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Turbo Kid Patch v1.0.116973.1

Hello to all the wastelanders out there! Dust your boots and come on in, we have another great patch for you today!

As a reminder, if you haven't yet, be sure to leave a review for Turbo Kid on Steam - also, tell your friends and favorite content creators about it, it helps us tremendously! đź’›

Improvements
  • Multiple improvements and tweaks to the tutorial that helps explain the controls better, improve the flow of the tutorial and resolves visual hiccups with the texts and instructions.
  • Improved the indicators in the Skatepark, Sewers and Junkyard races.
  • Increased the trigger sizes in races to cover the starting line.
  • Tweaks to make the framerate more stable.
  • Slightly increased Turbo Kid's jump height.
  • Added a sound effect when instruction bars move up.
  • Made sure all the gauntlet wave fights play the right music.
  • Revamped the log bar's HUD.
  • Made multiple tweaks to the audio and music in relation to Becca.
  • Made Knack talk to the player the moment you walk in the ramp instead of waiting for the player to walk to up her.
  • Multiple audio and music improvements and polish to Silver Ghost.
  • Tweaked the VFX of the Teddy Bear impact.
  • Multiple improvements to Jimmy's quest; flow and map markers.
  • Made sure that Ed and Turbo Child are present after the ceremony and before the Ooze gun.
  • Removed the quips that would pop up during the Ceremony.
  • Silenced the music in the Cliff Den.
  • Tweaked the timing on Mecha's apparition.
  • Added a sneaky save when reaching Naomi's call to action to start the final Preacher fight.


Fixes
  • Fixed the loot sensor Cartridge only working the first time you activated it.. fixed by removing the hard-drive scratch sound in the loading screen. 🤷‍♂️🤷‍♂️🤷‍♂️ Don't even ask. We'll bring back the scratch sound when we figure out what curse this is.
  • Fixed an issue with "Return to main menu" causing errors.
  • Fixed an issue where teleporters wouldn't show up on the map related to mystery stairs rooms.
  • Fixed a problem with a ladder that caused players to clip through the floor. (to fellow gamedevs out there, ladders... amirite?)
  • Fixed an issue where the Equip Cartridge tutorial prompt displayed unrelated information when the user switched input methods.
  • Added missing Ć and ć characters for Ivan Ć. in the credits.I wonder if he'll ever see this message. If you do, hello Ivan Ć., thank you for backing us on Kickstarter! :D
  • Ensured players got the OM Bike if the cutscene was already seen.
  • Ensured players only got the OM Bike if they're in the trigger (related to the Mystery stairs).
  • Fixed an issue with timers where going past 24 hours would reset to 0.
  • Fixed some switches not saving when they should have.
  • Tweaked some behaviors on Ziggy in the prologue to avoid undesired orientations while flying around.
  • Fixed a three-notes jingle playing on items pickup when it wasn't meant to.
  • Fixed a softlock when returning to Naomi's lab.
  • Fixed multiple transition times around the Skatepark.
  • Fixed an achievement related to Becca triggering too late.
  • Fixed the wrong NPC marker in to-do notes for Old Gregor's quest.
  • Fixed a softlock that could occur on high FPS in the Arena.
  • Fixed a visual issue with flies at high FPS.
  • Removed Herobrine.
  • Fixed an issue where sparing Oozinator wouldn't trigger a cutscene.
  • Fixed the game breaking if the player returned to Mecha Preacher after starting the bike escape scene.
  • Fixed some audio issues with Mecha Preacher.
  • Fixed some issues with the music in the 2nd fight stage of Skeletron.
  • Fixed notifications overlapping the instruction bar.
  • Fixed the Cotton candy alarm playing forever sometimes.
  • Fixed EZ-Tax waiting too long to give the player rewards 3 and 4.
  • Fixed Turbo Child cosplaying as the wrong character depending on if the player is playing as Turbo Kid or Apple.


There we go! Once again, a big thank you for everyone reporting issues, streaming and sharing the game, it means the world to us!

Don't hesitate to hop into the Turbo Kid Discord server and let us know how you're enjoying the game, or just sharing your crispiest memes with us!

Turbo Kid Patch v1.0.116828 🚴‍♂️

Whaaaat's up wastelanders?! 🔥

It's been a great week since launch and we're so, SO thankful for the support! Please keep talking about Turbo Kid to your friends, favorite streamers and whoever's willing to listen!

If you haven't yet, remember to leave a review, it helps tremendously. 🙏

We just released a patch with tons of fixes and polish. Here are the deets;

Improvements
  • Added a new tutorial video for the cartridge menu.
  • Added an arrow at the start of the race in the cliffs to help players with an initial direction.
  • Updated the conditions that made Naomi's huge crate unintentionally respawn.
  • Improved the flow & UI of the Cartridge system.
  • Darkened the tutorial doors to improve the ~vibe~.
  • Improved the Junkyard race with new arrows, checkpoints positioning and obstacles. Go try it again!
  • Improved the timed switches visuals with smol lights and wires that go to the door as a visual cue.
  • Renamed the section below the church in New Haven to "Cliffs Subsection" to avoid confusion.
  • Improved the display of multiple entries that had too much vertical space reserved.
  • Localized and fixed some credits entries.
  • Morha's dialogue was improved and will now suggest staying for ANOTHER lesson after the player has seen at least one.
  • Added spikes to prevent some sneaky Turbo Kids from seeing the cut in the ceiling in the Cliffs.
  • Moved Collectible Tales from the Basement to the Skatepark Vent.
  • Forced to-do subsections to start on the left hand pages for consistency.
  • Tweaked the Out of Bounds time from 10 to 8 in races.
  • Increased the trigger shape for pickupable items (it's a real word I Googled it)
  • Improved the visuals for the bike skin stand so that they're better in Naomi's Lab Container.
  • Multiple improvements to the Jimmy quests with dialogues, map icons adjustments and other tweaks to make it clearer.
  • Made the Silverghost fire longer and is removed as soon as the teddy is destroyed.
  • Added a big crate in the Skatepark vent secret area.
  • Removed GG in the boss room after defeating Becca.
  • Scramblers will once more say their quip once the Oozinator is defeated.
  • Improved the Sewer Race by removing annoying flies, crates and adding arrows at the start of the race.
  • Made the trap door in the Church static and not pushable.
  • Made the camera pan to show the cable car at the Church entrance.
  • Added ~radiance~ behind the Preacher in the Outro of the bad ending.


Fixes
  • Ed should no longer appear twice in the HQ after completing the quest and killing the Oozinator.
  • Adjusted Skeletron's standing point to prevent false positive collisions on lower framerates.
  • Corrected multiple syntax mistakes.
  • Fixed an issue where Naomi's note in the prologue was readable more than once.
  • Fixed an issue where an unloaded room could be seen in the corner of the screen in the Basement.
  • Fixed issue with the ladder in the Scramblers HQ.
  • There were missing popups when receiving a new notebook entry for the Body Collector cutscene. We found them, they were hiding under a barrel. Anyways, they're back in the game now.
  • Fixed a visual glitch when shooting while gripped on the wall.
  • Fixed an issue where the foreground would hide a switch.
  • Adjusted the camera to stop it pointing out screen in the Ark Garden if Turbo Kid climbed a wall high enough.
  • Moved Naomi's Junkyard cutscene to help players not miss it!
  • Fixed multiple bubble tip orientations throughout the game.
  • Fixed an issue where selecting tasks in the notebook would sometimes open a non-related spot on the map.
  • Crissa Quest NPC now loses her map marker after completing the quest.
  • Fixed an issue where players couldn't speak to Bodhi after getting the 4th weapon chip. He was in a feisty mood, he's chill now.
  • Removed Herobrine.
  • Some dialogue bubbles would display twice during the good ending scene. No more!
  • Fixed the missing time switch icon on the map in the Junkyard Power Trap.
  • Fixed the camera panning revealing a hidden room before it should in the Junkyard entrance.
  • Fixed some error logs when attempting to get a Disk from Crissa.
  • Crissa's #2 notebook entry wouldn't trigger if the quest was already started when talking to her.
  • Fixed some missing text for the Witch epilogue in her lab after killing Becca.
  • Fixed an issue where the Boss room door on the left closing caused soft locks.
  • Naomi's sewer cutscene should no longer appear if the player already met near the secret lab.
  • Fixed a soft lock in the Church in relation to leaving the door open after a reload.
  • Fixed a soft lock when going back in the preacher's first fight location.
  • Fixed an issue sometimes making it impossible to continue if you reset the game in the Church.
  • Fixed the Eligius Gate not opening if it was previously opened.
  • Fixed the Eligius Gate blasted light.


Known Issues

There's a few hiccups that have been reported, we're aware and are looking into them!
  • The Loot Censor isn't fully functional.
  • Some sound effects are missing in the bad ending.
  • Naomi's lab teleporter sometimes doesn't work after the first boss. Saving and quitting fixes the issue.
  • After the 4th weapon chip, Naomi's teleporter sometimes freezes the game. You need to walk to the Eligius gate instead of teleporting.


WHEW! That was a doozy! Thank you so much for all the bug reports, keep 'em coming!

If you haven't yet, be sure to join the Turbo Kid Discord Server and chat up a storm, we love to know how everyone's enjoying the game. If you create content, post it there too for us to see!

And remember.. STAY RAD! 🔥

Update notes for April 11th.

Minor camera fixes
NPC interactions flow
Minor audio fixes

Turbo Kid is LIVE!!!! 10% Discount for 7 Days!

Here We Go!


After years of development, we are finally releasing Turbo Kid! We're kinda freaking out!

[previewyoutube][/previewyoutube]

To celebrate this launch, we're offering a 10% discount for the first 7 days. Get it while it lasts!

The game is playable on PC and Steam Deck.

[h2]Give Us a Review[/h2]

We deeply appreciate feedback! Please give us a review (especially if you enjoyed the game) as it really helps with the Steam algorithm.

[h2]See You in the Wasteland[/h2]

Thank you so much for following and supporting our game! We're really proud of the game and we can't wait for you to play it!

Follow us on socials to stay up to date with all Turbo Kid news as well as our upcoming projects!

Community Update - March 9

What’s good Wastelanders?!

Inching Closer


With a little under five weeks left until our launch date, we’re definitely in the final stages of production with a basically finished game with a few pesky bugs remaining to find and fix.

We’ve shown you a lot of what Turbo Kid has to offer already and we want to avoid spoilers from now on so you can discover all the wonders of the Wasteland on your own.

[h2]The Future of the Past is Now[/h2]

So, instead of looking to the future, let us gaze into the past. We’ve dug up a bunch of relics from the early production days when we were all oh so young!

Brainstorms, sketches, concept art, mood boards, references, and research, are what make a game like Turbo Kid such a well-thought-out project.

So, here’s some of our early stuff for your viewing pleasure.

[h2]The World of Turbo Kid[/h2]

Here are some early sketches and ideas of what would become the different zones you’ll find in Turbo Kid. If you’ve played the demo, you’ll notice the names of these zones in the game. If you speak a little French, you might recognize some foreign words in there too (yes, we’re French, but the Canadian kind, or as we like to call it, the good kind).



[h3]A Lavish Church Sits Atop this Desolate Land[/h3]

The Preacher’s lair, The Church holds many secrets. You’ll uncover mysterious areas, experiment labs, and horrifying sights as you make your way to your final challenge.

Here are some early research and sketches that we used as inspiration to create this privileged domain within an otherwise barren environment, a staple of post-apocalyptic cinema from which this game borrows heavily.



[h2]A Boss Looking for a Style[/h2]

Becca is the ruler of the skatepark, which she controls by remaining the sole supplier of a mysterious designer drug called GG, hence her nickname “the GG Queen”. While coming up with her look, we explored multiple styles for her clothes, hair, weapons, etc. until we found the right balance.

These early-stage visuals give you a glimpse into our process when creating this boss.



And this is our final iteration.



[h2]Keep it Up, You’ll Stay Like This Forever[/h2]

And Finally, a glimpse at some more of that good debugging phase hilarity.
What am I looking at?

[previewyoutube][/previewyoutube]

Seems like the Kid is becoming some sort of criminal, but not a rough one...



We wish you a great week until our next update! Don’t forget to stay connected by following us on our SOCIALS!