Third Demo patch
[p][/p][previewyoutube][/previewyoutube][p]
Hoping your weekend is great, as always! [/p][p]Work on the level design and quests for the first area are progressing well, everything is noice.[/p][p]Hopefully tomorrow or on Monday I'll be able to provide a little WIP peek at what there is already. It's a lot of fun to be hiding little things in nooks and crannies for you to find. [/p][p][/p][p]Until then, the question of more outlandish Prostethics came up frequently - So here's footage of a more Melee oriented one. [/p][p][/p][p]It allows you instant unsheathing, and you can't drop your weapon + it can't be looted off of you, aside from looking badass. [/p][p][/p][p]And also, I've had the chance to work on addressing some weak points in the combat system, which I'm releasing now in a new patch for the Demo! I still have lots of things to improve on my todo list, but it can be done nicely while the work is happening for Alpha 1. [/p][p][/p][p]Thank you guys for all the awesome feedback this week as well!
0.0.13[/p]
Hoping your weekend is great, as always! [/p][p]Work on the level design and quests for the first area are progressing well, everything is noice.[/p][p]Hopefully tomorrow or on Monday I'll be able to provide a little WIP peek at what there is already. It's a lot of fun to be hiding little things in nooks and crannies for you to find. [/p][p][/p][p]Until then, the question of more outlandish Prostethics came up frequently - So here's footage of a more Melee oriented one. [/p][p][/p][p]It allows you instant unsheathing, and you can't drop your weapon + it can't be looted off of you, aside from looking badass. [/p][p][/p][p]And also, I've had the chance to work on addressing some weak points in the combat system, which I'm releasing now in a new patch for the Demo! I still have lots of things to improve on my todo list, but it can be done nicely while the work is happening for Alpha 1. [/p][p][/p][p]Thank you guys for all the awesome feedback this week as well!
0.0.13[/p]
- [p]Overhauled Poise system[/p]
- [p]Enemies won't match rotation during their attacks (enemy tracking)[/p]
- [p]Displayed Health and Poise bar for focused creature even without lock-on[/p]
- [p]Displaying Poise for Armor items[/p]
- [p]Finished object throwing Damage/impact dealing[/p]
- [p]Updated ragdoll flight mechanic[/p]
- [p]Finished flying body damage[/p]
- [p]Reenabled real Kick/Throw strength scaling[/p]
- [p]Smaller Kick hitbox[/p]
- [p]Fixed getting stuck in/under a objects if knocked out while interacting with them[/p]
- [p]Fixed Arena keeper doing weird stuff if being kited into arena[/p]
- [p]Fixed Radial menu stackable item bug[/p]
- [p]Attempt to reduce probability of crazy frog bug[/p]
- [p]Once a torch is lifted, it will be marked for both inside and outside use[/p]
- [p]Removed stat requirement for lifting weapons from ground[/p]
- [p]Made rune punches count as normal fist attacks too[/p]
- [p]Fixed Starting bow costing 0[/p]
- [p]Accepting a Trade deal won't automatically close the Trading interface immediately[/p]
- [p]More prominent curative requirement display in Status screen[/p]
- [p]Disabled radial/hotkey/item usage while crawling - With the icon indicating it.[/p]
- [p]Improved target hitting when locked on to a specific bodypart[/p]
- [p]Fixed getting stuck in corners[/p]
- [p]Fixed endlag of all special attacks[/p]
- [p]Made mid-combat item usage more defined[/p]