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Warlordocracy News

Warlordocracy v5.6

[p]Added a border around the map while zoomed out. Also added new traps that are placed on doors and chests called Hinge Traps (blast, poison gas, etc.). They can be disarmed with Mechanics, of course. Sprinkled these traps around Chapters 3, 4, and 5.[/p][p]Decreased the range to spot concealed non-mobile objects from 2 to 1 tile, to make the Spotting status effect more useful (Scouring ability, etc.).[/p][p]New Fur Clothing item for Chapter 6, which changes party sprite and protects against environmental cold damage at night. Also, the Insulated status now protects against Shock and Cold (instead of Shock and Mind) damage.[/p][p]Lots of other minor fixes, plus new party dialogue for Feluco and Shale.[/p][p]I have next week off from the day job, so I should be able to crunch a ton on Chapter 6.[/p][p][/p][p]Map Borders:[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added border around the map while zoomed out.[/p][p]-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.[/p][p]-New trap object for doors and chests: Hinge Traps (multiple kinds).[/p][p]-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).[/p][p]-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).[/p][p]-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).[/p][p]-Insulated status effect now protects against shock and cold (instead of shock and mind).[/p][p]-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.[/p][p]-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).[/p][p]-Added some party dialogue to Ch.3+4 with Hamchop and Shale.[/p][p]-Updated Mechanics script with sounds for disarming traps.[/p][p]-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more ambient sounds for Ch.6.[/p][p][/p]

Warlordocracy v5.5

[p]New insanity effect where animals will talk to you about some gibberish on rare occasions (limit on number of times per chapters so it doesn't get annoying). Characters now stop attacking when Berserk or Ravenous effects wear off.[/p][p]Also, every character in your main party at the end of a chapter will now get +5 max HE and +5 max ME. Cake Mode has been nerfed a little bit to compensate.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p]-New insanity effect in which animals will speak gibberish to you.[/p][p]-Target is now cancelled when Berserk or Ravenous effects wear off.[/p][p]-Party level now factors in base stats like max HE, melee damage, etc.[/p][p]-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.[/p][p]-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more baddies to the Ch.5 finale.[/p]

Warlordocracy v5.4

[p]Minor patch that adds some new assets for Ch.6, fixes the settings labels in the main menu (for real this time), and limited the effects of insanity in earlier chapters.[/p][p][/p][p]About 8 maps are finished for Chapter 6. I'll just post a screenshot of the first map for now. They get much snowier than this.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p]-Fixed Main Menu labels (for real this time).[/p][p]-Undying mobiles now heal 3 health per second (much faster).[/p][p]-Added characters and sprites for Ch.6: Hornello, Shesh, Cordia, the Stranger.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Early chapters now have limits on insanity effects.[/p]

Warlordocracy v5.3

[p]Fixed a bug where status effects would overlap multi-line character names in HUD, another bug with abilities that had over level 10 skill requirements (skill limit got raised to 20 a long time ago), and an AI script bug where raptors weren't rolling into balls for speed if they were being controlled by another faction.[/p][p]Still mostly working on tiles and sprites for Chapter 6. Didn't wanna take screenshots yet because I need to cover more shit with snow first.[/p][p]Also updated Patron Stories and Holiday Havoc with new character stats for Izaris and Zombies (now called "Undying"). Will upload them to Patreon momentarily.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p]-Fixed bug with abilities that require skill levels over 10.[/p][p]-Fixed bug where status effects would overlap multi-line character names in HUD.[/p][p]-Fixed bug where Raptors would not speed roll if they were controlled by Izari Wild Clerics.[/p][p]-Updated Patron Stories and Holiday Havoc for Patreon subscribers.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p]

Warlordocracy v5.2

[p]Working on Necromancy mechanics and lore for Ch.6.[/p][p]I was hesitant to include undead in canon lore, since walking skeletons do not make much sense. I have officially decided to restrict skellies to dreams only (like the tutorial), but there will be zombie-like creatures in waking life explained with bacteria or some shit in Ch.6.[/p][p]Animate corpse spells now require nearby corpses. It looks great, but I'll wait until I have some new maps finished to upload videos. Lots of other little fixes.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed the Necromancy spell Unliving Weapon.[/p][p]-Failing gemcrack translations now causes insanity.[/p][p]-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.[/p][p]-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).[/p][p]-Missiles now continue to target while paused, but do not disappear until unpaused.[/p][p]-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.[/p][p]-Mr. Beaves now disappears with a flash in death script (he's not real).[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Lots of new Undying Beastfolk baddies for Ch.6.[/p][p]-Fixed label in main menu "Auto-Pause" settings.[/p][p]-Updated credits and manuals.[/p][p][/p]