First Hotfix is Live! (v1.0.1)
Hey everyone!
Thank you all for the tremendous amount of support yesterday. We hit new and trending amongst some heavy hitters, and the day surpassed any expectations I had going into it. A special thank you to everyone who left your feedback in the form of reviews, bug reports, and in the forums/Discord/social media!
This first hotfix is going to be a little sparse as I was focused a lot on responding to comments and generally handling the release yesterday. I plan on doing a hotfix every day so keep sending in anything you find!
If one of your fixes didn't make it into the list, don't worry I'll still be heads down grinding today to get as many fixes in as I can tomorrow. I think it not being the release day will give me more time to focus on squashing any bugs. I'll be prioritizing any game breaking bugs you find (like the leaping strike change above) that don't have an easy work around.
I also hear all the great feedback on QoL changes such as save states mid battle, main menu navigation in base menus, and the scaling issues on ultra-wide monitors. In some cases I don't have the hardware to properly test everything, but I'll be leaning on the community to help me in cases where I come up short. I'm keeping tabs of everything you all report on a Trello board and am steadily working through each one. Ton of stuff to work on, so I appreciate your patience! I'll be getting to as many as quickly as I can.
You've all been absolutely phenomenal, and your support means the world to me.
Thank you all.
Best,
Eldin T.
Thank you all for the tremendous amount of support yesterday. We hit new and trending amongst some heavy hitters, and the day surpassed any expectations I had going into it. A special thank you to everyone who left your feedback in the form of reviews, bug reports, and in the forums/Discord/social media!
This first hotfix is going to be a little sparse as I was focused a lot on responding to comments and generally handling the release yesterday. I plan on doing a hotfix every day so keep sending in anything you find!
Changelog
- Fix: Hitting "main menu" in chapter one glitches the game.
- Fix: Traversable tiles hidden behind house in chapter 3 now made untraversable (so you don't get surprise flanked).
- Fix: Leaping Strike and Raiding Strike will now move the defending unit even on miss so you don't share the same tile.
- Typo: Small typo in Thrillbeat.
- Typo: Updated Exploitive Strike to be clear it's the battling enemy.
- Typo: END tooltip in promotion UI.
- Typo: Minor typos in some dialogues.
If one of your fixes didn't make it into the list, don't worry I'll still be heads down grinding today to get as many fixes in as I can tomorrow. I think it not being the release day will give me more time to focus on squashing any bugs. I'll be prioritizing any game breaking bugs you find (like the leaping strike change above) that don't have an easy work around.
I also hear all the great feedback on QoL changes such as save states mid battle, main menu navigation in base menus, and the scaling issues on ultra-wide monitors. In some cases I don't have the hardware to properly test everything, but I'll be leaning on the community to help me in cases where I come up short. I'm keeping tabs of everything you all report on a Trello board and am steadily working through each one. Ton of stuff to work on, so I appreciate your patience! I'll be getting to as many as quickly as I can.
You've all been absolutely phenomenal, and your support means the world to me.
Thank you all.
Best,
Eldin T.