Content Update #4 "Story Finale" OUT NOW! #25
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[/p][h2]📢 Content Update #4 "Story Finale" - OUT NOW![/h2][hr][/hr][h2]📢 NEW LEVELS RELEASED![/h2][h2]Two brand-new story chapters expanding the main single player campaign.[/h2][hr][/hr][h3]Level 17: Total Payback[/h3][p]Inside NFT Labs, croco scientists twist life itself - breeding unstable NFT clones.[/p][p]Brutal John locks and loads. Brutal Dog bares his teeth.[/p][p]This isn’t infiltration. This is extermination.[/p][p]Shatter the labs. Burn the clone factory to the ground. End the experiments. End the madness.[/p][p]And at the center of it all - Luzilian. Face him in a relentless boss fight where every shot counts and every second burns. No more running. No more waiting. The time has come.[/p][p]
[/p][hr][/hr][h3]Level 18: One Last Ride[/h3][p]Brutal John and Brutal Dog board their boat for the final voyage. No backup. No mercy. No turning back.[/p][p]Through crashing waves and falling fire, Luzilian awaits - stronger, deadlier, and ready to end it all.[/p][p]Engines roar. Guns blaze. Steel meets fury.[/p][p]This is the last ride. This is the final battle. Time to save the world.[/p][p]
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âť“ OK. BUT HOW TO ACCESS NEW LEVELS?
[h3]The new levels can now be accessed directly from the Chapters menu in the Main Menu. Levels are listed as Level 17 and Level 18 for easy selection.[/h3][hr][/hr][h3]🏷️ And by the way - BRUTAL JOHN 2 is on discount right now![/h3][h3]With Content Update #4 out, adding new levels, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]📢 What's coming next:[/h2][h2]Content Update #5 "The Vault": Coming in April/May 2026, Roadmap Updated.[/h2][p]Many of you asked for more levels and more content - and we’ve been listening. This update is our response to the community’s requests, and we’re excited to finally bring it to you soon.[/p][p]Content Update #5 "The Vault" will open the archives and bring you fully playable deleted levels that didn’t make it into the final storyline - restored and ready to experience.[/p][p]“The Vault” will also feature exclusive behind-the-scenes content from the game’s long development journey: early concepts, deleted scenes, prototype ideas, and raw gameplay footage from six years ago (yes, game truly went through Development Hell).[/p][p]It’s a deep dive into what could have been, and how the game became what it is today.[/p][p]We hope this update will be a great experience for both longtime fans and new players alike.[/p][p]And the 1.0 release set for Q2 2026 - is mostly a marketing step, giving us the space to build the visibility for the game and do final small touches to the game.[/p][p]Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪[/p][p][/p][hr][/hr][h2]❤️ Support the Game[/h2][h3]If you’re enjoying the game - please drop us a positive review on Steam, bro![/h3][p]It helps us a LOT - boosts the game in the Steam algorithm and gets it in front of way more players.[/p][p]Not gonna lie, we’re really struggling right now, and those reviews make a huge difference for us. If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr][h2][/h2][hr][/hr][h2]🛠️ General Updates:[/h2]- [p]Added Level 17: Total Payback.[/p]
- [p]Added Level 18: One Last Ride.[/p]
- [p]Added 2 new Achievements.[/p]
- [p]Added a Dithering setting.[/p]
- [p]Added a Chromatic Aberration setting.[/p]
- [p]Added a Cheatcode for Infinite Ammo.[/p]
- [p]Increased maximum FPS in settings to 300.[/p]
- [p]General subtitle fixes.[/p]
- [p]Pistol reload speed increased by 33%.[/p]
- [p]Reduced bloom intensity on pickup items.[/p]
- [p]Enabled mip-maps on textures that flickered heavily.[/p]
- [p]Fixed decals remaining on jump pads.[/p]
- [p]Improved the flying platform texture.[/p]
- [p]Updated Dopefish graffiti and screensaver.[/p]
- [p]Added a desk fan sound and replaced the propeller texture.[/p]
- [p]Added "USE SPRINT" to the RUN hint while escaping from Luzilian.[/p]
- [p]Reduced excessive bloom on many objects.[/p]
- [p]Improved texture transition on the house left of the liquor store.[/p]
- [p]Added quest markers after pressing the button.[/p]
- [p]Croco-turret boss – reduced HP by 40% (on easy difficulty).[/p]
- [p]Added physical material to wooden floor (dance floor and locker room areas).[/p]
- [p]Reduced excessive bloom on many objects.[/p]
- [p]Cash register no longer casts a baked shadow (security room).[/p]
- [p]Fixed shadow bake bug in the bar (left side) by adding a light blocker in the floor[/p]
- [p]Removed overexposure in the final train car (orange lights before the cabin)[/p]
- [p]Reduced bloom near the strip club entrance on the return path[/p]
- [p]Reduced excessive bloom on many objects.[/p]
- [p]Removed visible texture seam on rooftop (where the crashed ship is and you jump down)[/p]
- [p]Reduced excessive bloom on many objects.[/p]
- [p]Minor physics-related level optimization.[/p]
- [p]Decorative cars in tunnel (downward slope) no longer float.[/p]
- [p]Added echo in tunnels.[/p]
- [p]Near second controllable car (top area) – one screen no longer clips into the house.[/p]
- [p]Fixed stretched road markings (after tunnel slope).[/p]
- [p]Added subtitle for Bibix’s line.[/p]
- [p]Fixed physical material of Bibix’s glass.[/p]
- [p]Aligned TV screen image.[/p]
- [p]Boss has 20% less health on medium difficulty.[/p]
- [p]Reduced helicopter light intensity.[/p]
- [p]Disabled radio checkbox so the radio dialogue window doesn’t overlap the boss health bar.[/p]
- [p]Fixed filtering issue on trucks (red line above wheels).[/p]
- [p]Fixed lightmap issue on houses in starting cutscene.[/p]
- [p]Reduced excessive bloom on many objects.[/p]
- [p]Changed shine on beer being drunk in the bar.[/p]
- [p]Removed purple light bake in kitchen (burned house).[/p]
- [p]Fixed issue after jumping into first cave where cowboys walked into wall and tried shooting the player.[/p]
- [p]Fixed tunnel lighting.[/p]
- [p]Fixed all Bibix fist-related animations.[/p]
- [p]Reduced brightness of ring lights in Bibix arena so John doesn’t glow.[/p]
- [p]Removed texture distortion on audience members sitting too far from the arena.[/p]
- [p]Reduced excessive bloom on many objects.[/p]
- [p]Fixed lightmap and occlusion issue in final cutscene.[/p]
ROADMAP UPDATED:
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