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Tormentis News

Update V0.5.1 - Bugfixes

There's a small update V0.5.1 that primarily fixes the movement issues from V0.5.0. Additionally, as mentioned in the Discord chat, we've reduced the achievement counters for dungeon releases from 1, 5, 25 to 1, 3, 5. If every player creates 25 dungeons just to get the achievement, we'll lose track ;-)

All changes from V0.5.1
  • fixed directional movement (WASD and mobile)
  • adjusted achievements
  • skill effects on the loot screen are now hidden
  • fixed the news frame on the welcome screen

V0.5.0 - Steam-Achievements & Balancing

Dear Community,

We are very pleased to release the next major update V0.5.0.


[h2]Achievements System[/h2]

It's been requested for a long time – now there are achievements for Tormentis too. Since mobile players should also have this feature, it was a bit more complicated, and a system had to be developed that manages all data and counters on the server side and awards achievements, which are then synchronized with Steam.

There are 38 achievements in total, 4 of which are hidden. We hope you enjoy hunting and discovering achievements!


[h2]Daily Login Calendar[/h2]

From now on, players will receive small rewards every day. The login calendar contains 7 rewards that can be collected one after the other. We don't want players to feel pressured. Therefore, the calendar has been designed so that it doesn't reset just because you don't have time to play for 1-2 days. Only after three days does the calendar reset to day 1.

There are currently three different login calendars tied to level ranges. More will be added in the future.


[h2]Balancing[/h2]

There are currently several topics in Discord regarding balancing. We are monitoring these topics very closely and trying to compare and understand players' opinions and feelings with the collected data and dungeon results.

The first skills have already been adjusted, and more will follow in the next updates.


[h2]Vision: Revising the League System[/h2]

Our vision is to develop a game with a competitive league system that is fun for both casual and dedicated players. Therefore, we are planning a major overhaul in an upcoming major update.

While losing league points can be demotivating for casual players, dedicated players demand a strong focus on their dungeon defense and a noticeable loss of league points when conquering dungeons.

We want to implement this in different leagues, where the importance of one's own dungeon defense and the potential loss of trophies increase with increasing league level.

The duration of a league season should be significantly shortened so that no player feels compelled to play for four or six weeks in a row to actively participate in league activities. We also want to limit the number of attacks per season – each player should be able to decide when these attacks are carried out or adapt them to their own circumstances.

Due to the shortened duration of a league season, somewhat smaller rewards have to be distributed. Here, we would like to introduce a token system that allows players to purchase special rewards for league tokens, including cosmetics and other special rewards.

We would, of course, be very happy to hear your ideas and thoughts on this vision and share them with us on Discord or our Steam Community board!


[h2]Outlook[/h2]

In the coming updates, we plan to implement the new room system and further revise the skills to ensure a balanced approach across all weapon types.

Furthermore, we've decided that this update will be the last major update without new dungeon assets (cosmetic content, dungeon themes, dungeon backgrounds, new monsters, or traps). With this, we want to begin further expanding the game's variety with each upcoming major update.


[h2]All Changes[/h2]
  • Achievement System (including Steam Achievements)
  • Daily Login Rewards
  • Visible Instance ID for better support
  • Game now pauses when the dungeon menu is open
  • Enemy refresh cost increased
  • Call of Armor skill effect icon fixed
  • Error handling of loaded dungeons improved
  • Boss Arena space on minimap fixed
  • Arctic Spear damage fixed
  • Settings - Shadow can now be properly deactivated
  • Reforging resource cost reduced
  • Unit placement in the Boss Arena tree fixed
  • Space requirements of various units revised (Basic 1x1, Elite 2x2 to 2x3, Boss 3x3)
  • Connected crossplay Steam + Mobile without ads on mobile devices


[h2] Balancing Changes Skills[/h2]
  • Cold Arrow: Increased arrow speed
  • Cold Arrow: Increased hit radius
  • Fire Arrow: Increased arrow speed
  • Fire Arrow: Increased hit radius
  • Explosive Arrow: Increased hit radius
  • Explosive Arrow: Slightly increased effect radius
  • Multishot: Slightly increased hit radius
  • Arctic Spear: Slightly increased hit radius
  • Arctic Spear: Increased damage
  • Firebolt: Increased arrow speed
  • Firebolt: Increased hit radius
  • Barrage: Reduced cooldown
  • Barrage: Slightly increased damage
  • Dodge: Increased skill effect duration
  • Dodge: Slightly increased passive bonus



We would like to warmly welcome new players and would be delighted to see you on Discord.


We hope you enjoy the new game features and changes!

Your Tormentis Team
Oliver and Andrea

Update V0.4.3 - Gameplay & Security

Dear players,

Today's update addresses two major issues and one minor fix that was reported on Discord or in the Steam community.

[h2]Gameplay[/h2]

The first major issue is player and creature desyncs, which have been significantly improved through updates in recent months, but were still occasionally noticeable. Over the past few weeks, we've been working intensively on a final solution that completely resolves the sync issue. Hero control also feels significantly better and more direct now.

[h2]Security[/h2]

After the first changes were implemented a few weeks ago, which completed and encrypted all dungeon game data, there were further attempts to manipulate dungeon results. Additional security measures have also been implemented here, ensuring that the data is transmitted encrypted and securely, and an additional check is performed to verify data integrity.

Further security measures have already been implemented on a test basis and can be activated for players with suspicious activity.

At this point, we would like to address an important issue: we do not want to ban accounts. We would only take this measure if there is a threat to server operations. Nevertheless, we need reliable measures to combat deliberate manipulation and ways to maintain game balance.

In the future, these will be implemented through a penalty system that, in the event of multiple confirmed manipulation attempts, will temporarily influence various game factors: experience point gain, gold gain, trophies, loot quantity, and loot quality. Affected players will see a message in the game.

Even though Tormentis is played competitively against each other in League Mode, we want to ensure fair interaction and competition within the engine without manipulation.

[h2]Changes at a Glance[/h2]
  • Improved dungeon data security
  • Added target frame rate settings
  • Improved hero and creature sync
  • Fixed spirit selection in the auction house
  • Fixed wall transparency in the boss arena room


Tormentis is still on sale with a 30% discount!

https://store.steampowered.com/app/1782480/Tormentis/

Your Tormentis Team
Oliver and Andrea

Update V0.4.2 - Minor Bugfixes

Dear community,

Today's update V0.4.2 contains a few minor bug fixes, which we nevertheless consider urgent and should be implemented immediately.

Thanks to an attentive player, it was reported that the hero's damage calculation was incorrect in offline mode. This has been fixed immediately.

Furthermore, a bug was reported on Discord regarding issues with the windowed display mode.

[h2]Full changelog[/h2]
  • Fixed hero damage calculation in offline mode
  • Fixed windowed mode in the settings


Tormentis is currently on sale for 30% OFF!

https://store.steampowered.com/app/1782480/Tormentis/

Your Tormentis Team
Oliver and Andrea

Update V0.4.0 - Balancing & Boss Arena

Dear Community,

The new update V0.4.0 primarily adjusts the balance in the endgame. There's also a new room that allows a second boss to be placed in the dungeon.


Boss Arena (new room concept)

We've collected a lot of feedback from you over the past few weeks and months, and one thing has caught our attention. Room placement is a problem, especially for touch input and future controller support.

We've therefore decided to test a new room concept that will allow for a checkerboard-like room placement in the future, as connection points from room to room will be consistently in the same places.

If the system works well, one of the next updates will include a complete overhaul of all rooms, including the addition of a mode for room arrangement.

The new room is already visible in the menu, but can only be purchased once all players on all platforms have access to the new version. The room is expected to be unlocked on Monday, April 7th.


[h2]Auto-aim for skills with non-mouse input methods[/h2]

Touch and future controller inputs have an initial auto-aim function, so skills begin on the targeted target instead of the hero's position.


[h2]Stacking Sound Effects[/h2]

With some traps and monster attacks, sound effects could overlap and become much too loud. We've improved this issue with a new sound effects management system, making it much more pleasant.


[h2]Preparing Achievements[/h2]

Unfortunately, you can't see any of this yet, but we've completed all preparations so that we can finally include achievements in the next update.


[h2]Balancing[/h2]

We're continuing to work on improving balance, especially for the endgame. We've slightly increased the damage of units starting at level 20 and adjusted the health of units, especially for the final levels.

We've also started adjusting some skills. With this patch, the Ice Storm now targets the hero's position instead of a radius, and we've increased the movement speed of lightning bolts.

We're closely monitoring the balancing and will continue to make further adjustments in the future. We'll adjust the defense points per room soon after the new room concept is complete. We already have some ideas on this, which we'll publish and share with you shortly.


[h2]General and Outlook[/h2]

In addition to the major issues, we've fixed most of the known and reported issues and implemented some of the Discord suggestions.

In the next major update, V0.5.X, we plan to implement achievements and rework skills so that they work equally well with all input methods (including controllers). We also plan to implement initial controller support for gameplay, allowing players to play dungeons with a controller.

Another important feature we'll like to add soon is be the ability to change and expand more than just the basic data in existing versions without official patches. This way, new game elements will be available to all players during ongoing operations by simply logging back into the live world.


[h2]Complete Changelog V0.4.0[/h2]
  • New boss arena room (new room concept)
  • Adjustments to damage and health for all units (balancing)
  • Auto-aim for skills (for touch and controller input)
  • Dungeon name and type displayed in gameplay
  • Confirmation window when purchasing stackable items in the auction house
  • Improved translations for skills with passive effects
  • Achievement preparation completed
  • Ice Storm skill is cast at the hero position
  • Electric Discharge skill moves faster
  • Fixed bed and lying barrel placement
  • Fixed room defense points in the adventure editor



Don't forget we have an ARPG bundle with Lindwyrm! You can get Tormentis and Lindwyrm at a discounted price!

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/


We hope you enjoy the update!

Your Tormentis-Team
Oliver and Andrea