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Warlordocracy News

Warlordocracy v5.9

[p]Campfires and torches used to automatically ignite whenever the weather cleared up (torches only at night). Now there must be a character within 2 tiles of the campfire or torch to ignite it again, complete with immersive little game messages and everything. Of course, the player can also light campfires with a flint and steel (or other methods). AI characters don't need flint and steel because fuck you.[/p][p]Status effect tutorials now repeat themselves in Chapter 2 (poisoned, diseased, etc.). Also added new tutorials in Chapters 3 and 4 for insane, invisible, and infravision status effects.[/p][p]Mostly still working on Chapter. Added a TON more objects and creatures, including Mountain Bears and Cave Bears, and new furniture for Frostgate Keep.[/p][p]I will have a Ch.6 alpha up on Patreon this Sunday for sure.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Campfires no longer auto-ignite themselves in clear weather.[/p][p]-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).[/p][p]-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.[/p][p]-Added a TON more objects, sprites, and tiles for Ch.6.[/p][p]-Added new animals for Ch.6: Mountain Bear, Cave Bear.[/p][p]-New small light effect sprite for candelabras.[/p]

Warlordocracy v5.8

[p]Arrows and bolts will now automatically transform into a quiver if there are 10 stacked in a single tile (ammo collision script). Contacting the black market now requires there to be at least 5 friendly characters on the same map, plus some other minor fixes. Mostly just adding assets for Chapter 6.[/p][p][/p][p]Here's a video of some Necromancy in Ch.6 (previously implemented). I wanted to show off the "Army of the Dead" spell, but most of the corpses kept exploding because the party was doing too much damage, so I stuck with the single "Animate Corpse" spell for now.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]I should have the Alpha for Ch.6 up on Patreon in a few days.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Arrows + Bolts will now convert to quivers if more than 10 are stacked on same tile.[/p][p]-New script boolean: "if_objStack" to check for multiple objects of same name on same tile.[/p][p]-Script command "objDelete" will now delete objects on same tile if delete count is greater than 1.[/p][p]-Contacting black market with Streetwise ability now requires at least 5 friendly characters on map.[/p][p]-New ability notification dialogue now shows ability icon.[/p][p]-Added more objects, sprites, and tiles for Ch.6.[/p][p]-Updated all manuals.[/p]

Warlordocracy v5.7

[p]Added a full cast of 28 new characters for Chapter 6 (plus lots of elderly sprites for old characters).[/p][p]Also, you can now meet Brink in Chapter 5, and get one of 2 reputations with him.[/p][p]Finally, fixed some more bugs, mostly related to high resolution.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Interacting with your own head will now set destination behind you like it should.[/p][p]-Brink is now in Ch.5, along with new reputations: Brink's Friend or Brink's Benefactor.[/p][p]-LOTS of new characters for Chapter 6 (28 new characters total so far).[/p][p]-New objects for Chapter 6: forgeHuge, bellows, krugTent, krugShelter.[/p][p]-Fixed gameover and credits screens on high resolution.[/p][p]-Fixed map border disappearing on map change.[/p][p]-Mouse cursor now bigger on high resolution.[/p][p]-Increased weight of fur pelts from 1 to 5.[/p]

Warlordocracy v5.6

[p]Added a border around the map while zoomed out. Also added new traps that are placed on doors and chests called Hinge Traps (blast, poison gas, etc.). They can be disarmed with Mechanics, of course. Sprinkled these traps around Chapters 3, 4, and 5.[/p][p]Decreased the range to spot concealed non-mobile objects from 2 to 1 tile, to make the Spotting status effect more useful (Scouring ability, etc.).[/p][p]New Fur Clothing item for Chapter 6, which changes party sprite and protects against environmental cold damage at night. Also, the Insulated status now protects against Shock and Cold (instead of Shock and Mind) damage.[/p][p]Lots of other minor fixes, plus new party dialogue for Feluco and Shale.[/p][p]I have next week off from the day job, so I should be able to crunch a ton on Chapter 6.[/p][p][/p][p]Map Borders:[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added border around the map while zoomed out.[/p][p]-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.[/p][p]-New trap object for doors and chests: Hinge Traps (multiple kinds).[/p][p]-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).[/p][p]-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).[/p][p]-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).[/p][p]-Insulated status effect now protects against shock and cold (instead of shock and mind).[/p][p]-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.[/p][p]-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).[/p][p]-Added some party dialogue to Ch.3+4 with Hamchop and Shale.[/p][p]-Updated Mechanics script with sounds for disarming traps.[/p][p]-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more ambient sounds for Ch.6.[/p][p][/p]

Warlordocracy v5.5

[p]New insanity effect where animals will talk to you about some gibberish on rare occasions (limit on number of times per chapters so it doesn't get annoying). Characters now stop attacking when Berserk or Ravenous effects wear off.[/p][p]Also, every character in your main party at the end of a chapter will now get +5 max HE and +5 max ME. Cake Mode has been nerfed a little bit to compensate.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p]-New insanity effect in which animals will speak gibberish to you.[/p][p]-Target is now cancelled when Berserk or Ravenous effects wear off.[/p][p]-Party level now factors in base stats like max HE, melee damage, etc.[/p][p]-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.[/p][p]-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more baddies to the Ch.5 finale.[/p]