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Sword Hero News

Third Demo patch

[p][/p][previewyoutube][/previewyoutube][p]

Hoping your weekend is great, as always! [/p][p]Work on the level design and quests for the first area are progressing well, everything is noice.[/p][p]Hopefully tomorrow or on Monday I'll be able to provide a little WIP peek at what there is already. It's a lot of fun to be hiding little things in nooks and crannies for you to find. [/p][p][/p][p]Until then, the question of more outlandish Prostethics came up frequently - So here's footage of a more Melee oriented one. [/p][p][/p][p]It allows you instant unsheathing, and you can't drop your weapon + it can't be looted off of you, aside from looking badass. [/p][p][/p][p]And also, I've had the chance to work on addressing some weak points in the combat system, which I'm releasing now in a new patch for the Demo! I still have lots of things to improve on my todo list, but it can be done nicely while the work is happening for Alpha 1. [/p][p][/p][p]Thank you guys for all the awesome feedback this week as well!

0.0.13
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  • [p]Overhauled Poise system[/p]
  • [p]Enemies won't match rotation during their attacks (enemy tracking)[/p]
  • [p]Displayed Health and Poise bar for focused creature even without lock-on[/p]
  • [p]Displaying Poise for Armor items[/p]
  • [p]Finished object throwing Damage/impact dealing[/p]
  • [p]Updated ragdoll flight mechanic[/p]
  • [p]Finished flying body damage[/p]
  • [p]Reenabled real Kick/Throw strength scaling[/p]
  • [p]Smaller Kick hitbox[/p]
  • [p]Fixed getting stuck in/under a objects if knocked out while interacting with them[/p]
  • [p]Fixed Arena keeper doing weird stuff if being kited into arena[/p]
  • [p]Fixed Radial menu stackable item bug[/p]
  • [p]Attempt to reduce probability of crazy frog bug[/p]
  • [p]Once a torch is lifted, it will be marked for both inside and outside use[/p]
  • [p]Removed stat requirement for lifting weapons from ground[/p]
  • [p]Made rune punches count as normal fist attacks too[/p]
  • [p]Fixed Starting bow costing 0[/p]
  • [p]Accepting a Trade deal won't automatically close the Trading interface immediately[/p]
  • [p]More prominent curative requirement display in Status screen[/p]
  • [p]Disabled radial/hotkey/item usage while crawling - With the icon indicating it.[/p]
  • [p]Improved target hitting when locked on to a specific bodypart[/p]
  • [p]Fixed getting stuck in corners[/p]
  • [p]Fixed endlag of all special attacks[/p]
  • [p]Made mid-combat item usage more defined[/p]

Alpha Roadmap

[p]Phew! What a week - A huge thanks to everyone who tried out the Combat Demo![/p][p][/p][p]It has been incredible to read everyone's feedback. And now that we're 2 patches in - it's time to talk about the near future of Sword Hero.[/p][p][/p][p]As always, feel free to ask ahead anything you'd like - I'll do my best to answer![/p][p][/p][p]Have a nice week everyone.[/p][p][/p][p][/p]

Second Demo Patch

[p]Fixed Blood related Crash
Added 3440x1440
Kill Slowmo settings affects Player char too
Halved forward push on player attacks
New Lightweapon backwards animation
New Heavyweapon Left animation
Bow - 2x base time to draw + Accuracy based on draw strength
Removed swing sound from Rune punch
If missing a hand, character won't try to Rune punch with that hand
Still can use Hand to Hand with a missing arm
Slightly adjusted weapon collider generation
Made Cauldron (bomb) liftable
Fixed non-Humanoids being able to loot
Having the ability to pick up used arrows now tied to its corresponding Perk correctly
If an arm is cut off while Rune is being used, it will visually disappear from that arm
Lifting small objects doesn't slow you down as much
Torches will be lit when placed manually
Added a subtle ping effect for Wound (bleeding) to make it more prominent
Fixed Crow collision
Fixed UI Audio slider pointing to Music

Edit: Hotfix

Fixed dealing no Damage if Left hand is missing[/p][p]Fix for "The Noise" happening randomly when not looking at Darius[/p][p]Surge temporary nerf[/p]

First Demo Patch

[p]Hey hey everyone!

Thank you very much for the awesome reception Sword Hero has received in the past few days. It's been incredible to see and read how everyone felt about the Demo.

Now comes the part - What's next for Sword Hero?

First of all - 0.0.11 patch for the Demo is up now - And over the weekend, I will be preparing a Roadmap and updating the website, where I will have an entire section dedicated to the lore of Sword Hero for people who are interested - and some sneak peeks at locations that will be in the full game.

In the meantime, please enjoy this awesome illustration @агата (Discord) helped me a while back, depicting the first little village of Ironshire, based on my doodles.

And as previously as well, if you'll meet a crash, please send me your player.log files in DM on Discord, so I can use them to help me track down the source of the issue.

Today went away mostly to create 0.0.11, so let me put here the changelog:
[/p][p]Fixed Psi getting awarded even attacks miss or get blocked[/p][p]Fixed Radial menus getting stuck if player dies while they're open[/p][p]Added support for 5120x1440 resolution[/p][p]Fixed glowing barrel-water[/p][p]Fixed missing Limb message getting sent multiple times per frame[/p][p]Fixed particles being spawned while game is Paused[/p][p]Fixed disappearing NPC issue and related Crash when ending Pause (DisappearingDarius)[/p][p]Fixed premature inner arena gate closing[/p][p]Arena now checks for any creature inside the Hallway before closing it[/p][p]Added Death message[/p][p]Added Demo end message[/p][p]Removed duplicate lightsource from shop area[/p][p]Tabbed Settings menu[/p][p]Added option for Classic Camera mode[/p][p]Added option to switch off Camera Correction[/p][p]Added options to invert Look directions[/p][p]Added option to have Attack Dir be based on Look direction[/p][p]Added option to select when to have Kill Slow motions[/p][p]Esc now correctly closes Settings/Controls menu[/p][p]Fixed "Controls" text[/p][p]Loot window now closes if lootable container is closed[/p][p]Disabled jumping while using an interactable[/p][p]Slightly increased interaction radius[/p][p]Fixed some sounds not being tied to volume settings[/p][p]Disabled using abilities while crawling[/p][p]Creatures' Inventory will correctly contain their sheathed weapons[/p][p]Added tooltip warning to trading if your offer is worth more than what you're asking for.[/p][p]Creatures will no longer linger when being shot from afar[/p][p]Fixed Item Dupe bug[/p][p]Fixed a Crash related to spawning many blood droplets in a single frame
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Sword Hero is an impressive looking upcoming open-world fantasy RPG

While it has a rather boring name, Sword Hero looks anything but boring in the new trailer and the combat demo you can try out right now.

Read the full article here: https://www.gamingonlinux.com/2025/09/sword-hero-is-an-impressive-looking-upcoming-open-world-fantasy-rpg/