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The Tribe Must Survive News

25% off in the Lovecraftian sale

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.”
H.P. Lovecraft

It’s hard to reconcile that H.P. Lovecraft never saw any great popularity or fame during his lifetime when you know the impact his work has made on the modern world. Consider what he’d think to have your name synonymous with a whole genre of entertainment across games, books, and TV. To have inspired enough creators to allow a themed sale on the most prominent games platform in the world, one wonders what he may think.

One thing you should not be wondering about is whether or not The Tribe Must Survive will be on sale; it will! With discounts up to 25%, now is a great time to pick it up. The sale runs from April 4th until April 11th.

Price

Don’t forget that on April 12, the price of the main game will increase from $19.99 to $24.99 and the Supporter Bundle will increase from $26.99 to $31.99 in preparation for the 1.0 release of “The Tribe Must Survive”. Now is the last chance to snatch up the main game or the Supporter Bundle at the lowest price!

https://store.steampowered.com/app/1729940/The_Tribe_Must_Survive/

If you like what you see, consider picking up the supporter pack to help us do more of what you love. It’s got all the game’s great music in addition to plenty of artwork to adorn your desktop.

And remember; whatever it takes... The Tribe Must Survive!
- The Tribe Must Survive Team

Development Roadmap

Gather around the fire, Tribe Leaders!

We want to start by thanking you all for the amazing support you’ve shown us during the Early Access period! The tribe continues to grow with the game currently sitting at a Very Positive review score on Steam, and we’ve already received some great feedback via Discord, the Steam forums, and our social channels.

As you are now part of our burgeoning tribe, we wanted to let you in on the plans for the 3 updates ahead of the 1.0 launch. While these updates will each have a focus, they will also contain several smaller fixes and adjustments reported by the community so far. Some notable changes are:

[h3]March Update[/h3]
This update focuses on making some core features line up better with player expectations. Predominantly:
  • The chance of death by the “Starving” Perk has been adjusted, so that Tribe Members do not perish as fast
  • The Fear values for when Tribe Members go in and out of shock have been adjusted
    “In Shock” is now a Perk, to make it easier to identify.

For a full list of Patch Notes, check out this post.

[h3]April Update[/h3]
This update aims for a smoother experience based on some of the issues the community has brought to our attention. Notable changes:
  • Improved ‘Fire Light’ mechanics
    • Clarifying the fire radius
    • Improved impact of Fire on people in shock
  • Gameplay adjustments that increase relevance of late game mechanics. Focus on ‘Outposts’ through:
    • Making setting up of ‘Outpost’ more urgent
    • Making ‘Outpost’ resources more relevant
    • Simplifying the process of setting up ‘Outposts’ and ‘Trade Routes’, to compliment those changes


[h3]May Update[/h3]
The main goal with this update is to improve the game's replayability.
  • Balancing and adjusting systems such as ‘Interactions’, ‘Factions’, ‘Inner Conflicts’ to make them deeper and more meaningful
  • Improve Tree growth visibility
    • The trees grow! We promise, they just do so slowly. We’ll improve the speed at which trees regrow as well as adjusting the visuals to make it more clear that they are regrowing.


[h3]The road to 1.0[/h3]
After these updates we’ll be preparing for the 1.0 release. We’re intentionally leaving this period open to adjust to what we feel will have the most impact in the finished game, as well as to account for feedback from the community on the most critical parts of balancing.
We have plenty of things we want to do, depending on time. We want to deepen existing systems, improve the value of replayability and should we have time to spare, add more content!

We've illustrated our roadmap here, and we plan to keep you up to date with newer versions of this roadmap throughout the development.

We’re active in our Discord server and on Steam discussions where we take in all the feedback that is given, so feel free to join in with the discussions! Even if you just want to make us laugh at a Tribe related meme, that’s more than welcome!

And remember; whatever it takes... The Tribe Must Survive!
- The Tribe Must Survive Team

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We'd love to know what you think of the game, so please do not hesitate to leave feedback in Steam discussions, on the official Discord server, or leave a review to let others on Steam know your thoughts.

Patch v0.41.1

Tribe Leaders,

We're excited to share a glimpse at the roadmap for what lies ahead for the Tribe Must Survive. Check out this post to read all about it. If you're more interested in the changelog for today's patch, keep reading here.

The team has made adjustments to the "In-Shock" state to make it less confusing for new players. This means tweaking the Fear values and also making it a Perk so it's easier to find out what is going on when clicking on the affected Tribe Members. We have also adjusted the chance of death by the "Starving" Perk, so tribe members won't perish when the Food Need drops to -3. This should ensure that Tribe Members don't starve anymore while there is Food available, unless they are In-Shock or otherwise blocked from getting to the Granary.

Patch Notes

[h3]General[/h3]
  • Adjusted chance of death from "Starving" Perk, so Tribe Members cannot perish immediately. Death chance now increases with time until the Perk is removed.
  • The final Yellow Upgrade now works as intended.
  • Trade passengers now wait at the Trade Depot, to make Trade Routes more timely and predictable.

[h3]Fear & Shock[/h3]
  • Adjusted Fear values for when Tribe Members go in and out of shock.
  • "In-Shock" state is now a Perk, to make it easier to identify.

[h3]Bug Fixes[/h3]
  • Fixed a bug where some event popups would not have SFX.
  • Fixed a bug where the Rock in the bottom menu bar would display the wrong icon after the Eclipse.
  • Fixed a bug where the Intro-Cutscene did not react to the sound settings.
  • Fixed a bug where the game froze for a few seconds at the start of Act 5.
  • Fixed some more bugs that were happening behind the scenes.

The First Survivors Tribute

Hello dear Tribe Leaders,

The Tribe Must Survive has now been available in early access for just over two weeks(!!), and within just a few days we were able to see that several players had already been able to accomplish the incredible feat of keeping their tribe alive for 100 days.

We made an announcement saying we want to recognize and honor these players, and we received several submissions here, via our Discord server and via our email. We've gone through all of the submissions and checked their legitimacy, and we're now ready to reveal what we've worked on;
[h3]The First Survivors Wallpaper[/h3]



To download your own version of this wallpaper, check out our public Drive folder to access the full 4K version, which you can find here: https://drive.google.com/drive/folders/1A_qWArbwRoKCrDs2KNEVua7Idw1AgKHr


We're so grateful for all the support and positive feedback we have received thus far, and we've also read through the negatives and things you would like to see improved. The great thing about being in Early Access is that we have more time to take our tribal management sim to the next level, and we're so grateful to all of you who are joining us on this journey.

Take care, and remember... The Tribe Must Survive!

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We'd love to know what you think of the game, so please do not hesitate to leave feedback in Steam discussions, on the official Discord server, or leave a review to let others on Steam know your thoughts.

Dev Journey - The Making of The Tribe Must Survive

Tribe Leaders,

We hope you've had an excellent first week of Early Access with our game, we have certainly enjoyed reading your stories of survival and going through your feedback. We're also very grateful to all of you who have already managed to survive for 100 days and have submitted your usernames to us, we'll come back with an update on that initiative shortly!

For today we'd like to invite you to take a peek behind the curtains, and hear from the dev team themselves about the dev journey we have taken to create this world of wonder and suspense. You can check out the YouTube video, linked below.

[previewyoutube][/previewyoutube]

We thank you for your support so far, keep letting us know what you think. Even if the game is now available to purchase, wishlisting and following us is still very helpful. You can also leave a review on Steam!