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Mage Tower: Call of Zadeus News

"Wrath of the Sojourner" Update for Call of Zadeus Is Coming! (PREVIEW)



The "Wrath of the Sojourner" update for Call of Zadeus is coming! We're aiming to get it released sometime in November, and it will change and add so much that it's practically the size of an expansion.

Here is some of what the new update will include:

Two New Classes


Finally, some new classes! The Sojourner class will provide some interesting strategic choices as you traverse from one skill set to another. Meanwhile, the Barbarian is a straight up fighter with no tricks or card gain - just pure damage! (Okay, he has some Energy gain so he can be a little tricky.)



One third of the card pool will be replaced


We're removing all of the "boring" and "dud" cards and replacing them with more fun cards, including a lot of cards that add new synergy potential!

A couple new cards

One third of the enemies will be replaced


We felt there was a "middle-of-the-run slump", as enemies in the middle of a run felt too much like earlier enemies (only slightly tougher.) So we're replacing them with new enemies that will challenge your deck in fun and creative new ways.

Some of the enemies' new cards

Some Fundamental Gameplay Changes


After a LOT of playtesting we're making slight changes to some core mechanics that will have a big effect on gameplay. We're also adding some new "quality of life" features. More on this later.

We're doubling the number of artifacts


Not much to say here, we're adding 29 new artifacts to increase run and deck variety!

A couple new artifacts

55 new cards named after Kickstarter backers, and 8 new enemies designed by Kickstarter backers!


These new cards will only be available from two cards named "Diviner's Wand" and "Balwick". They will represent an interesting and unique additional card pool. There will also be a bunch of new enemies designed by Kickstarter backers that really mix things up!



New Tutorial, Story Elements, and Character Art


The new tutorial will be about one fifth of the length of the old one. (The old tutorial had a serious problem of requiring way too much reading.) Instead of being "on rails", the new tutorial will let the player do whatever they want. It will also have context-sensitive tips to teach mechanics, and new art and story elements. Here are some early character sketches for the new dialogue system - art by Becky Laff!:

Character sketches by Becky Laff!

Video Content


It's been a long Early Access but we're finally going to start producing video content for the game and we will also start contacting streamers and reviewers.

So that's the preview! Many of the above features are complete except for the tutorial and video content, which are going to take some time. We are working on the update every day, and are excited to get it released!

-Brett Brimmer

supermegagames.net

Join the Call of Zadeus Discord: https://discord.gg/utkQYbhm8B

Patch Notes 2.1.2.2.6

Hey all just getting this hotfix out there! I'm working on a larger patch that should be out within the next month.

General Changes

-The game should now (hopefully) work correctly at the Ultrawide 2560 x 1080 and 3840 x 1080 resolutions. Instead of having a stretched image, the game should now be displayed at the correct aspect ratio and have black bars at the edges of the screen.

Patch Notes 2.1.2.2.4 & 2.1.2.2.5

(Since 2.1.2.2.5 is such a small patch I'm just editing its notes into this post, below.)

Patch 2.1.2.2.4 Notes

Bug Fixes

-Fixed a bug where Scheme cards that started with 0 counters would never activate.
-Fixed a bug where Scheme cards that stayed in play after activating (such as Defenders), and which also had the Mastermind artifact attached, would spawn a Ruffian every turn instead of just once.
-Fixed a bug where Scheme cards that stayed in play after activating would glow at the start of every turn even though there were no more counters to remove.
-Fixed a bug where Stalwart Knight would destroy the in-play card to its right when it was destroyed.
-Fixed a bug where, when Empyreal Lance was destroyed, it might temporarily buff the Defender to the right of it.

Patch 2.1.2.2.5 Notes

(Small hotfix.)

-Fixed a bug where if you entered a dungeon while a boss was chasing you, you wouldn't be able to interact with any of the enemies in the dungeon.

Patch 2.1.2.2.3 Notes

Settings Changes

-The game view was stretched on the ultrawide 3840x1080 resolution. A new setting was added to select that resolution from the settings menu to attempt to fix this issue.

Bug Fixes

-Fixed a bug where two Melkins in play were each 2/2s instead of 3/3s.
-Fixed a bug where the game would crash if you tried to load a run in progress while you had Melkins in your deck.

Patch Notes 2.1.2.2.2

Major Bug Fixes

-Fixed a crash bug that could happen on the Achievements screen involving the "overlap_scale_current" variable.

Other

-The game window is now resizable. (If this messes up the game or display for you in any way please post on the Steam forums or Discord.) This is an attempt at a temporary fix to get the game working on ultrawide monitors, as the game seems to be stretched on these. If you accidentally resize the window and want to revert the window to a default size, just change the resolution in the settings then change back to the desired resolution.
-An "Exit Dungeon" button was added to exit the dungeon easily. It also teleports you to the start of the dungeon when clicked. This means you can click the button then click "No" just to be teleported to the start of the dungeon and continue exploring. The existence of this button should let the player avoid soft locks in case of bugged dungeon spawns (which should be rare.)