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Warlordocracy News

Brigand Chinese Translation

[p]Thank you to Ez Old Men Ch Localization Team for the Chinese translation of Brigand: Oaxaca and EVERY DLC. I'm releasing the translation early because it's completely done other than the final BATTLES map that was added recently, and I'll patch again when that is finished.[/p][p]Also added a new "charset" command to the beginning of all the story files that changes language automatically, so you don't have to do it in the launcher anymore.[/p][p]Fast travel like the Humvee and Rowboat now take one hour of game time, and the original X filetypes for 3D models have been re-included in the EXTRAS DLC for modders (but not all the alt textures).[/p][p]In about 1 week I'll announce another mod contest.[/p][p][/p][p]Steam:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-Added new script command: "charset" (changes charset automatically for translated stories).[/p][p][/p][p]SCRIPTS:[/p][p]-Included "charset" command in all translation scripts so you don't have to set it in launcher manually.[/p][p]-Using the Humvee and rowboat now takes an hour (like normal travelling).[/p][p][/p][p]RESOURCES:[/p][p]-(EXTRAS) Added Chinese script translations for all stories (thanks to EZ Old Men CH Localization Team).[/p][p]-(EXTRAS) Included links to all mod contest submissions in EXTRAS Stuff folder.[/p][p]-(EXTRAS) Re-included all the X object formats in EXTRAS DLC for modders.[/p][p]-Updated Builder's Manual.[/p][p][/p][p]STORY FILES: (requires starting a new game)[/p][p]-Added Chinese story translations for all stories (thanks to EZ Old Men CH Localization Team).[/p]

Warlordocracy v3.4

[p]Fixed two HUGE bugs. One was from a recent patch that was causing occasional crashes due to combat abilities skipping a couple animations frames (so it looks better with targeting auto-pause).[/p][p]I have no idea when the other bug started, but it prevented party members who were not the main character from initiating dialogue. You were always supposed to be able to use your other party members to talk to people and use their persuasion abilities. Just a handful of characters are supposed to refuse speaking to anyone but the party leader. Also fixed a couple other minor bugs.[/p][p]Added another 7 persuasion opportunities to Chapters 4+5, as well as status effect tutorials to Ch.1.[/p][p]Finally, I watched the new Deathstalker movie recently with Patton Oswalt, and there was a plant monster that absorbed arrows and shot them back out, so now that happens with Shamblers (plant monsters in Ch.3).[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added another 7 persuasion opportunities to Ch.4+5.[/p][p]-Added quick tutorial messages for common status effects in Ch.1.[/p][p]-Fixed major bug where party members who were not main character could not initiate dialogue.[/p][p]-Fixed major recent bug with "objAttacK" command that caused crash (skipping first couple frames).[/p][p]-Shamblers now absorb arrows shot at them and shoot them back at you.[/p][p]-Fixed bug in Ch.5 sewer maps where some baddies started out Berserk.[/p][p]-Smoke from cauldrons in Ugliest Pony Inn no longer causes blindness.[/p][p]-Fixed Ch.5 Battle of Jadenbury AI script pathfinding.[/p]

Warlordocracy v3.3

[p]Improved maps and dialogue a little more. Added invisible bolt sources shooting from the windows in the Noble District in Ch.2 until you clear out the interior maps. Included some more loot, but also more baddies in the major battles of Ch.4+5.[/p][p]Added more party dialogue, including Stringer asking to play melodies at a couple of scenic locations in Ch.3 for extra points and relationship boost.[/p][p]All civilians are now neutral and give you the Murder rep when you kill them.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Stringer now asks to play tunes at two scenic locations in Ch.3 for extra karma and relationship boost.[/p][p]-Replaced all references to "grapes" as testicles to "berries" (since everyone uses Meadow Berries for wine).[/p][p]-Added invisible arbalists shooting from windows in Ch.2+5 Noble District until the indoor maps are cleared.[/p][p]-Disabled all AI responses to hidden missile sources ("hidden" species), doesn't count as combat.[/p][p]-Most civilians are now neutral and you will get the Murderer faction if you kill them.[/p][p]-Added more baddies in Ch.4 and Ch.5 major battles based on which factions hate you.[/p][p]-Added a couple extra soldiers to Ch.1 finale, fixed some Ch.1 tiles.[/p][p]-Added more map tile information in world editor.[/p][p]-Dock raid in Ch.1 now doesn't happen till Day 2.[/p][p]-Fixed setting destinations out of map bounds.[/p][p]-Fixed room rental at Broken Spyglass in Ch.2.[/p][p]-Added some extra loot to Ch.4+5.[/p][p]-Improved dialogue a bit.[/p]

Warlordocracy v3.2

[p]Fixed a bunch of little bugs and improved AI scripts. AI (including party AI if turned on) will no longer use healing items outside combat and they won't use Mad Dash or Defensive Stance if they have a bow equipped. Prevented AI from using combat abilities immediately after an attack, which was very annoying and caused party members to get butchered instantly.[/p][p]Also fixed bug that blocked abilities if you clicked on a target's head while it overlapped a blocked tile (thanks to Mean & Evil). Finally, added a bunch of script booleans that should have been there already.[/p][p]Reminder that Holiday Havoc is free for the time being, complete with 4 challenge maps. Just start a new story and choose that one.[/p][p]EDIT: Also, AI will now only use Defensive Stance when close to target, and only use Mad Dash when far away from target. Never with a bow equipped.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New script Boolean: "if_objMobEvade" (check for mobile's evasion).[/p][p]-New script Boolean: "if_objMobRange" (check for mobile's attack range).[/p][p]-New script Boolean: "if_objMobDamage" (check for mobile's attack damage).[/p][p]-New script Boolean: "if_objMobAim" (check for mobile's ranged attack aiming).[/p][p]-New script Boolean: "if_objDelayAtt" (check for delay after a normal attack).[/p][p]-New script Boolean: "if_objDelay2" (check for number of ticks since last normal attack).[/p][p]-AI script no longer allows using items or abilities immediately after normal attacks (must now wait 20 ticks).[/p][p]-AI script no longer uses Mad Dash or Defensive Stance abilities if mob currently has ranged weapon equipped.[/p][p]-Unarmed attack delay for slow mobs is now 90 ticks instead of 120 (120 for immobile mobs).[/p][p]-Fixed bug where targeting would be blocked if clicking on a head over a blocked tile.[/p][p]-Possibly increased efficiency (framerate) while running scripts.[/p][p]-Party AI now only uses healing items during combat.[/p][p]-Decreased duration of Berserk ability by 5 seconds.[/p][p]-Fixed some blocked and indoor tiles in Ch.1 maps.[/p]

Warlordocracy v3.1

[p]New Party AI option called "maximum" for players who are extra lazy and fixed a major bug where party was disobeying movement orders to attack enemies. Also a couple minor bug fixes, and the game now autosaves whenever you change maps. Thanks once again to Mean & Evil for the constant reports.[/p][p]Also, the Holiday Havoc challenge maps have been added to the base game temporarily. There are currently 4 maps: Turkey Terror, Rabbit Ruckus, Desert Fireworks, and Howling Hunger. I'll probably take it down after New Years, but it's up year-round for Patrons.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Complete list of changes:[/p][p][/p][p]-New Party AI option: "maximum".[/p][p]-Party AI no longer attacks hostiles if they currently have destinations.[/p][p]-Party now only uses Buff abilities automatically if Party AI is set to "maximum".[/p][p]-Party now only switches between melee and ranged automatically if Party AI is set to "maximum".[/p][p]-Fixed bug where red transition arrows in Ch.1 weren't showing explanation dialogue when used.[/p][p]-Fixed bug where you could use the wagon again in Scorched Farms in Ch.1 to waste time.[/p][p]-Game now autosaves whenever you change maps (removed sound effect for autosaves).[/p][p]-Prevented saving games with illegal filename characters like question marks.[/p][p]-Ordius now has Aimed Jab, Woodcraft, and Naturalism abilities.[/p][p]-Crippling Strike now costs 30 Meta instead of 25.[/p][p]-Added "Holiday Havoc" story temporarily.[/p]