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Archtower v0.6.14.0 patchnotes

[p][/p][p]Archtower v0.6.14.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.14.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-For Alpha and Demo-[/p]
  • [p]First drafts of the language system; later, languages will need to be studied for translation; for now, translation is available right away (two languages added)[/p]
  • [p]Added the book “Book of the Rules of Fire”, which can be found on the 3rd floor (language - Fire Cult Cipher)[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]The book “Tales of Bzal the Ratborn I” has been added. It can be found in one of the secret rooms on the 8th floor (language - Gobloidish)[/p]
  • [p]New quests from the merchant brothers[/p]
  • [p]New quest locations[/p]
  • [p]New music track[/p]
  • [p]New quest note[/p]
  • [p]Quests for the 2nd skill of new classes[/p]
  • [p]New perk “Resilience” (Trauma chance -25%, Traumas of levels 1-4 heal on their own, Survival chance +20%), Requires: Level 20, “Toughness” perk[/p]
  • [p]Added new clan bonus “Chance to survive” (+2% for each bonus level, maximum +20%)[/p]
  • [p]Clan bonuses can be reset by the Clan Leader after the quest “Clearing The Backlog” (possibly, later this feature will be given to another NPC)[/p]
[p][/p][h3]CHANGES[/h3][p]-Only for Demo-[/p]
  • [p]Music selection in the tavern is available in the demo[/p]
[p][/p][p]-For Alpha and Demo-[/p]
  • [p]If new buildings are available in the Clan Domain, the Steward waves his hand at the player[/p]
  • [p]The stands with red books on the third floor can be used (chances: new book 75%, trinket book 15%, burnt book 10%)[/p]
  • [p]Coins dropped by enemies and barrels are sometimes grouped into a smaller number of items with the same total value (similar to gold from the chests)[/p]
  • [p]Heroes and enemies cannot be set on fire by burning banners[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Small crossbows fire projectiles based on the hand position, not from the center of the screen[/p]
  • [p]Bolt projectiles use their own model when fired, instead of arrows[/p]
  • [p]Ogres Shamans are considered higher-ranked opponents[/p]
  • [p]Only peaceful animals that do not affect the chase status are displayed in yellow on the minimap[/p]
  • [p]Flying enemies and companions can fly over water (except for the crystal scout)[/p]
  • [p]Ambassadors from Act 4 factions in the Clan Hall are now full-fledged NPCs that can be interacted with for new quests[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Some edits to localization texts[/p]
  • [p]Fixed some issues with variations of torn and burned banners[/p]
  • [p]Fixed a bug, siince adding epics, some bonuses could not be obtained on items (Max HP, Armor, Energy Armor, Blocking)[/p]
  • [p]Fixed incorrect damage value for flat weapon strikes in the character window[/p]
  • [p]The name of the first NPC in the intro only took into account the first two languages (old code), this NPC has been renamed[/p]
  • [p]Vandal, second skill, fixed a situation where the skill was applied incorrectly when holding a ranged weapon[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Shadow, fixed a bug with incorrect death animation[/p]
  • [p]Crystallist's pets no longer try to aggro peaceful animals[/p]
  • [p]Fixed a bug where some additional chains on the 11th floor did not work[/p]
  • [p]Fixed a bug where the weight of the inventory was not updated when inserting and removing crystals into the bracelet[/p]
  • [p]Other minor fixes[/p]
[p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Archtower v0.6.13.0 patchnotes

[p][/p][p]Archtower v0.6.13.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.13.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]2 microquests to unlock new classes (on bases of factions from Act IV)[/p]
  • [p]2 new Gemcutter quests[/p]
  • [p]New class “Blade” (Archetype STR+DEX)[/p]
  • [p]New class “Shadow” (Archetype DEX)[/p]
  • [p]Added subclass “Slasher” for the “Blade” class[/p]
  • [p]Added subclass “Silhouette” for the “Shadow” class[/p]
  • [p]Added new ultimate abilities (for new subclasses)[/p]
  • [p]New class item “Shurikens” for the new “Shadow” class[/p]
  • [p]New power crystal “Sure Strike” (unlocked by the Gemcutter quest)[/p]
  • [p]New power crystal “Stone Bullet” (unlocked by the Gemcutter quest)[/p]
  • [p]Peaceful animal - Toad[/p]
  • [p]New weapon type - Handbows (Bolts instead of Arrows, unlocked in Act 3)[/p]
  • [p]New ammunition type - Bolts (useable for dual-wielding)[/p]
  • [p]6 new achievements[/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]The floor number or location name is displayed in the upper right corner[/p]
  • [p]The minimap has been moved to the upper right corner, with status effects displayed below it[/p]
  • [p]The masterful parry talent now requires level 10[/p]
  • [p]The Titan Weapon Mastery perk has been renamed to Heavy Weapon Mastery[/p]
  • [p]Poisoner, a passive skill, has had its Poison Resistance upgrade increased from +10% to +15%, similar to the same upgrades for other classes[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]After one of the faction quests in Act 4, the key to exit of 14-1 drops from the gate guard instead of the miniboss[/p]
  • [p]Shadows and Night Shadows in Act 4 use shurikens instead of knives[/p]
  • [p]Some quest items can be assigned for quick use (does not work with old items)[/p]
  • [p]Alarmed peaceful animals are not considered alarmed enemies[/p]
  • [p]Alarmed neutral enemies are visible on the map in yellow instead of red[/p]
  • [p]Some crossbow sprites have been redrawn (to avoid confusion with handbows)[/p]
  • [p]Rods are now unlocked after completing Act 2 instead of Act 3[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]When quickly using items and consumables, the character does not stop when running[/p]
  • [p]Fixed a bug where it was possible to obtain a perk for wearing heavy armor before unlocking it[/p]
  • [p]It is no longer possible to hit barrels and some other objects through walls with wide melee attacks[/p]
  • [p]Fixed a bug where common quality accessories actually gave a bonus to Rage and Stress as gray quality items[/p]
  • [p]Fixed a bug where, when selecting new characters, one of the experienced hero slots did not receive full starting equipment[/p]
  • [p]The “Athletic Weapon Mastery” perk is not offered if the conditions for Spears are not met and the rest of the perk's weapons are already available[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Fixed a bug where enemy throwing knives would spin when hitting walls[/p]
  • [p]The trails left in the air by enemies' poisonous throwing knives and shurikens are now colored to match the poison color[/p]
  • [p]Fixed a bug, Rogue's simple stealth attacks should not be parried by enemies[/p]
  • [p]Fixed the damage calculation for the second weapon attack for the Bloodletting crystal skill[/p]
  • [p]Fixed a bug where one of the factions' bases in Act 4 could not be accessed through the entrance[/p]
  • [p]Crystallist, when selecting a subclass, the description now indicates that it also grants light armor mastery[/p]
  • [p]Archer, when selecting a subclass, bonuses were displayed with incorrect values[/p]
  • [p]Other minor fixes [/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]

Archtower v0.6.12.0 patchnotes

[p][/p][p]Archtower v0.6.12.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.12.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]Continuation of Act 4 faction quests (15 quests)[/p]
  • [p]Now you can get merchants from Act 4 factions in arenas[/p]
  • [p]In the snowy arena, you can unlock additional mini-bosses for the 6th wave[/p]
  • [p]It is now possible to earn Honor with the factions from Act 4[/p]
  • [p]4 new quest notes[/p]
  • [p]4 new perks[/p]
  • [p]The Stalker's Hound can now be in 4 colors (does not affect old characters)[/p]
  • [p]3 new achievements[/p]
[p][/p][h3]CHANGES[/h3][p]-Only for Demo-[/p]
  • [p]The demo floor list shows only floors available for demo[/p]
[p][/p][p]-For Alpha and Demo-[/p]
  • [p]Fighter, 1st skill, 2nd tier upgrade for better cooldown of Charge also increases the cost of a charge attack by +5 RP[/p]
  • [p]Added a setting to swap the quest markers "?" and "!" (in the Extras section)[/p]
  • [p]Quest for the 2nd Archer skill, the note makes it clearer where to look for the chain[/p]
  • [p]Added a sound when the exit key drops from enemies[/p]
  • [p]On the personal health bars of bosses and mini-bosses, the weakness and slowdown effects show the % of the effect's strength instead of the remaining timer, just like the effect that gives dodges[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]The list of floors is displayed in full, if possible, depending on the scale of the GUI and the available space on the screen[/p]
  • [p]Banners and tapestries on the walls can be burned with fire attacks[/p]
  • [p]New passages can be opened at Act 4 faction bases[/p]
  • [p]The appearance of one of the quest characters has been slightly changed to distinguish it from similar characters[/p]
  • [p]Statues that attack with ice spikes now have an ice attack indication[/p]
  • [p]On the new unlocked content screen, the Stalker is displayed with his hound[/p]
  • [p]When Ogre Shamans cast “Frenzy” on their allies, they also force them to attack their target if they are idle[/p]
  • [p]Level 6-1, before opening up the quest passages leading to 6-4 and the Wisdom Keepers' base, there are now locks on those bars to show that these are important passages to unlock[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Removed glitchy character dupes in the tavern[/p]
  • [p]Personal health bars on effect icons used the wrong font[/p]
  • [p]Fixed a bug where you couldn't select the first character slot in the tavern when it was empty[/p]
  • [p]When selecting clan bonuses in unsafe locations, no unnecessary attacks occur when closing the window[/p]
  • [p]Fixed a rare bug where the window offering to pick up an item was displayed incorrectly[/p]
  • [p]In the intro, all long-lasting effects obtained on the currently active character in the main game are not displayed, do not work, and do not expire[/p]
  • [p]Archer, 1st skill, slowdown upgrade, fixed bugged calculations of slowdown power against regular enemies and bosses, taking into account all upgrades of this slowdown[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]The third slot of the bracelet (if available) correctly displays the required level when the hero's level is below 21[/p]
  • [p]Fixed visual flickering of the freezing effect when warming up the character[/p]
  • [p]The pathfinder of one of the Act 4 factions was displayed incorrectly in the dialogue[/p]
  • [p]When an enemy parries the player, skills that deal multiple hits are also interrupted, as they should be[/p]
  • [p]When Tower Upgrades are open in unsafe locations, attacks and skills do not work[/p]
  • [p]Level 6-1, fixed some bugs near the gate leading to 6-2 when the quest to eliminate the gate guard is not completed yet[/p]
  • [p]Fixed a bug in level 13-3 where snow did not fly out of the exit to 13-4, as it should[/p]
  • [p]Other minor fixes [/p]
[p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Save 50% on Archtower during the Steam Winter Sale!

[p][/p][p]Steam started the Winter Sale![/p][p]Archtower is 50% off during the Steam Winter sale from December 18th until January 5th at 10:00am PST![/p][p][/p][previewyoutube][/previewyoutube][p]
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Archtower v0.6.11.0 patchnotes

[p][/p][p]Archtower v0.6.11.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.11.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-For Alpha and Demo-[/p]
  • [p]Added French localization![/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Numerous changes and renamings in localization texts[/p]
  • [p]Appropriate quotation marks are used for each language[/p]
  • [p]The note hinting that the door on 1-1 can be opened has been reworked and returned[/p]
  • [p]Non-breaking spaces are supported[/p]
  • [p]A shortcut for quick return to the entrance has been added on level 4-3[/p]
  • [p]More mini-bosses guard their chests (they must be defeated to open them)[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Targets marked by the Gunner are visible on the map.[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Corrections to localization texts[/p]
  • [p]Font corrections[/p]
  • [p]Fixed some missing doors on the minimap[/p]
  • [p]In gamepad mode, the wrong font was used on the cooldown of some attacks[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Fixed a rare crash when opening clan bonuses under certain conditions[/p]
  • [p]Fixed a crash when doing a quest with a companion on 13-4[/p]
  • [p]Removed the option to go to 13-4 too early in dialogues with Vix[/p]
  • [p]For merchants, the increased visibility range of quest markers in faction locations with a relationship level of "Neutral" or higher did not work[/p]
  • [p]At character level 21, added a missing notification about the availability of a new bracelet slot[/p]
  • [p]Other minor fixes [/p]
[p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]