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Tales And Tactics News

"Brand New Game" Hotfix 7

Units without Traits no longer count for the PVP Unlucky Lass (having a Unit that doesn't share traits)

Morello shield reduced to 400 for 4 seconds (from 500 for 5 seconds).

Fixed Morello self-targeting the 6+ stack effect instead of finding the lowest health target.

Manasoaker requires 100 Mana per proc (up from 75).

Fixed one of the Necropolis's tile textures being excessively shiny

Fixed an issue where, when Quick Restarting after a loss, the top panel's heart display would look like like it had missing hearts to start with.

Fixed a logic error in detecting the number of Stage 2 traits active for the Gnome bonus, often resulting in it being earned without any Stage 2's.

The Black Flag specialization has been reworked: Now reads "Your Units with 4 of their Traits active take 30% reduced damage and deal 30% more damage.". This was changed for a couple reasons:
-The old effect really needed to overwrite the item tooltips, we got weekly bugs of players forgetting they took Black Flag and expecting traits to still be there.
-With the above in mind, it really didn't make sense for them to still be Banners at all. The intent was to give a stat bonus for Units wearing a lot of banners since Banners give no inherent stats.

Fixed custom character features not being valid for Dungeon skill checks. They are now treated as whatever they use for art for purposes of Dungeon checks.

Fixed the Rhapsody custom character code not having the intended perk.

Fixed Draft character UI not being able to resolve most token strings, as such showing things like (%unitname%) in the description

Fixed FrostPrime's and Pedguin's character features not appearing in Draft mode for some time.

"The Training Yard" event is renamed to "Field Trainer", since we use Training Yard for the 'act 0' name.

Field Trainer gold cost text now only appears in red if you can't afford it.

Fixed the free coupon in Special Shops sometimes carrying over to the next actual shop room if you didn't use the free coupon.

Fixed actual Shops (after visiting a Special Shop) sometimes having consumables priced at 10 gold.

Incenses are now always available in Shops.

Lifelines in Shops are now a part of the Exotic Wares unlock, and share the Shop slot with other exotic utility consumables like Fusion Gem and Book of Banishment.

Fixed becoming stuck at the Field Trainer if you had negative Gold upon entering due to a previous Dungeon Tale.

Random effects such as Fae Faeries will no longer target Target Dummies and other temporary units for their effects.

"Brand New Game" Hotfix

We are temporarily rolling back Hotfix 6 while we investigate an AI pathing issue.

"Brand New Game" Hotfix 6

Fixed 'no dead units' check for Contracts counting special units like the Water Bubble.

Fixed Weaponized Rainbowslime not allowing the new Unit to be selected for potions or right-clicking or other effects.

Fixed the Grand Tournament store locking not locking the shortcut hotkeys related to its functions.

Fixed effects that spawn tokens (such as Water Bubble's Spring hex spawns) not clearing blocked Pit tiles if they overwrote a Pit token.

Possible fix for Spring tokens not showing their texture on some machines.

When dragging a Unit card but are unable to purchase it, the unit card will be released from the drag.

When trying to purchase a Unit but cannot, the SP amount will no longer flash except in the case where you couldn't afford the Unit.

Fixed Slogurk in Animated Sword mode still having the limit of 1 item equipped.

Fixed the Slogurk event not actually stating that equipment is limited to 1 when in duplication mode (only the Unit tooltip did, not the mix and match choice icon)

Added another safeguard to tutorial ending. Seems there is a rare issue where the final step doesn't trigger a return to main menu.

Fixed Magicannon's damage not inheriting from Spell Power properly (wrong calculation)

Fixed Thirsting Blade (event item) not having a stack cap, as described on the tooltip.

Fixed a tutorial softlock that could happen if you tried to sell Button (formerly a safety check was in place that checked against Grundy, but Button has replaced Grundy and the check wasn't updated)

"Brand New Game" Hotfix 5

Fester's max mana increased to 100 (from 75)

Fixed some enemy combatants being relegated to certain Acts only (a very old mechanic we thought was removed ages ago)

Fixed an issue where Defiler Doom potions (from the Trait Improvement perk) didn't cause their targets to die at 50% Health. Additionally, added visual effects to the Doomed targets.

Fixed several incorrect displays of what was unlocked in certain Character unlock tiers.

The Limit Lock difficulty modifier now will allow exceptions for purchasing Units if it will trigger a merge.

Selling a Unit now immediately frees its space on the Bench rather than needing to wait for the disappearing animation to run.

Guard Captain temporarily disabled in PVP until its effects can be reworked.

Fixed the Magic Meteor ignite immunity not functioning. Magic Meteor damage reduced to 175 (from 300) as this is a buff to a skill that is already proving rather strong.

Added a secondary safeguard to try to resolve this rare 'units dont cast' issue.

Fixed Spindleton's web decal being possibly de-rezzed

Fixed an issue where Defilers could execute themselves when struck with Desert Tornadoes.

Fixed an issue where enemy teams got the Shield effect from Vanguard when in the front three columns (rather than two)

Fixed Arcane Mark granting a Zwei, who no longer has the Arcane Trait. The perk now grants Fritz.

Fixed Corvid becoming invisible, an old aspect of the ability which was no longer in use.

Fixed an issue where the second stage text of the Shrine Guardian event wouldn't display.

Renamed the Shrine Guardian event to The Architect

"Brand New Game" Hotfix 4

Stormy Skies' Liftoff now Manalocks like other buffs, meaning a well-built Unit can no longer stay completely invulnerable.

Fixed an issue where River's rival mechanic didn't display the correct text with regards to its effect.

Fixed several small text issues and inconsistencies.

Fixed an odd issue where some Status Effects when timed out (as far as we can tell, only specifically Spindleton's Root effect) could purge every other Status Effect alongside them when wearing off, resulting in things like Tier 4 units losing their bonus stats, or Storm units getting stuck in the transferring state. Quite possibly the most bizarre bug we've seen in months.

Fixed an issue where units could become permanently invisible when Storm was in play in certain cases.

Fixed an issue where it was possible to obtain units that weren't parts of your team proper with Gera's Duplication in PVP.

Fixed Mage II's Manabomb not functioning properly, to the point of making Units completely unable to cast for the rest of combat in some situations.

Updated tutorial text involving the combat recap button to clarify where the button is.

Fixed a potential issue where a character would be unable to cast if they, all on the same frame and in the exact right order, got a mana gain effect, attempted to start an attack, and interrupted that attack to start a skill. This may still occur, reproducing this issue is very difficult.

Fixed the Twin Primes specialization not working if more than one pair was put into play.