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Tales from The Dancing Moon News

Demo Patch 3 - 23/10/2021

After a week of holidays I'm back with a new patch for the demo!

A huge thank you to those who have provided their bug-reports and feedback. Addressing these issues at an early stage will help me create a robust game for the full release in the future! :)

Feel free to continue reporting any bugs via our Discord bugs channel.

Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame

[h2]Demo Patch 3 Changelog (23/10/2021)[/h2]

[h3]Updates[/h3]
  • Photo Mode: Taking photos now triggers the Steam screenshot functionality.
  • Crafting: Added crafting blueprint for campfires.
  • Crafting: Added two crafting blueprints for buildable lighting furniture.
  • Crafting: The furnace blueprint is no longer available (this has no purpose in the demo).
  • Controls: Right-clicking can now be used to swing axes and swords. (Left clicking will still move towards an object and perform relevant action)
  • Shopping: 'Pickaxe', 'Watering Can' and 'Campfire' can now be bought from Quinn's shop.
  • Shopping: Tweaked some mouse behaviours when exploring the Shopping UI.
  • Main Menu: The camera no longer slowly moves.


[h3]Bugfixes[/h3]
  • Inventory: Prevented cases where lootable money could be moved around storages instead of being added to the players balance.
  • Farming: Fixed an issue where right-clicking would not plant seeds in soil.
  • Text: Fixed a grammar issue with one of the mayor's notes.
  • Shopping: Fixed an issue where the player was able to purchase items that were disabled in the shopping UI.
  • Proc Gen: Fixed an issue where certain lootable boxes were not clickable due to being obscured by other objects.


Thank you so much for playing!
DjMonkey

Demo Patch 2 - 15/10/2021

Hello everyone and a warm welcome to those who are staying with us at The Dancing Moon Inn!

A huge thank you to those who have provided their bug-reports and feedback. Addressing these issues at an early stage will help me create a robust game for the full release in the future! :)

Feel free to continue reporting any bugs via our Discord bugs channel.

Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame

[h2]Demo Patch 2 Changelog (15/10/2021)[/h2]

[h3]Updates[/h3]
  • Some additions to the controls bindings window has been added to inform the player of more control inputs available to them.
  • Revised some button tooltip icons.
  • Slightly scaled up the fiber and shadow sludge.
  • Normalized the sleeping music to match the rest of the new normalized music.


[h3]Bugfixes[/h3]
  • Fixed an issue where the player would forget learnt recipes during saving and loading. Unfortunately this may require a new save if you are in the middle of the "Building Fences" quest.
  • Fixed the player getting stuck if they are sat in a chair and an NPC overhead dialog finishes.
  • Fixed harvestable wood and fiber resources not highlighting when pressing Alt. (Shadow Sludge not highlighting is still a known issue.)
  • Fixed the text on Quinn's General Store sign outside her shop.
  • Fixed dialog inconsistency during the "Building Fences" quest.
  • Fixed placeholder text and images appearing in the item description UI when opening the market deposit box.


Thank you so much,
DjMonkey

Demo Patch 1 - 14/10/2021

Hello everyone and a warm welcome to those who have already joined us at The Dancing Moon Inn!

After a very encouraging response from a recent r/gaming subreddit post, I have addressed some of the issues and feedback that has been received over the last couple of days by people playing the demo!

A huge thank you to those who have provided their feedback and suggestions. Addressing some of these things at an early stage will help me create a robust game for the full release in the future! :)

Feel free to continue reporting any bugs via our Discord, or if you just wanna hang and talk about the game!

Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame

[h2]Demo Patch 1 Changelog (14/10/2021)[/h2]

[h3]Features[/h3]
  • Additional conversation options have been added to various NPCs to help guide players to other NPCs in the "Introduce Yourself" quest.
  • You can now use the keyboard number keys to choose your response in the conversation UI. This is a two-step action which first highlights the response option and then commits to it on a second key press.


[h3]Bugfixes[/h3]
  • Tweaked and fixed the behaviour of the button tooltips on the Save/Load menus to be more understandable to the player.
  • Fixed description text on vegetables thinking they were carrots.
  • Fixed an issue where one of the mayor's notes was not visible in the "Live Off the Fat of the Land" quest. This may require a fresh save if you are in the middle of this quest.
  • Fixed an issue where Lucas dialog would abruptly stop, preventing the "Building Fences" quest to start.
  • Normalized all the music audio so they should all be at the same level.
  • Reduced the volume of walking footstep audio.
  • Reduced the volume of the footstep audio that occurs when transitioning some levels.
  • Fixed an issue where NPC's would transition to another level too early, making them look like they just disappear.
  • Fixed an issue where NPC's would not be placed in their correct position when the player would rest/wait/sleep after the first day.
  • Minor text, spelling and pronoun use fixes.


[h3]Community Highlight[/h3]

I randomly searched for the game on twitch the other day and was surprised to see someone had already did a playthrough. I jumped into the chat halfway through to give some pointers ːsteammockingː

https://www.twitch.tv/snub_barracuda/video/1174754315