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Den of Wolves News

The first hands-on impressions of Den of Wolves are out

During the last couple of weeks, we had the pleasure to invite gaming media from around the world to try an early, pre-alpha version of Den of Wolves and the previews and interviews with Simon Viklund and Ulf Andersson are now out.

You’ll find a selection below but with over 130+ attending journalists, you’ll most likely find something on your favorite sites and local language.



[h3]PC Gamer[/h3]
“Making our way through that prep mission without needing to be fully switched on was a breath of fresh air, because when the bullets really start flying, Den of Wolves feels like the spiritual successor to Payday it's been billing itself as.”

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[h3]TheGamer[/h3]
"With Den of Wolves having such an exciting setting, I asked Viklund if there was any chance we’d get a game from 10 Chambers set in the Midway Atoll, but more akin to a narrative RPG like Cyberpunk 2077. His answer was succinct. “We don't know how to do that,” he laughs."

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[h3]Kinda Funny[/h3]
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[h3]Dexerto[/h3]
“Den of Wolves is shaping up to deliver on 10 Chambers’ promise to “create the best co-op FPS game possible.” It’s everything we know and love from key staff’s past projects like Payday and GTFO, while flipping the script in intriguing, challenging new ways. If this cyberpunk-infused, heist-based shooter wasn’t already on your radar, it should be now.”

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[h3]WCCFTech[/h3]
“Coming from GTFO, Den of Wolves feels much more in line with the difficulty curve that heist enjoyers would come to expect from the genre.”

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[h3]Spawn on Me Podcast[/h3]
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[h3]LV1 Gaming[/h3]
“We went from holding a high ground position shooting heavily armed enemies to running and jumping in a fragmented world inspired by the upside-down place from Stranger Things.”

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[h3]GamesRadar[/h3]
[h3]“My first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds”[/h3]

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[h3]IGN[/h3]
“it was really neat to jump back and forth between reality-based FPS combat and completely bizarre cooperative platforming in a geometrically impossible world of imagination. That really helps to set this one apart from what I worried might just be a Payday sequel with a cyberpunk skin plastered over it."

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[h3]Easy Allies[/h3]
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[h3]CNET[/h3]
“This mix of chaotic gunfight with a timed parkour race was pretty fun and unique to see. Eventually we had to blow open a window and bail out when the heat became too much”

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[h3]TheSixthAxis[/h3]
“The Dive can, fundamentally, be whatever 10 Chambers want it to be. These sections of a heist are separate in terms of their structure, and the way they play is notably distinct from the bombastic gunplay of the central heist. In our playthrough, The Dive saw our team leaping through the mind of a prisoner, jumping between floating platforms as gravity tilted and turned the landscape in disconcerting ways.“

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[h3]Press Start[/h3]
"As is true for GTFO and this team’s other games, shooting feels fantastic. Even in this early build, they feel fine-tuned in the way they kick, sound, and react as hot metal tears through flesh. Ammunition is scarce, though, so pinpoint precision is heavily incentivised over spraying and praying."

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Den of Wolves Hands-On Preview – Planning is Everything


When The Game Awards 2024 revealed the next heist title, Den of Wolves, I admit I was impressed. A technopunk-infused heist title that propels the player and crew forward to finish an objective, set to a backdrop of techno beats and higher-than-ever stakes. When 10 Chambers was recruiting operatives for an opportunity to get behind the lens of a Midway City criminal-for-hire and check out what’s behind the curtain in Den of Wolves, I answered the call. Den of Wolves brings first-person heist shooters into 2025 with innovation, PvE glory, high-risk, high-reward objectives, and a “Dive” system separating this Den from the pack.





Den of Wolves takes place in the dystopian Midway City. This island is built on the Pacific Ocean, and this is where the player is inserted as a criminal mercenary-for-hire. Midway City is an unregulated innovation zone created to combat a global data security threat caused by deep-learning AI, set in the year 2030 (we aren’t far off).








Ironically... Read more

Animating Humans, Drills and Robots

In this new video, Animation Director Alexander Damm shares insights from the development of Den of Wolves. His experience spans from early days at Grin to working at award-winning VFX studio Framestore and Avalanche Studios. He walks us through the precision and planning required to capture authentic movement for Midway City's operatives, especially when you head into motion capture sessions.

“The quality of mocap is better now than it was 20 years ago. But you still need to tweak that motion in the same way as before," Alexander explains, highlighting the balance between technological advancement and artistic refinement. While modern capture technology provides the team with pristine data, it's the methodical post-processing and animation expertise transforms raw movement into impactful motion in the game.

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New soundtrack drop

Already a week has passed since we showed the very first gameplay from Den of Wolves during this year’s The Game Awards. We've got many comments regarding the song used for the trailer, and it is indeed a new track from Simon Viklund — you can listen to the full version on your music streaming service now.

For us The Game Awards 2024 wasn't just about the gameplay reveal though. As attendees left the venue, 1100 drones lit up the Los Angeles night, recreating moments from the Den of Wolves trailer.

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Watch the first gameplay reveal

"Gameplay when?"

Now.

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