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Warlordocracy News

Warlordocracy Early v14.2

Good news, everyone! Bodies will now explode in blood if killed with enough damage. Also just lots more blood splatters in general. Other minor fixes/improvements.

Ch.3 release date had to be pushed back to May 14th, but the alpha is on Patreon: https://www.patreon.com/lcsoftware

[previewyoutube][/previewyoutube]


Complete list of changes:

-New blood splatter animations!
-New sound effects: guts (1-3), used when corpses explode with high damage.
-Most mobiles now explode with blood in death scripts if killed with 40+ damage.
-New effect objects for blood: bloodSplat (1-5), bloodSplatBig, created in damage and death scripts.
-New script boolean: "if_damage" to test for damage level in damage and die scripts.
-Expanded smoking pipe script from 5 smokable herbs to 8, now requires flint+steel.
-Improved some in-game texts, added new text (Voidstone).
-All gemcracks and hargates are now "voidstone" material.
-Fixed bug where Pitfight Door didn't exist in Ch.2.
-Hamchop now finds truffles thrice per chapter.
-Added a few more lockpicks to Ch.1+2.

Warlordocracy Early v14.1


Mostly updated scripts for the next Ch.3 Alpha on Patreon, which I will upload right after this. Also fixed a major bug when someone gives you a key and your inventory is full, thanks to Badger's Youtube videos.

Patreon: https://www.patreon.com/lcsoftware

Badger Vid:

[previewyoutube][/previewyoutube]


Complete list of changes:

-New map tile: dirtPit (used under loose dirt).
-New mobiles: Ostello (mine overseer), Slave (5 sprites).
-Finished scripts for plant baddies: Mantraps and Shamblers (used in Ch.3).
-Fixed major bug when given a key in dialogue script and inventory is full (key wouldn't be renamed).
-Fixed unarmed attack delay always being 30 (half second), even if longer or shorter cooldown is set in script.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.
-Player can no longer drop items on water tiles.

Warlordocracy Early v14.0

Huge fuckin update. New title screen art from Straginski: straginski.newgrounds.com.




I got different pics working for different menu choices, apparent in character creation so you can see what each appearance option looks like before clicking. Fixed a ton more bugs thanks to Badger's reports on Steam. Included some tutorial signs, a couple more books (Alchemical Principals and Explosives Guide), as well as ancient urns you can study with the Sophistication ability. Chapter 2 is now a little harder, plus a few other fixes.

Complete list of changes:

-New main menu and scene art from Straginski.
-Added Hamchop to Ch.2 (don't know when he got deleted).
-Usable items now have types to speed up useItems AI script (much faster).
-AI script (useItems) no longer lets party members eat food if not hungry.
-New script command: "objItmUseType" to set tags for usable items for AI scripts.
-New script command: "choiceSprite" to set special sprite for each dialogue choice.
-New script boolean: "if_objHaveType" to check for usable item or weapon types in inventory.
-Removed Swimming ability from characters in Ch.1+2 (not supposed to be learned until Ch.3).
-"If_partySize" script boolean now has optional 2nd parameter to test for only main party or only henchmen.
-New usable objects: Ancient Urns (examine with Sophistication for karma, placed in Ch.2).
-Fixed Brink's dialogue in Ch.1, can now finish seastar quest after he returns to market.
-Added 5 signs to the Tutorial Dream in Ch.1, added new texts on Alchemy and Explosives.
-During dialogue window, selection circle is now drawn under character talking.
-Attacking ground no longer targets concealed enemies.
-Improved encyclopedia, fixed entry for wood barrels.
-Added alternative eat sound for variety.
-Made Ch.2 a bit harder (more baddies).

Warlordocracy Early v13.9

Fixed a couple more massive bugs, as well as a ton of minor script bugs, thanks to Badger again. Also, game messages now display at the top of the screen when you have inventory/character/journal window open at the bottom.

Increased price of all bombs and jewelry, among other balancing.




Complete list of changes:

-Fixed rare crash when opening inventory window.
-Fixed rare MAJOR bug with party/inventory disappearing on travel.
-Fixed bug where you could drop items on blocked map tiles like cliffs.
-Fixed bug with script command: "objCooldown" (item use delays now working).
-Fixed a ton of little script bugs and typos in Ch.1+2 (especially with Numbers).
-Game messages now display at top of screen when inventory/character/journal screen is open.
-Examining characters from Dismiss/Interact menu now displays character screen instead of just description.
-Increased use delay of all potions to 3 seconds, increased price of all gemcracks and magic jewelry.
-Increased price of all bombs (except flash bombs), increased use delay of all bombs to 5 seconds.
-Removed rats from both market maps in Ch.2 (to improve performance).
-Lightning flash now ends automatically if dialogue window opens.
-New object and sprite: ladders down (travel to new map).
-You can now use pyro gemcracks to light bombs.
-New unit: Izari Enforcer (for Ch.4).


EDIT:

Here's the fucking mistake in objectCopy() function that is used when changing maps that was occasionally causing party members and inventory items to disappear.

Warlordocracy Early v13.8

Badger has successfully played through the first two chapters, reporting a litany of bugs which are now fixed. I also added a new quest for Asemius to bring him erotica to burn in a public bonfire. Finally, palms and pines now have shadows like other trees.

I intend to play through again after I finish Ch.3 and balance a ton of shit.


Complete list of changes:

-Added shadows to pine and palm tree sprites.
-New Ch.2 quest from Asemius to bring him erotica as proof of social degeneracy.
-New objects: walls\stepsMask (to hide selection circles on stairs south of walls).
-New script boolean: "if_daysPassed" to check how many days have passed since story began.
-Fixed bug with "objGive" command where old object wasn't being saved for "pickLast" command (fixing stew script).
-Fixed script bug where Izari mercs wouldn't spawn after Pellio yells at you outside Drunken Compass in Ch.2.
-Fixed a shit ton more typos, plus one objective not being erased (thanks to Badger).
-Fixed a couple script bugs with Hellani in Ch.2 (training and party dialogue).
-Fixed script bug with repeating quest from Tyracho in Ch.2.
-Fixed blocked transition arrow in East Tunnels map in Ch.2.
-Fixed journal audio settings taking immediate effect.
-Fixed crash in main menu if there are over 30 saves.