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Winter Solstice Version Pioneer Test - Update Details (Batch 2) | December 23

[h3]Dear City-Builders,[/h3][p][/p][p]We have completed the version update at 19:30 (GMT+8) on December 23, 2025. [/p][p][/p][p]The update details are as follows:[/p][p]=================================================================================[/p]
  1. [p]Fixed the issue where the Refugee Village could not be occupied[/p]
  2. [p]Fixed the issue where entering/exiting the map would affect the current acceleration multiplier[/p]
  3. [p]Fixed the inconsistency between the preview and actual attack range indicator circle of the City Defense Modules[/p]
  4. [p]Fixed the excessive clipping and overlapping of soldiers during battles caused by low acceleration[/p]
  5. [p]Fixed the abnormal knockback effect during battles[/p]
  6. [p]Fixed the issue where the Warrior Retainer’s maximum attack range bonus was applied, but soldiers still had to move closer to attack[/p]
  7. [p]Fixed the erroneous black blocks appearing on the minimap[/p]
  8. [p]Fixed the missing textures of certain objects in the Iron Mine[/p]
  9. [p]Fixed the occasional issue where the production cap settings failed to take effect[/p]
  10. [p]Fixed the issue where City Defense Modules (e.g., catapults, city gates) could not be built on roads[/p]
  11. [p]Fixed the black bars appearing on both sides of the main interface in widescreen mode[/p]
  12. [p]Fixed the issue where iron ingots in the Refining Workshop would stick to the character’s hand and not disappear[/p]
  13. [p]Fixed the inconsistency between the crafting recipes and demonstration animations in the Weapon Workshop[/p]
  14. [p]Fixed the issue where the screen could be moved erroneously when the ESC menu was open in windowed mode[/p]
  15. [p]Fixed the issue where the aggro of the Beast Den would not reset properly[/p]
[p]=================================================================================[/p][p][/p][p]Thank you for your support. Happy city-building![/p]

Winter Solstice Version Beta Test Update Notes – December 23

[h3]To All City-Builders[/h3][p]We have completed the version update at 10:40 AM on December 23, 2025.[/p][p][/p][h3]Issues Fixed in This Update[/h3]
  1. [p]Optimized performance, reducing CPU usage by 30% in late-game scenarios with large numbers of units.[/p]
  2. [p]Fixed the issue where the Surplus Grain effect incorrectly counted unprocessed food.[/p]
  3. [p]Fixed the issue where the spring BGM would play regardless of the current season after loading a save.[/p]
  4. [p]Fixed the black blocks that appeared when zooming the minimap.[/p]
  5. [p]Fixed the abnormal ground textures that appeared during construction.[/p]
  6. [p]Fixed the unit control glitches for soldiers after loading a save.[/p]
  7. [p]Fixed the abnormal display of deployed siege ladders after loading a save.[/p]
  8. [p]Fixed the issue where the last structure in batch construction would face the opposite direction of others.[/p]
  9. [p]Fixed the issue where felled trees would not display after loading a save.[/p]
  10. [p]Fixed the abnormal health bar display for certain structures in Alt Mode.[/p]
  11. [p]Fixed the incorrect prompt for insufficient processing materials.[/p]
  12. [p]Fixed the misplaced held items for some laborers.[/p]
  13. [p]Fixed the issue where player siege equipment could not pass through enemy city gates.[/p]
[h3]Known Issues Pending Fix[/h3]
  • [p]We are aware that some laborer and warrior models are missing, and our team is working diligently to resolve this.[/p]
  • [p]We have identified the issue where building city gates on roads triggers a "structure overlap" prompt. This will be optimized in a future update as soon as possible.[/p][p][/p]
[p]Thank you for your support![/p][p]Happy City-Building![/p]

Mandate Order Winter Solstice Version Livestream

[p]Mandate Order Winter Solstice Version Livestream [/p][p]Join us Now![/p][p][/p][h3]🔥 Core Test Information[/h3]
  • [p]Test Duration: 10:00 on December 22, 2025 — 23:59 on January 4, 2026[/p][p]— Lasts for 14 days with no upper limit on participants[/p]
  • [p]Test Platform: Steam (No activation code required, join directly)[/p][p]— Search for "Mandate Order" on Steam to participate immediately[/p][p][/p]

烽沙冬至测试--先锋体验官共创激励活动

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Winter Solstice Update Patch Notes!

Winter Solstice Update Patch Notes
[p]Game Version Update Log (Oct 20, 2025 - Dec 9, 2025)[/p][hr][/hr][h3]Systems & Gameplay[/h3]
  • [p]Beast Ecosystem[/p]
    • [p]Added three new beast types: Wolves, Bears, and Wild Boars, along with their respective lairs.[/p]
    • [p]Implemented complete beast behavior logic, including wandering (random idle periods), enemy detection (detection radius), melee attacks, and chase-disengagement mechanics.[/p]
    • [p]Added beast corpse resource piles (providing bones, hides, etc.).[/p]
  • [p]Laborer Profiles[/p]
    • [p]Introduced Laborer Profile Panels, allowing you to view a laborer’s background, stat history, and current status.[/p]
    • [p]Added random hairstyles and facial features for laborers, greatly expanding character customization.[/p]
  • [p]Encyclopedia Rebuild (Renamed “The Grand Atlas of the Realm”)[/p]
    • [p]Rewrote most tutorial texts for better immersion.[/p]
    • [p]Added new sections: “State Affairs”, “Exploration” (resource nodes, enemy intel), and “Military” (unit introductions), with dynamic images, text, and tutorial videos for entries.[/p]
  • [p]Public Opinion System[/p]
    • [p]Updated public opinion calculation: now adjusts based on the percentage of squads meeting criteria for individual opinion factors.[/p]
    • [p]Real-time display of public opinion status.[/p]
  • [p]Gathering Buildings[/p]
    • [p]Removed resource-adjacent placement rules; buildings now function as long as their range covers resource nodes. Lifted the construction limit per resource node.[/p]
[hr][/hr][h3]New Content & Facilities[/h3]
  • [p]New Buildings[/p]
    • [p]Sanitation: Added “Waste Pit” (dry latrine) with models, recipes (fertilizer/waste), and resident - using animations.[/p]
    • [p]Water Supply: Added “Well” with resident water - seeking logic and water - fetching animations, plus a groundwater richness map.[/p]
  • [p]New Features[/p]
    • [p]Bulk construction for buildings (e.g., Laborer Tents), supporting up to 10 identical structures at once.[/p]
[hr][/hr][h3]Combat & Units[/h3]
  • [p]Combat Performance[/p]
    • [p]Implemented a knockback system: units hit hard (e.g., by catapults, soldier charges) will be knocked back, fall, and get up with animations.[/p]
    • [p]Tuned charge speed curves, acceleration, damage multipliers, and post - charge inertia.[/p]
  • [p]Unit Adjustments[/p]
    • [p]Melee units in hold - position mode can now slightly reposition for better attacks.[/p]
    • [p]Ranged unit range indicators now match actual attack distances.[/p]
  • [p]Fortification Equipment[/p]
    • [p]Adjusted Ballista and Catapult health and collision for better battlefield balance.[/p]
    • [p]Improved ladder - mounting logic for easier use. Added fertilizer to the Clay Pot recipe.[/p]
  • [p]Weapons[/p]
    • [p]Sword - and - Shield units get a starter Wooden Club (crafted at Sawmills) for early - game progression.[/p]
  • [p]City Gates[/p]
    • [p]New Gate buildings can replace sections of existing walls. Added open/close controls in the Gate UI.[/p]
[hr][/hr][h3]Environment, Graphics & Audio[/h3]
  • [p]Scene Details[/p]
    • [p]Added flying birds. Upgraded terrain textures (grass, cliffs, rivers, shallows, logged areas), added new tree species, and adjusted winter foliage changes. Improved lighting, added volumetric light effects, and enhanced shadows.[/p]
  • [p]Weather & Seasons[/p]
    • [p]Dynamic snow accumulation/melting on terrain and vegetation. Adjusted seasonal exposure curves for natural transitions. Optimized rain puddle range, raindrop particles, and global illumination for better frame rates.[/p]
  • [p]Audio[/p]
    • [p]Adjusted combat sound falloff for better spatial audio. Refined Public Opinion audio cues and processing - building sound effects.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed blurry visuals on high - res displays (incorrect 1080p scaling).[/p]
  • [p]Resolved full - screen flickering on launch.[/p]
  • [p]Fixed mining animation/effect glitches, building overlap issues from old placement rules, and laborer idling during stone mining.[/p]
  • [p]Addressed navigation mesh - related unit stalling/falling. Fixed save - load data loss, crashes, and version mismatches.[/p]
  • [p]Corrected multi - language UI text overlap/missing issues, leftover path decals after building removal, and laborer assignment bugs at Supply Yards.[/p]
  • [p]Fixed ranged unit jitter, Waste Pit production bugs, gate - blocking failures on uneven terrain, catapult pathing errors, main menu laborer animation glitches, and placement bugs at Lumberyards/Jujube Orchards.[/p]
  • [p]Fixed tree - cutting loot/model mismatches, laborer animation bugs when planting trees, Well size/texture errors, Forge texture issues, Spacebar UI misinputs, Encyclopedia crash bugs, and delayed fuel alerts.[/p]
[hr][/hr][h3]Other[/h3]
  • [p]Added auto - save (interval adjustable in settings) and Steam Cloud Save support.[/p]
[hr][/hr][h3]Important Notes[/h3][p]Before the test starts, we want to be transparent about known issues and workarounds:[/p]
  1. [p]GPU Crashes: Not fully resolved. Update your graphics driver and restart the game if you crash on launch or save creation. We apologize and are working on fixes.[/p]
  2. [p]High - Res UI Blurriness: 2K+ screens may have blurry UI. This is a temporary fix as we’re hiring UI staff—thank you for your patience.[/p]
  3. [p]Recommended Hardware: Use desktops for stability; avoid laptops for now.[/p]
[p]Despite current imperfections, we’re eager for your participation! Join our community to share feedback—it’s invaluable for improving Mandate Order.[/p][p]Thank you for joining us on this journey![/p][p]Winter Solstice is here, and your kingdom awaits. The open - access Ancient Survival & Construction Playtest begins December 22 on Steam—build your legacy with us![/p]