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Warlordocracy News

Warlordocracy Early v14.4


Using Mad Dash and Defensive Stance abilities simultaneously is now verboten. Fixed some other minor exploits and bugs (thanks to Badger again), and added new objects, items, and characters for Ch.3. Also, save/story files are now *.war instead of *.gam (to distinguish from Brigand saves), but *.gam files will still load.

The Chapter 3 store page is now public, and the release date is now 16 May to celebrate the beginning of Mao's Cultural Revolution. Eat the rich, everyone.

Chapter 3: https://store.steampowered.com/app/2498120/Warlordocracy_Ch_3/


[previewyoutube][/previewyoutube]

Complete list of changes:

-No longer allowed to use the Mad Dash and Defensive Stance abilities simultaneously.
-Fixed bug where player could still use inventory and interact with objects while berserk/confused.
-Selection circles no longer drawn under objects with draw priority set to "bottom" (rugs, puddles, etc.).
-Changed save/story file format from *.gam to *.war (to distinguish from Brigand saves).
-Improved sprites and scripts for Mantraps and Shamblers (plant baddies in Ch.3).
-New object: big hole (smaller species can fit through, baddie spawn points).
-New items: cooked lobster, cooking pot (now required for most recipes).
-New characters: Robel, Savvas (for Ch.3).
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v14.3

Fixed almost everything reported by Badger here, mostly Ch.2 bugs: https://steamcommunity.com/app/1748160/discussions/0/4353368163565543116/


The only thing I still gotta work on is the pit fighting in the basement of the Drunken Compass. There's a couple bugs with it, and I plan on expanding it after I finish Ch.3 in two weeks.


Complete list of changes:

-Removed "objMobNoInv" command (replaced with setting max load to -1).
-Party members with no inventory now automatically use food, etc. when targeted.
-Wealth and Karma no longer displayed on character screen if not a party member.
-Party member dialogue scripts now get updated immediately after being imported into Ch.2.
-Fixed bug where party wasn't transferring status effects over ID#20 when changing maps.
-Fixed bug with Tyracho's pleasure permit quest in Ch.2, skipping a dialogue scene.
-Fixed script bug where city gate wouldn't close in Ch.2 after Peace Festival.
-Fixed bug with targeting indestructable containers like metal chests.
-Fixed weird fucking bug where all ratfolk suddenly had 30 Cunning.
-Fixed script bugs with the Falling Star Inn key and door.
-Fixed a lot more typos and objectives not getting erased.
-Spotting no longer decreases movement speed.

Warlordocracy Early v14.2

Good news, everyone! Bodies will now explode in blood if killed with enough damage. Also just lots more blood splatters in general. Other minor fixes/improvements.

Ch.3 release date had to be pushed back to May 14th, but the alpha is on Patreon: https://www.patreon.com/lcsoftware

[previewyoutube][/previewyoutube]


Complete list of changes:

-New blood splatter animations!
-New sound effects: guts (1-3), used when corpses explode with high damage.
-Most mobiles now explode with blood in death scripts if killed with 40+ damage.
-New effect objects for blood: bloodSplat (1-5), bloodSplatBig, created in damage and death scripts.
-New script boolean: "if_damage" to test for damage level in damage and die scripts.
-Expanded smoking pipe script from 5 smokable herbs to 8, now requires flint+steel.
-Improved some in-game texts, added new text (Voidstone).
-All gemcracks and hargates are now "voidstone" material.
-Fixed bug where Pitfight Door didn't exist in Ch.2.
-Hamchop now finds truffles thrice per chapter.
-Added a few more lockpicks to Ch.1+2.

Warlordocracy Early v14.1


Mostly updated scripts for the next Ch.3 Alpha on Patreon, which I will upload right after this. Also fixed a major bug when someone gives you a key and your inventory is full, thanks to Badger's Youtube videos.

Patreon: https://www.patreon.com/lcsoftware

Badger Vid:

[previewyoutube][/previewyoutube]


Complete list of changes:

-New map tile: dirtPit (used under loose dirt).
-New mobiles: Ostello (mine overseer), Slave (5 sprites).
-Finished scripts for plant baddies: Mantraps and Shamblers (used in Ch.3).
-Fixed major bug when given a key in dialogue script and inventory is full (key wouldn't be renamed).
-Fixed unarmed attack delay always being 30 (half second), even if longer or shorter cooldown is set in script.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.
-Player can no longer drop items on water tiles.

Warlordocracy Early v14.0

Huge fuckin update. New title screen art from Straginski: straginski.newgrounds.com.




I got different pics working for different menu choices, apparent in character creation so you can see what each appearance option looks like before clicking. Fixed a ton more bugs thanks to Badger's reports on Steam. Included some tutorial signs, a couple more books (Alchemical Principals and Explosives Guide), as well as ancient urns you can study with the Sophistication ability. Chapter 2 is now a little harder, plus a few other fixes.

Complete list of changes:

-New main menu and scene art from Straginski.
-Added Hamchop to Ch.2 (don't know when he got deleted).
-Usable items now have types to speed up useItems AI script (much faster).
-AI script (useItems) no longer lets party members eat food if not hungry.
-New script command: "objItmUseType" to set tags for usable items for AI scripts.
-New script command: "choiceSprite" to set special sprite for each dialogue choice.
-New script boolean: "if_objHaveType" to check for usable item or weapon types in inventory.
-Removed Swimming ability from characters in Ch.1+2 (not supposed to be learned until Ch.3).
-"If_partySize" script boolean now has optional 2nd parameter to test for only main party or only henchmen.
-New usable objects: Ancient Urns (examine with Sophistication for karma, placed in Ch.2).
-Fixed Brink's dialogue in Ch.1, can now finish seastar quest after he returns to market.
-Added 5 signs to the Tutorial Dream in Ch.1, added new texts on Alchemy and Explosives.
-During dialogue window, selection circle is now drawn under character talking.
-Attacking ground no longer targets concealed enemies.
-Improved encyclopedia, fixed entry for wood barrels.
-Added alternative eat sound for variety.
-Made Ch.2 a bit harder (more baddies).