactive and will only start tracking after updating your client to Hotfix 7.

1.0 Hotfix 6 (v 1.0.19)

Fixed an issue where Wolfgang's transformed health on hit value was 15x its listed value

Fixed PVP Hothead not functioning properly (triggering on multiple Units, and not providing Attack Speed)

Fixed Skye's Modular Tech giving the Prismatic label to potions

Minor text consistency change to Necromancy perk

Possible fix for a rare care of not being able to click a level up perk when dealing with multiple perks at the same time (such as through the Forbidden Knowledge perk) and rerolling the followup choices.

(Player Feedback request) The Compendium's trait icons are all colored now by default instead of black & white until clicked.

Trait Tooltips now show the Trait's icon as part of the tooltip, for extra clarity.

Extended the hitbox for Trait side bar summary slightly more to prevent the Trait Tooltip from accidentally being closed due to "the cursor leaving the trait area".

Hovering a Trait in the Trait side bar summary for 0.65 seconds will now automatically 'right click' it, showing the trait tooltip.

Added a new gameplay option for opting out of sending tuning & balance metric data.

Fixed an issue where items that used a custom number stacking value for a combat effect (such as Manasoaker, Mallet of Mashing) did not reset at the end of combat.

Fixed total Star Points acquired being missing from the Run Summary/History since 1.0

Fixed items beyond the 3rd not being displayed in the Run Summary/History

When abandoning a run from the main menu, the Extra Options in the unlocks menu will once again appear (it is hidden if a run is in progress)

Fixed Elvish Empowerment hex in PVP showing its old tuning values (has been changed to 15/15 instead of 20/10)

Fixed an issue where unequipping an item that reduces Attack Range, when used on a melee unit, could increase that Unit's range above 1.

Minor visual fix for the visual effects on the Shrinko and Giganto hex in PVP

When determining start of run randomized effects, Banishments are now chosen first, and any Bonus Trait present in the Banished units list will not be chosen as one of the Bonus Traits for that run if possible (this may not be possible if not enough Bonus Traits are enabled)

1.0 Hotfix 5

Fixed an issue related to trying to merge items while using the new 'equip to item slot directly' functionality.

Increased the Idle Shop VO cooldown from 20 seconds to 30 seconds

Adjusted Ki'Odini's rival event text to remove the scroll bar

1.0 Hotfix 4

Fixed Lucky Charms not being able to select higher rarities after Hotfix 3

Fixed perk rerolls not clearing the displayed perks' keywords from the dictionary

Fixed the unlock screen scrolling all the way to the right the first time you view the Unlock panel in a given session

1.0 Hotfix 3

Fixed an issue with Monock Sr. where if he applied the same debuff that a target already had (such as Stifling a Stifled target), the effect would become permanent.

When unpausing, the game will update any necessary UI changes, such as hiding the Keyword Dictionary if it was active, but the gameplay setting was just toggled to turn it off entirely.

Fixed item slot icons not having tooltips since Hotfix 2

Fixed a few trait summary UI state issues while the gameplay option "always shown" is active.

Fixed the pause menu always showing the last panel open, and highlighting the resume button, instead of resetting back to a default state.

Reverted Koda's passive back to 0.5%.