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PixelOver News

PixelOver 0.12.2 3D Lights

Hello, this update is adding 3D lights, more 3D shapes customization and improved ergonomics.

Next main feature will normally be the particles system.

Also here a small game with the sprites generated with PixelOver.
Le renne déneige by Deakcor
Example of the spike ball made only with shapes and mask for the shine effect :



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Added 3D Lights (point, spot and directional).





[h3]Changes[/h3]





Added more 3D shapes parameters to be able to create cone for example.





Improved export dialog by separating folder, filename and extension from path and added advanced filename parameters.




Animation frames now start from 1 instead of 0.




Added reset inputs button on collapses.




Added delete button on 2D polygon and clear button on point bones weight dialog.




Improved visibility and selectability buttons so it is more visible when one is disabled.




Added Korean translation (Thank you tikka(현준)), and added translators in the credit (about/translators).




It's now possible to double click on the scene tree to rename an object.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed saving and opening paths including chinese character.




Fixed axes and canvas position when UI is scaled.





Fixed some crash when loading file has issues in it.




Gif import issue when frames are with different length.




Fixed shape keys update on normal and depth views.




Fixed view update when creating a new 3D layer.


Not reported




Fixed shader applied with default values (default values are now well applied).


Not reported



Fixed 3D scene box size when there are lights in it.


Not reported



Fixed open file dialog.


Not reported



Fixed crash when generating polygon.


Not reported



Fixed unactualized recent/favorite paths.


Not reported




[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthumbsupː

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




ːsteamthisː

Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12.1 Engine update

Hello, PixelOver migrated from Godot 3.4 beta to 3.5.1, not a lot of changes on your side but behind it a lot of dependencies have been replaced/updated, it should improve the stability and the performance.

Also, this update adds new features for the view UI.




A new example project is available in the example/ folder in PixelOver download.




[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Added a subtool to manage visibility and selectability of every objects. It can be minimized with its top left button.





[h3]Changes[/h3]





Now not only the panel layouts but all the views settings are saved from last project settings to be applied on new projects. Can be disabled in Settings/Project/Layout Update from last modified project.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed bone and gradient tool scale crash.


Not reported



Fixed object global transform when moved in another parent object.




Creating shape tool now follows well the mouse under transformed bones.


Not reported




[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthumbsupː

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12 Mesh deformation

Hello, here a huge update adding 2D mesh deformation ! You can check the detailed features in New features section.



A tutorial is available here for this new feature.



Also PixelOver is in Godot apps & tools showreel 2022 !

[previewyoutube][/previewyoutube]

There are also showreel for mobile and desktop games, if you want to check more about projects made with Godot.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Mesh deformation for any images and animated images (with native pixel art too).

- Mesh points can be auto generated and edited.

- Mesh can be deformed by adding animation keys on points or by adding attached bones.

- Bones weight on points can be auto generated or manually modified.



Examples are available by downloading PixelOver (even the demo) and a tutorial is available here.








Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (actived by default).





[h3]Changes[/h3]





Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.




Improved visual tools, added skew grabber and fixed/improved grabbers snap. Also added shadows on grabbers to be more visible.




Added the choice of the targeted version for save as old version.




Exporting a resource is now executed in parallel to prevent freeze and crash.




Improved track search. Now include all object tracks when searching for an object name.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed IK refresh when top chain bone is moved by a parent object.


Not reported



Fixed move and duplicate keys when length is greater than 1s.


Reported by dm



Fixed sub-resource image preview in input (affecting image frames and dithering patterns).


Not reported



Fixed 3D scene image preview in input.


Not reported



Fixed resampler issue on native pixel-art.




Fixed animation track step for children objects (now step is computed from the current/previous key).




Fixed wrong resources when saving project with sprite sheet.





[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthisː

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12 PRE-RELEASE Mesh deformation

Hello, here a pre-release for the mesh deformation update in way to let you try the new features and to share some bug fixes. Almost all the features are implemented except bones attachment.





[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Mesh deformation for sprite and animated sprites.

- Automatic shape generation with settings.

- Deformation points with key animation.

- Bones attachment with weight (soon).






Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (on by default).





[h3]Changes[/h3]





Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.




Added the choice of the targeted version for save as old version.




Exporting a resource is now executed in parallel to prevent freeze and crash.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed sub-resource image preview in input (affecting image frames and dithering patterns).


Not reported



Fixed 3D scene image preview in input.


Not reported



Fixed resampler issue on native pixel-art.




Fixed animation track step for children objects (now step is computed from the current/previous key).




Fixed wrong resources when saving project with sprite sheet.





[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.




ːsteamthisː (almost)

Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.11.1 Undo/redo improvement

Hello, here a small update with improvement/fixes mainly for undo redo behavior.



Currently working on mesh deformation for the next main update.
Mesh can be auto generated. Like basic plan with the choice of subdivisions.





Or complex shape. (the colors used are only for debugging)





Still a lot of work to do but should be available soon.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]





Added a tooltip of the action or disabling undo redo buttons when no action available. Also improved number of actions created (create less easily an action when tool is currently grabbed).




Automatically save layout (panels size) of the last modified project. Settings can be disabled on Settings/project/layout.




Replaced control by command on shortcuts for MacOS users by default.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed undo/redo merging.




Fixed update of animation key context menu.





[h2]New Roadmap[/h2]



Animation




ːsteamthumbsupː

Import rigged 3D models with animations.




ːsteamthumbsupː

Inverse kinematics.






Bone mesh deformation.






Ability to save and load animation.



Tools and objects




ːsteamthumbsupː

Gradient with easing function.




Particles and fluids.




Lights.



Pixelation




More pixel-art oriented resampler.



ːsteamthumbsupː

Polish line and internal edges.



Importation & Export




ːsteamthumbsupː

Import 3D formats GLTF (FBX and DAE soon).




Import 2D formats Aseprite, PSD.



ːsteamthumbsupː

Export separated layers.



ːsteamthumbsupː

Export different views as normal and depth.



Application




ːsteamthumbsupː

Theme customization.




ːsteamthumbsupː

Internationalization.




ːsteamthumbsupː

Keybindings.





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !