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TERAVIT News

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on November 2nd, 2023, at 15:00 (JST).
The following changes have been made in this update.

The game version will be "001.42" after the update.

[h3]New Additions & Changes [/h3]
・Added an 'Achievements' feature where you can receive rewards for reaching your goals.

Check achievement goals on the home screen Menu and in the World's Menu under the 'Achievements' section.
Achieve goals to earn 'EXP' and level up. As the player's level increases, they will be able to acquire various 'Skin Parts,' so be sure to take on the challenge!

・Added new 'Skin Parts' that can be earned as rewards through the 'Achievements' feature.

・Added the ability to move the operation panel that appears when manipulating the selection area of the 'Builder Selector' in front of the player.

・Already purchased Emotions are now listed on the Emotion purchase screen.

・Added a button to open the Web Manual for skin editing on the '.vox loading' screen.

・The following changes have been made to the map displayed when using items such as 'Map':

- Made it possible to zoom in further on the map.
- Adjusted the icons on the map to make them more visible."

・The limit for the number of items that can be stacked together in a single slot has been changed to 999 for all item types, regardless of the item's type.

[h3]Bugs Fixed[/h3]
・Fixed the issue where translation data was not being updated to the latest version when switching languages.

・Fixed the issue where non-craftable items were dropping when the plant 'Sweet Potato' was destroyed.

・Fixed the issue where pressing the arrow keys during text input in keyboard operations would cancel text editing.

・Fixed the issue where it was not possible to set the level of weapons and armor in the 'Drop Items' configuration under 'Monster Spawner'.

・For the purpose of adjusting the translation wording, we have temporarily changed the supported languages to Japanese, English, Simplified Chinese, and Traditional Chinese. Once the translation text is ready, we will release the languages that were supported before the change. We apologize for any inconvenience this may cause.

・Corrected the behavior of monsters that were prone to experiencing slight positional offsets.

・Fixed the issue in the Event Editor where performing certain macro editing operations would not correctly grant editing permissions.

・Fixed the issue where the damage displayed from Ashspore's attacks was incorrect.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on October 26th, 2023, at 16:40 (JST).
The following changes have been made in this update.

The game version will be "001.41" after the update.

[h3]New Additions & Changes [/h3]
・Changed positioning of the monster 'Stone Golem' to spawn in the same direction as the spawner.

・Updated the descriptions for each monster spawner to provide information about the characteristics of the monsters.

・When a camera Event occurs in 'First-Person View,' it will now switch to 'Third-Person View.' The First-Person View will be restored at the following times:
- The Event ends
- When the 'Camera Work' command is used to configure the settings below.



・Added a feature that allows players to customize the exchange amount for each item with the 'Cashier'.
- Exchange amounts can be saved in multiple groups, and players can switch the group settings from the "Settings" tab to either "Default" or "Group 1 to Group 16".
- The exchange amount for each item is saved in its respective group, so the 'Cashier' set to the same group can conduct transactions at the same exchange amount.
- For items not set in each group, if the exchange amount has been modified in the "Default" setting, it will use the "Default" setting; otherwise, it will use the initial value set by the system."

・Made it possible for players other than the host to edit macros and global variable names in the Event Editor.
- Edits cannot be made while another player is already editing.
- When a player attempts to make edits, if another player has made changes, it will first update to the latest state.

[h3]Bugs Fixed[/h3]
・Fixed the issue where the 'Warrior of Hope' world was not appearing in the category-specific list.

・Fixed the issue in the 'Long Sword' weapon category where grass and similar objects could not be cut in the third hit of a combo attack.

・Fixed the issue where monsters hit by attacks from the 'Spear' weapon category would become invulnerable for a certain period of time.

・Fixed the issue where 'Mushroom' and 'Milk' were not included in the crafting materials.

・Fixed the issue where in 'Video Settings' with the player's perspective set to 'Long Range View', executing the event's 'Camera Work' would previously cause a problem where the screen could not be rendered correctly.

・Fixed the issue where inputting the '-' and '^' keys on the keyboard during keyboard operation would result in an error.

With this fix, players who were previously unable to enter worlds after experiencing this issue will now be able to do so.

・Fixed the issue where in the 'Event Editor', performing a "Variable Reset" under "Variable State" would cause a discrepancy between the displayed variable value in events where the reset operation was not performed and the actual value used in the event.

・Fixed an issue where NPCs and other entities at the teleport destinations were not being displayed when performing map or event teleports.

・Fixed when teleporting, the teleportation wouldn't occur successfully, resulting in the inability to move.

・Fixed the issue where the values displayed in 'Status' would become abnormal when moving items in the 'Inventory' screen.

・Fixed the following issues that occurred when inviting and uploading Worlds in normal or live modes during world building:
- Fixed the issue where worlds with 'Friends Only' settings were being displayed in the list on the screens of players with 'Friend Request Pending'.
- Fixed the issue where players with 'Friend Request Pending' could enter worlds with 'Friends Only' settings without a password."

・The following issues have been fixed in the smartphone version:
- Fixed the issue where displaying the menu that appears when long-pressing on an item slot sometimes rendered the item slot unresponsive.
- Fixed the issue where once the app was moved to the background, the layout settings changed in "Control Settings" would revert to their original state.

・Fixed an issue in the 'Event Editor', where the 'Event' and 'Macro' tabs were not able to be changed using the 'A' and 'D' keys.
Also, fixed the issue where tabs were changed using the 'Ctrl + A' key.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on October 20th, 2023, at 16:15 (JST).
The following changes have been made in this update.

The game version will be "001.40" after the update.

[h3]New Additions & Changes [/h3]
・A new category of worlds called 'Story' has been released.Players can enjoy exploring vast worlds while making use of crafting in 'Warrior of Hope'. A new feature has been implemented in this world, allowing each room owner to save information about the world's terrain and more. This feature will be gradually rolled out to all players in the future.

・Added a dedicated column at the top of the world list for navigating to 'Warrior of Hope'.

・With the release of the RPG world 'Warrior of Hope', we have extended the duration of the Closed Beta Test.
This is a great opportunity to try playing 'Warrior of Hope' on smartphones. Please share your thoughts and suggestions with us.
Closed Beta Test End Date
Friday, October 27th, 2023 15:00 (JST)

・Descriptions for the items 'Beginner's Saddle', 'Intermediate Saddle', and 'Advanced Saddle' have been updated to provide information about each item's performance.

・Added phrases like 'Create' and 'Play' below the icons on each screen.

・Added a button to allow navigation between the 'Character' screen and the 'Market' screen.

・Made a change to display the default settings for scores in the 'World' section of the menu.

・Added a feature that allows players to move the control panel that appears when moving various 'Launch Rings', 'Teleport Portals', and 'Assets' in front of the player. A similar update is planned at a later date for the control panel displayed when placing a 'Marker'.

・Added the following settings to the 'Basic World Settings' in Build Mode:
-Block Destruction: Set the ability to destroy blocks on a world-wide basis.
-Block Placement: Set the ability to place blocks on a world-wide basis.

・The following changes have been made to some items:
- Changed 'Stone Fragment' and "Wood" from items that can only be possessed to items that can be placed as blocks.
- 'Stone Fragment' has been renamed to 'Stone'.
- Modified the item details of items that increase 'Satiety' upon use to display the amount of increase in 'Satiety'.
- Changed the effect of the item 'Bomb'.

・The following changes have been made regarding 'Map Pins' in the Event Editor:
- Some of the icons that can be set for Map Pins have been modified to have different appearances on the map and in the world.
- Added 3 additionaltypes of icons that can be set for Map Pins.

・Modified the display of the currently selected Item Slot to make it more noticable.

・Made the following changes to some monsters:
-Changed the voice of 'Ghost'.
-Modified the attack effect of 'Red Skellie'.
-Changed the type of 'Omega Tribot' to 'Flying Type'.

・Changed the animation for the 'sleep' status effect.

・Adjusted various parameters such as stats, attack frequency, and vulnerability after attacks to better reflect the content of the 'difficulty' status in relation to the overall strength of monsters.

・Adjusted flying monsters to fly at lower heights, making it easier to land attacks compared to before.

・ Made a change to ensure that attacking an enemy from behind will always result in a critical hit.

・The following adjustments have been made to the weapon category 'Axes':
- Damage can now be inflicted without regard to the enemy's guard.
- For the weapon 'Atom Axe', the value of attack that increases with each enhancement has been raised from 2 to 3.
- The effectiveness of the weapons 'Wooden Axe', 'Stone Axe', 'Bronze Axe', 'Iron Axe', 'Golden Axe', 'Diamond Axe', and 'Ancient Axe' has been adjusted.

・The following adjustments have been made to the weapon category 'Great Sword':
- Increased movement speed during attacks.
- Made the attack animations more compact.
- Expanded the attack range. The final attack can now be performed as a 360-degree area attack."

・The following adjustments have been made to the weapon category 'Spear':
- Increased the movement speed during attacks.
- Reduced the attack intervals for combo attacks.

・Increased the ammunition capacity for the weapon 'Longbow' and various types of large bows from 3 rounds to 5 rounds.

・Made a change to display the speed for the weapon category 'Pickaxe'.

・Made adjustments to remove the effect of 'Demon Slayer' on the weapon 'Ninja Sword'.

・Made the following changes regarding the HP recovery effects of dishes and ingredients:
-Changed the recovery method to 'Gradual HP Restoration'.
-Added a display in the item details showing the number of times HP is restored with 'Gradual HP Restoration'.

・Made changes to speed up recovery from the 'Satiety State'.

・ Increased the satiety level that rises when using the following items:
- Healing Extract
- Healing Potion
- Raindrop of Healing
- Medicinal Herb"

・Made changes so that attack items now drop from the following furniture:
-Weapons Rack, Gun Shelf
Drops any of the following: 'Throwing Torch', 'Bomb', 'Boomerang'
-Small Weapons Rack, Pop-up Weapons Rack
Drops any of the following: 'Freeze Bomb', 'Bomb', 'Boomerang'

・Changed the exchange rate for certain items like 'Wood' and 'Stone' from 10 Gems to 1 Gem.

[h3]Bugs Fixed[/h3]
・Fized the following issues in the Event Editor:
- Issue where setting a group in the 'Counter' command prevented the event monster count from being properly aggregated.
- Issue where, when using a gamepad, pop-ups for selecting system variables, item quantities, etc., other than global variables, could not open.

・Fixed an issue where the message 'Out of ammo!' would sometimes be displayed after the event's 'Message Display' was executed immediately upon entering the world.

・The following adjustments have been made for when a controller is connected in the mobile version:
- Fixed the issue where after turning on 'Reverse Confirm/Cancel' and then restarting, the setting wasn't applied.
- Modified the behavior where pressing the Control Setting button in the in-world menu now open the settings for the controller instead of for the virtual pad.
- For those using a PlayStation controller, the icon for the menu button has been changed from 'Touchpad Button' to 'Options Button'.
- For those using a PlayStation controller, the default setting for camera vertical inversion in control settings has been changed from ON to OFF.

・In iOS version 17, fixed an issue where the colors of plants were not displayed correctly when riding certain vehicles.

・Fixed the issue where selecting "Effect" as the prize type in the Premium Gacha lineup settings would result in "Fire Fist" being chosen. After this fix, if "Fire Fist" is in the lineup, it will not be possible to save the settings when configuring the lineup.

There will be no changes to already established lineups and behaviors."

・The following issues have been fixed regarding Monsters:
- Addressed the problem where the eyes of monsters 'Flaherd' and 'Pink Flaherd' would remain black and not return to their original state.
- Fixed the issue with the monster 'Pink Jellie' where a positional shift would occur during the monster's appearance.
- Fixed the problem where some monsters would temporarily become unable to take action.

・Regarding 'Blacksmith Clerk',the issue where the default registered equipment with levels had a display of 0 was fixed.

・fixed the issue where items were not dropping when breaking bedding-related blocks.

・Fixed the issue where the tools 'Wooden Pickaxe' and 'Stone Pickaxe' were unable to break some free blocks.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on October 12th, 2023, at 16:00 (JST).
The following changes have been made in this update.

The game version will be "001.39" after the update.

[h3]New Additions & Changes [/h3]
・In the Event Editor, a new feature has been added to the "Message Display" command. When setting the "Window Type" to "Conversation" or "Conversation: Loud", the "Speaker's Name" can now be specified.

・Enabled some functions of the Event Editor to be operated using a gamepad.



Plans for future support regarding the help button are in the works. "

・Added support for the following actions in the smartphone version of the Event Editor:



・The following changes and additions to the ""Set States"" in the ""Map Pin Settings"" command of the Event Editor:
-Wording of the existing settings has been modified to better align with the functionality. There have been no changes to the functionality itself.
-Added a setting to display only icons on the map and in the world without showing lines when setting a map pin as a destination.

・ Added support for controlling Event 'Options' while using a gamepad.

[h3]Bugs Fixed[/h3]
・Fixed the issue where 'Launch Rings' were not displayed correctly when confirmed without adjusting the position under 'Adjust Launch Ring Position'.

・The following adjustments have been made in the Event Editor:
-Fixed an issue in the 'Calculate Variable' command where if the result of the calculation exceeded the range of values that could be handled by the variable, it would lead to incorrect calculation results.
-Fixed the issue where, when using the 'Item Configuration' command and selecting 'Target Setting' as 'Slot (excluding equipment slots)' and adding the selected item, it would be added to the Inventory."

・Fixed the issue where, when using the 'Item Configuration' command and selecting 'Target Setting' as 'Slot (excluding equipment slots)' and adding the selected item, it would be added to the Inventory.

・Fixed the issue where the 'Exchange Price' values of various shopkeepers could be changed while playing with a gamepad.

・Fixed the issue where, when the 'Motion Type' of 'Moving Assets' was set to 'Square' and the 'X, Y, Z Movement' was all set to 0, the asset would disappear and the world's behavior would become unstable.

After the update, when entering a world where issues were occurring, assets that were not displayed will be visible again, and their settings can be modified.
Make adjustments in Build Mode to any assets that were experiencing issues.

[h3]Other[/h3]
・Program adjustments for improved stability have been made. For players who continue to encounter any issues with the PC version, try downloading the installer again from the official website and reinstalling the game.


Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on October 5th, 2023, at 15:00 (JST).
The following changes have been made in this update.

The game version will be "001.38" after the update.

[h3]New Additions & Changes [/h3]
・In the smartphone version, holding down on an item slot during Build Mode will display a menu for selecting item patterns and tools.

・The following changes have been made to the room list:
- Full rooms will now be displayed.
- Rooms will now be sorted in the following order: rooms with available slots, rooms where friends are playing, and rooms with a high number of players.

・The input digit capacity for Event Editor constants has been changed from 6 digits to 9 digits.

・Added the option to perform actions on items in the selected slots in the ""Item Settings"" command of the Event Editor.
This change will only apply after the update, so there is no impact on existing settings."

・Made a change in the 'Warp' command of the Event Editor to prevent the next command from executing until the player's warp is complete.

・Made changes to monster spawners so that players can now configure the same types of items as they can for treasure chests.

・The types of items that can be set to be acquired in score settings can now be the same as the items eligible for Events.

・Players can now specify the acquisition level when selecting equipment items with the following settings:
-Event (Item Settings - Drop Items)
-Quest Rewards
-Initial Items
-Monster Spawner Drop Items"

・Added the ability to control the camera even while chatting.

[h3]Bugs Fixed[/h3]
・Fixed an issue in the PC version where enabling 'Decision/Cancel Reversal' in the control settings, then restarting the game, would not apply the 'Decision/Cancel Reversal' setting.

・Fixed the issue where the values became incorrect when a large number of scores were obtained.

・Fixed the issue where scores were not being awarded when items were obtained during events.

・Fixed the issue where items were not dropping when certain objects were destroyed.

・Fixed the issue where, when BGM is set to "Random" in the "World's Basic Settings," the BGM would not play when the specified BGM in event commands or the "BGM Speaker" finished playing.

・Fixed an issue in the 'Warp' command of the Event Editor where there was a possibility of falling immediately after warping due to a specific combination of commands.

・When performing calculations on variables, if the result exceeds the range of values that can be handled by the variable, it will now be adjusted to fit within the allowable range of values.

・Fixed the issue preventing some worlds from starting up properly.

Thank you for your continued support of Teravit.