1. PixelOver
  2. News

PixelOver News

PixelOver 0.14 Material shader edition

Hello, here's the main update which mainly adds the possibility to edit the 3D materials with similar parameters as the layer shader.

[previewyoutube][/previewyoutube]

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





3D material edition. With shader parameters (allowing, for example, to add an indexation palette per material)



Each material property can be animated !



One material can be used on multiple objects. A button indicates the number of references. You can click on it to make the current material unique.







Added copy/paste for resources.





[h3]Changes[/h3]





Selected object now has separated tabs (object, materials and particles).




As the palette input can be used in multiple places, the palette color picker tool has been moved from the main tools to the input palette tools.





[h3]Bug fixes[/h3]



Bug

Ref



Only current animation tracks where copied when duplicating an object with multiple animations.




In animation, selecting multiple keys with the mouse selection could be blocked due to a track refresh issue.




Some wrong resources could be loaded when opening a project.


Reported by dm




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects



ːsteamthisː

Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.13.1 3D Image

Hello, this update adds 3D image and animated image support.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Added 3D image and animated image with shaded/unshaded and billboard option.









Added a menu to convert object to another type.





[h3]Changes[/h3]





Added an alert when setting high canvas maximum size. And refresh the canvas size when releasing the grabber to prevent any huge freeze.




Current view selection isn't saved anymore to prevent confusion. So it is reset to preview view when reopening a project.





[h3]Bug fixes[/h3]



Bug

Ref



Fixed a crash when deleting bones from deformation menu.




Fixed wrong bones color order between bones and grabber weight menu when bones were moved.




Fixed a crash when particle lifetime was set to 0.


Not reported



Fixed an issue with Aseprite tags and wrong first frame with 3D auto rotation.


Discord DM




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects




Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.13 Particle systems

Hello, here a new main feature, the particle systems, available for images, shapes and 3D models.

[previewyoutube][/previewyoutube]

A step-by-step tutorial is available here for this new feature.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Particle systems for images, shapes and 3D models. Include variety of properties concerning particles emission, velocity, acceleration, ...

Here a step-by-step tutorial to begin with and some examples are also available by downloading PixelOver under the /examples folder.












[h3]Changes[/h3]





Area rect can now be chosen in the export. (Canvas area, selected objects area or full page)






Added shortcuts for camera presets.






Added ctrl+ and ctrl- as default shortcuts for zoom in and out.






Optimized gradient input.






[h3]Bug fixes[/h3]



Bug

Ref



Prevent app crash when loading .vox file.




Fixed mesh and materials versioning (undo/redo was not always consistent).


Not reported



Fixed palette color popup hue shift when changing the color.





[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthisː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects




Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12.3 Improved trails

Hello, this update is improving the trails system to prepare the particles system update.




[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Trails now work on 2D and 3D meshes. Performance also greatly improved.






[h3]Changes[/h3]





Improved 3D lights tools (Added the light icon, and less confusing lines when the light isn't selected)






Mesh2d should now use children bones. This will prevent transform issue and it will be less confusing to manage.

If your project currently uses mesh2d with bones the configuration will not be lost but the bones will not affect the mesh,

so you will just need to drag'n'drop the bones into the mesh to let it work again.






Inputs have now a custom to slide/edit, and a margin before the sliding start so it will be easier to edit instead of slide.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed shader loading with mask auto palette.


Reported by dm



Fixed normal buffer with custom normal map.


Reported by dm



Fixed .mtl normal map import.


Reported by dm




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects




Particles and fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects




Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12.2 3D Lights

Hello, this update is adding 3D lights, more 3D shapes customization and improved ergonomics.

Next main feature will normally be the particles system.

Also here a small game with the sprites generated with PixelOver.
Le renne déneige by Deakcor
Example of the spike ball made only with shapes and mask for the shine effect :



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Added 3D Lights (point, spot and directional).





[h3]Changes[/h3]





Added more 3D shapes parameters to be able to create cone for example.





Improved export dialog by separating folder, filename and extension from path and added advanced filename parameters.




Animation frames now start from 1 instead of 0.




Added reset inputs button on collapses.




Added delete button on 2D polygon and clear button on point bones weight dialog.




Improved visibility and selectability buttons so it is more visible when one is disabled.




Added Korean translation (Thank you tikka(현준)), and added translators in the credit (about/translators).




It's now possible to double click on the scene tree to rename an object.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed saving and opening paths including chinese character.




Fixed axes and canvas position when UI is scaled.





Fixed some crash when loading file has issues in it.




Gif import issue when frames are with different length.




Fixed shape keys update on normal and depth views.




Fixed view update when creating a new 3D layer.


Not reported




Fixed shader applied with default values (default values are now well applied).


Not reported



Fixed 3D scene box size when there are lights in it.


Not reported



Fixed open file dialog.


Not reported



Fixed crash when generating polygon.


Not reported



Fixed unactualized recent/favorite paths.


Not reported




[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthumbsupː

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




ːsteamthisː

Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !