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Duel Corp. News

Final Playtest is live

Hello everyone,

The Final Playtest is live and will last until November 24, 2025, 12:00 CET

Weekly Status Report

Hello everyone,

The final playtest will take place on November 20, 2025 (CET).


Who can participate?

Everyone who signed up for the playtest will be able to take part.


What's left to do?
  • We need to update the Unity version due to a security issue in the Unity version we are using. For more information, see: Unity
  • We plan to rebuild the game in C++, which may take several days.
  • We want to play through the game to identify any design or progression flaws.
  • There are still some non-game-breaking bugs that we intend to fix.

- Duel Corp Team


[h2]TO-DO-LIST for Final Playtest [/h2]

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added discord roles for playtest
▻ Added google forms survey for playtest
▻ Added more info for talents in tooltip [WIP]
▻ Added leaderboards to playtest (in Steamworks)
▻ Added all available spells + talents to the playtest
▻ Added missing icons cripping strike, arcane missles
▻ Added timeout when in queue for too long
▻ Added equips at lower level also having sockets
▻ Added infinite tries to map generation so all maps are valid
▻ Added steam cloud
▻ Revised all texts
▻ Changeg character creator light LOD range
▻ Changed max FOV 90->70
▻ Changed default bias to 1.5
▻ Changed that players need 5->1 skillpoint to reach next row in the skilltree
▻ Changed harder curses to now appear earlier level 30->15+
▻ Changed default options settings FOV 45->60, show helm on->off
▻ Made gatherables not depend on biome
▻ Removed plains conquest maps
▻ Increased non-currency item drop rate
▻ Increased enemy count of conquest with party size
▻ Reduced item sell price
[...] Fixed 31 more bugs

Weekly Status Report

Hello everyone,

We will announce the playtest at short notice as soon as it is ready. However, you can already sign up now.

– Duel Corp Team




[h2]TO-DO-LIST for Final Playtest [/h2]

[h3]Quality Assurance / Testing[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%

[h3]Ensuring Smooth Networking[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added networking group enemy bits (required for npcs to be able to kill connected teammates)
[...] Fixed 39 more bugs

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Added missing icons for fiery weapon + mana shield
▻ Added playtest walls to the Overworld
▻ Added starting game with discovered regions Falkenruh + Knights Rest
▻ Added marker for menu buttons + equip menu when skill slots are unequipped while skills have been unlocked
▻ Added music to character selection
▻ Added teleporting into knights rest if entering region of restricted area
▻ Added more boss bgms
▻ Added leaders healing self after combat (village only)
▻ Added tax income currency scaling
▻ Added messenger text when adding crime
▻ Added enemies saying pull speech
▻ Added scaling hire cost with companions
▻ Added reducing value of dropped items
▻ Increased price of lockpicks by 5%
▻ Changed that if name was left empty character name will be class name
▻ Changed screen transitions
▻ Removed play and pause button from the Overworld compass
▻ Made conquests in early game easier
▻ Made low level enemies use villager armor
[...] Fixed 16 more bugs

Weekly Status Report

[h2]TO-DO-LIST for Final Playtest [/h2]

[h3]Quality Assurance / Testing[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%

[h3]Ensuring Smooth Networking[/h3]
▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Added networking talents
▻ Fixed wrong contract location description on client
▻ Fixed networking contract events in overworld not working correctly
▻ Fixed not updating changes in overworld correctly on client
▻ Fixed error when other player executes in village
▻ Fixed failing contract not working correctly on client
▻ Fixed discovering events in overworld not working correctly on client
▻ Fixed contract failure message not spawning on client
▻ Fixed reflecting projectiles not working correctly in hub
▻ Fixed hub characters sometimes spawning below ground
▻ Fixed not determining height of aoe spells correctly in hub
▻ Fixed not networking aoe impact correctly
▻ Fixed teleport rune not working correctly when not used by party leader
▻ Fixed not networking position of other characters in hub area correctly
▻ Fixed not spawning projectile of characters in hub at correct height
▻ Fixed not loading networked character auras correctly
▻ Fixed not networking applied damage / heal correctly
▻ Fixed not spawning at the same location as party leader in overworld after dieing in village
▻ Fixed not displaying npc count of regions in overworld correctly if not party leader
▻ Fixed npcs of village being hostile towards non-party leader if hostile towards party leader
▻ Fixed not changing groups of non-party leader correctly

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Added use wind and see through to tree shaders
▻ Added that followers can not be equipped with emote pack
▻ Added upgrading followers with friendship
▻ Added input layout text to overworld
▻ Added some more trees and texture for the overworld
▻ Added option + implementation to turn on/off use faction armor as disguise
▻ Added stairs to hand crafted buildings
▻ Added stairs to procedural generated buildings
▻ Added int scaling to fiery weapon
▻ Reduced npc count in paladin capital
▻ Changed layer of all restricted area grounds from wall to cell
▻ Changed village map nodes per branch from 3 to 2
▻ Changed tutorial artificial map item to pick lock with 10 stacks
▻ Changed merchant Meier appearance
▻ Changed that error messages are displayed first before progress
▻ Changed black smith shop icon
▻ Changed utility sword weapon mastery
▻ Changed default hair color from white to black in character creator
▻ Changed overworld trees to not use see through and lods to not simulate wind
▻ Repositioned enemies in assassin capital
▻ Reworked appearance of some faction leaders
[...] Fixed 35 more bugs

Weekly Status Report

[h2]TO-DO-LIST for Final Playtest [/h2]

[h3]Quality Assurance / Testing[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added missing camp colliders
▻ Added troup spawns to capitals
▻ Added lock pick icon
▻ Added max level to 40
▻ Added discovering of villages in overworld
▻ Added campaign
▻ Added Lichsilver icon
▻ Added speeches for faction leaders
▻ Added new campaign (Break Through Barricades of the Soulless)
▻ Added ids to unlocks for lesser popup messages
▻ Added additional rank display
▻ Updated trade goods of villages
▻ Change scoreboard UI animation to be faster
▻ Changed distance based door open / close volume
▻ Changed game start time to morning
▻ Changed character creator camera position
▻ Changed that vial of eternity is not equipable anymore
▻ Changed item identify cost to per item
▻ Reduced grass of ground at 2nd boss
▻ Fixed inspecting other players not working
▻ Fixed that weapon abilities would do double damage
▻ Fixed stamina curse in early game
▻ Fixed capital invasions not working correctly
▻ Fixed losing currency to encounter when defeated by enemy of encounter while in invaded village
▻ Fixed ai not becoming aggro when friend is attacked
▻ Fixed bosses being interrupted by dot ticks
▻ Fixed not resetting position of dead enemies correctly
[...] Fixed 54 more bugs

[h3]Ensuring Smooth Networking[/h3]
▰▰▰▰▰▰▰▰▰▱ 99%

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▱ 99%