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Striker Superlatives: Season 3 | Omega Strikers

YO GANG

Welcome to STRIKER SUPERLATIVES.


Snappy name, I know.

So. If you haven't seen before, I posted something like this on the Discord a couple of times.

Basically, I'm straight up rewarding the "best of the best!" (It's actually also more like players that stay grinding!!!)

So each of the following players will get EXCLUSIVE TITLES to equip in game.

  • Top knockouts get Verified KO Champ
  • Top goalies get Verified Fortress
  • Top scorers get Verified Egoist
  • Top MVPs get Verified MVP


I want to do these every month or so but it takes some time to compile and there are some JERKS out there who tried to ruin games to get on the list. (72 KOs? C'mon bruh)

Well, without further ado, let's look at the winners from the ENTIRETY of Season 3

[hr][/hr]

[h3]Top KOs (in one game)[/h3]


Rank

Total KOs

Name

Character



1

39

Kenki

X



2

37

コ ナ

X



3

37

無限の小鹿

Vyce



4

37

トールダン

Kazan



5

37

Bob Lazar

Vyce



6

36

Middonaiito

Juliette



7

35

Raw7on

Juliette



8

35

Briandead

Juliette



9

35

txbrumps2

Juliette



10

35

Geef.

Juliette



11

35

Junpei Iori

Juliette



12

33

あきちゃんだよ

Juliette



13

32

ウフフ ホッケー

Juliette



14

32

deeeep

Juliette



15

31

General Goose

X



16

31

6ϟ

X



17

31

マキシマスX

X



18

31

Pecu8a

Vyce



19

31

Piroquio

Vyce



20

31

A4aura_ttv

Juliette





[h3]Most Goals (Season total!) [/h3]


Rank

Goals

Name



1

5492

まつの_VOICEROID実況



2

5194

SlayerPizza



3

5111

daru .



4

4700

Floresberto



5

4311

ウフフ ホッケー



6

4293

GoonWick



7

4090

genkunjc



8

4081

Timesez



9

3979

力 Omen



10

3959

Springrolls



11

3812

ソウ87



12

3718

Aoniku



13

3710

ポンデ丸



14

3698

Zafiru203



15

3662

Leozin Quebrado



16

3656

Vid3o



17

3590

emidumb



18

3588

ThoseGuy2.0



19

3554

yuki6



20

3479

YinKirby



21

3473

gold stuck



22

3464

1shotta



23

3448

CloakOak



24

3433

JaidenAnimation



25

3345

Twisty



26

3344

Pecu8a



27

3338

DI0Brando



28

3287

JustLogan2



29

3282

Ruby12922



30

3267

Sh0hBagel



31

3243

tカケル3u



32

3204

Shadxw



33

3204

Saraimu



34

3177

Theguythatgets



35

3143

Matipro1467



36

3090

DuskNoize



37

3073

CarmineUNICLR



38

3050

AyziTheNameThief



39

3001

Silverfish45




[h3]Most Saves (in one game) [/h3]


Rank

Saves

Name



1

335

Red Like Roses



2

331

Buckdoobie



3

320

ThoseGuy2.0



4

312

Yachiho Azuma



5

305

しまぼうず



6

304

アッアッアッアッー



7

297

Alonzo



8

293

AshersMellons



9

292

CheeryCherry



10

286

MothHoney



11

283

Dummiest



12

278

Rusterery



13

275

ActualStarzo



14

272

Juraj Janosik



15

270

ザ・マンマン



16

269

Thigh King



17

269

Scalop Man



18

268

not_a_Zxy1ophone



19

266

Noc.



20

265

Natsuu0



21

263

Kacperod16



22

263

Braxton776



23

263

Gegg



24

262

Guilbert131



25

261

docking o.o



26

261

Curea46



27

261

FOPEVEP ПЛАTiNUM



28

260

Greenyy



29

258

jihad



30

255

きゃとこん



31

255

Bonerweed



32

255

きりあん



33

254

stargust02



34

254

areiiiiiii



35

254

littleWolfu



36

254

Zanbaka



37

254

te de limon



38

253

art3m1z



39

253

Hirvi99



[h3]Most MVPs (Season total) [/h3]


Rank

MVPs

Name



1

344

SuaBy



2

336

daru .



3

328

0MEGA-Main13



4

324

Floresberto



5

318

ソウ87



6

296

Morgarath



7

292

Aoniku



8

287

JustLogan2



9

272

KiraTile



10

265

Panesito



11

263

CarmineUNICLR



12

259

useless fool



13

256

KittyBagel



14

254

xyzzy_



15

249

OsuOregano



16

246

Zay 4EVR



17

242

Scellios



18

237

zmaic



19

236

Morigath



20

234

PinkiPalacios



21

234

yuki6



22

234

ThoseGuy2.0



23

233

genkunjc



24

223

Orange_Piccolo



25

222

crystalcore



26

222

JaidenAnimation



27

217

Anglesenpai



28

216

Ego.Death



29

215

TaiKingTTV



30

215

Hazyjai



31

212

Vid3o



32

210

Gonzalez_555



33

209

Sutorateji



34

207

catrielsora



35

207

Zarhynif



36

203

sneakyassasin



37

202

YuyuYoshiki



38

202

スーパー月華の夏色猫



39

201

WooGee



40

199

Chibi Sphere




[hr][/hr]

ALRIGHT thanks for reading!!
To the winners: I'll have your titles to you by the time you read this!
The the losers: BETTER LUCK NEXT TIME, HOLD THIS L LMFAOOOOOOOOOOO

Okay that's all for now.
Talk to you later.
Love you,
Bye.

Also as a bonus for making it to the bottom of the post, here's 10 one-time use codes for a nice SoniiWires emote

0b2314ec-5ce5-46dd-b540-bde8fd0d0228
2bd398a4-b751-4775-8ba0-14fd15848fe8
7020cc6b-ef84-4b31-85f2-1fc79a6af288
7c2b3fd6-2136-479d-9f57-dd0573ef8b6d
d10017c5-0a5d-41b3-bc5a-815197d38e97
2037b5d0-9ddd-475b-a77a-16f09afe80e8
afc437aa-2d6f-40ae-8798-527fee943cc1
f3f92f52-c637-42c8-855b-8f3c52b71632
4b93df34-f436-49c3-a88d-37d2774ef294
106fdaff-e044-4fa5-b922-6372dc577f8b

Introducing Byte Breakers | Omega Strikers Characters in a new prototype!

WE'RE (kind of) RELEASING A NEW GAME?


[previewyoutube][/previewyoutube]

Byte Breakers is our newest prototype game - a 40 person platform fighter battle royale. Featuring the Omega Strikers characters you know and love in A NEW SETTING!!

The game is an early prototype and we're not even sure we're gonna actually make it. It's giga early, there's not a lot of polish, there's bugs, but at least 1 person thinks it's fun (me)

You can wishlist and request playtest access RIGHT NOW on Steam to check it out for yourself!!

We'll be playing this FRIDAY!!

https://store.steampowered.com/app/2503080/Byte_Breakers/


FAQs:
  • Why is it NA only???
    • That’s just for our first test. If this goes well, more regions will be included in future testing. We’re trying to validate the core game concept, not global networking infrastructure.


  • What platforms?
    • Right now, only Steam (PC)
  • OS characters?
    • You betcha
  • Team size?
    • Duos! You can solo queue and get matched with someone.
  • Will it be free-to-play or paid?
    • We’re not thinking about business model stuff yet, just focused on making a fun game.

Omega Strikers - August 29th Update | Season 4!!

HEY STRIKING STRIKERS
We really out here with a new patch for SEASON 4 OMEGA STRIKERS!!!
Naturally, we don’t have a ton of new stuff while the team cooks up some new prototypes (and this is technically a micropatch anyway) but we still want to bring you some nifty new changes.
Among those nifty changes are character adjustments and a NEW SKIN REWARD for you climbers.

We also got a couple more small features headed your way in a bigger patch, so keep an eye out for that!

[hr][/hr]
SEASON RESET
NEW SEASON!!! LET’S GOOOOO. START THE CLIMB!! The reset algorithm backend has been improved pretty nicely and we fixed some niche bugs where people were unintentionally losing progress or getting wrong gains. Sick.Ranked Rewards:
  • Aqua Cannon goal explosion
    • (This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
  • Top "x" titles
    • ex: Top 5, Top 10, Top 25, etc
  • Nao Recolor
    • For anyone who reaches Gold!
  • An emote for reaching plat
  • An emote for playing a bunch of games
    • 25 Ranked Games to be exact
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.As always, you can track your progress and match history at our site at https://stats.omegastrikers.gg/
MAP ROTATION
Btw there’s 1 fewer map in the rotation now.Rotated Out
  • Night Market
  • Gates of Obscura
  • Ahten City
Rotated In
  • Atlas's Lab
  • Taiko Temple
STRIKERS
[h3]Ai.Mi[/h3]Nerf so small you can call this kitten sized.
  • Cyber Swipe [SECONDARY]
    • Damage and Knockback :: 195 (+97.5) → 185 (+92.5%)
    • Secondary Core Knockback :: 1300(+185%) → 1280(+175%)
[h3]Atlas[/h3]
  • Celestial Intervention [SPECIAL]
    • BUGFIX: Revives should now work properly. Should no longer fail to revive in some instances.
[h3]Drek’ar[/h3]After his recent buffs, lizard has been uhhh… been burning up players at high elo and now he’s gonna do it less.
  • Molten Bolt [SPECIAL]
    • Cooldown :: 30s → 35s
[h3]Finii[/h3]FINII GOALIE IS NUTS. FINII SHOW CANCELLED A LITTLE.
  • Base Stats
    • Speed :: 475 → 465
  • Triple Take [SECONDARY]
    • Cooldown :: 8s → 10s
[h3]Juliette[/h3]10 speed is pretty big okay. Juliette strong now since she was falling off in the meta.
  • Base Stats
    • Speed :: 450 → 460
[h3]Juno[/h3]10 speed AND 5 power is even BIGGER than just 10 speed. Juno mains rejoice.
  • Base Stats
    • Power :: 90→ 95
    • Speed :: 450 → 460
[h3]Kazan[/h3]Kazan goalie has been sleeper OP. We’re hitting these stats in particular to lower his prowess in net.
  • Base Stats
    • Speed :: 450 → 440
  • Crooked Leverage [PRIMARY - CLOSED]
    • Cooldown :: 9.5s → 10s
[h3]Mako[/h3]Struggling to keep the tempo after the instant-cast removal, so we’re loading more power into her secondary to make up for what she lost.
  • Drum and Base [SECONDARY]
    • No longer tagged as MELEE
      • Functionality unchanged
    • Self slow :: 47% → 43% (Base speed while casting :: 289 → 314)
    • Cooldown :: 20s → 18s
[h3]Nao[/h3]Since launch, Nao’s strength has been divided among two groups: really powerful in coordinated play, but pretty weak in solo queue in not high tiers of play. We’ve adjusted a lot of stuff in her kit previously, but she’s still not really where we want her to be for either group. We’re shaking her kit up by removing the hit stun and some PVP power from her secondary to make it a more reliable tool and adding some extra strength to her primary. We’ll be keeping an eye on this and will follow up if needed.
  • Proximity Drone [SECONDARY]
    • Hit type :: Normal → Light
    • Cooldown ::12s → 9s
    • Arm time :: 0.25s → 0.15s
  • Sentry Drone [PRIMARY]
    • Max Duration :: 3.5s → 4s (Max hit power still occurs after 2s)
[h3]Octavia[/h3]We’ve activated additional speed awakenings this patch so we’re making sure Octy doesn’t go crazy with those.
  • Flow State [SECONDARY]
    • Base speed :: 28 → 20
    • Speed per second :: 1.6 → 2
[h3]Rasmus[/h3]Little boost aimed at higher-tier play.
  • Whiplash [SECONDARY]
    • Damage and Knockback :: 150 (+70%) → 160 (+80%)
    • Core Knockback :: 1280 (+150%) → 1300 (+160%)
[h3]Rune[/h3]5 speed and 10 power? That’s the Juno change but reversed!!!
  • Base Stats
    • Speed :: 160 → 165
    • Power :: 100 → 110
[h3]Vyce[/h3]Last set of nerfs dampened her sound, man. We’re giving her some more reliable cooldowns, but still making sure she doesn’t drown out the rest of the cast.
  • Thunderstruck [SECONDARY]
    • Cooldown :: 14s → 12s
    • Damage and Knockback :: 220 (+110%) → 200 (+100%)
[h3]X[/h3]He lost 5 power! Where did that go? To Juno? X was just kinda good last patch so we’re turning him down a bit.
  • Base Stats
    • Power :: 130 → 125
  • X Maximus! [SPECIAL]
    • Cooldown :: 35s → 37.5s
AWAKENINGS
  • Rotated out:
    • Heavy impact
    • Bulk Up
    • Stinger
    • Reptile Remedy
    • Quick Strikes
    • Peak Performance
  • Rotated in:
    • Stagger Swagger [Retuned]
    • Built Different
    • Timeless Creator
    • Egoist [Retuned]
    • Fight or Flight
    • Super Surge
[h3]Deadeye[/h3]
  • Range required to activate :: 550 → 525
[h3]Egoist[/h3]
  • Burst of speed when hitting max energy :: 80% → 60%
  • Speed boost duration :: 8s → 6s
  • Persistent Speed boost at max energy:: 12%→8%
[h3]Momentum Boots[/h3]
  • Speed boost at max stacks :: 20% → 15%
[h3]Stagger Swagger[/h3]
  • Base Speed boost :: 10% → 7.5%
  • Speed boost while staggered :: 20% → 15%
[h3]Twin Drive[/h3]
  • Cooldown :: 2.5% Increase → 2.5% Decrease

Omega Strikers - July 24th Micropatch | Update Notes | Summer Splash Mini

Hey Strikers! We’re here with by far the biggest news of July 2024: an Omega Strikers Micropatch!
We’ve got a couple small adjustments and a little surprise: SUMMER SPLASH IS BACK! Except it’s in like mini form.
Check the Missions tab and you can unlock yourself some summery emotes and goodies.
As an added bonus, Summer Splash (Mini) is actually happening in summer this year! So let us begin.

STRIKERS
[h3]Atlas [/h3]High elo Atlas was kinda struggling. Celestial Intervention also was (is) kinda bugged so this should also help mitigate some of those effects, while also strengthening him.
  • Celestial Intervention [SPECIAL]
    • Healing Per tick :: 3.75% Max stagger → 4% Max Stagger
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 21s → 20s
[h3]Dubu [/h3]Large Goalie Buffs: Part II. Dubu can now roll to stop that core a little more frequently. Just don’t miss or this buff might be a nerf.
  • Somerassault [SECONDARY]
    • Cooldown :: 19s → 17s
  • Damage & Knockback :: 200 (+100% Power) → 220 (+110%)
[h3]Estelle [/h3]Estelle’s been slowly working her way to the top despite recent nerfs so we’re trying to keep her in check!
  • Base Move speed :: 450 → 445
  • Rose Warp [SECONDARY]
    • Cooldown :: 16s → 17s
[h3]Juno [/h3]Us: Juno, stop jumping around or you’re gonna get nerfed. Juno: i know, i know. i wooon’t! Juno 10 minutes later: omg ur gonna haaate me.
  • Blob Bounce [SECONDARY]
    • Cooldown :: 11s → 13s
[h3]Luna [/h3]Did… did her legs get longer?
  • Base Move Speed :: 450 → 460
[h3]Mako [/h3]The bugfix last patch had a sizeable impact on Mako’s game feel. We're pulling back some of those changes and loading more power into Drum and Base to compensate.
  • Drum and Base [SECONDARY]
    • Minimum cast time :: 0.25s → 0.2s
    • Self-slow while channeling :: 52% → 47%
      • (Base speed while channeling :: 262 → 289)
    • Size and Haste linger after cast :: 0.5s → 0.75s
  • Perfect Pitch [PRIMARY]
    • Minimum cast time :: 0.15s → 0.1s
[h3]Rasmus [/h3]2 more seconds of worry free gameplay on Ai.Mi’s app.
  • Death Touch [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Vyce [/h3]Vyce’s damage was *off the charts* - especially if she picked up a couple cooldown awakenings. So we nerfed her. Did we really need to write that last sentence? You can read the change and see what we did right? It’s totally intuitive. Nah.
  • Power Chord [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • Damage & Knockback :: 185 (+92.5% Power) → 175 (+87.5% Power)
    • Core Knockback :: 1350 (+185% Power) → 1330 (+175% Power)
MAPS AND MODES
Rotated In: Inky’s Splash Zone

Rotated Out: Ai.Mi’s App, Ahten City, Atlas’s Lab, Clarion Test Chamber, Demon Dais, Gates of Obscura, Night Market, Oni Village, Taiko Temple, Map Flipped, Corner Pocket, Back to Back, About Face, Neo Origins.

Just kidding I wanted to scare you all. We’re not changing any maps this patch lol.
AWAKENINGS
[h3]Aerials[/h3]
  • Movement ability boost :: 75% → 80%
[h3]Cast to Last[/h3]
  • Buff / Debuff duration :: 45% → 50%
[h3]Catalyst[/h3]
  • Bonus Energy from dealing hits :: 20% → 15%
[h3]Orb Dancer[/h3]
  • Move speed boost at max stacks :: 60% → 55%
[h3]Peak Performance[/h3]
  • Percentage Move speed per 100 stagger :: 0.6% → 0.55%
[h3]Perfect Form[/h3]
  • Normal hit cooldown reduction :: 15% (max 1.5s) → 13.5% (Max 1.35s)
  • Light hit cooldown reduction :: 5% (max 0.5s) → 4.5% (Max 0.45s)
[h3]Prize Fighter[/h3]
  • Power per stack :: 20 → 23
[h3]Stinger[/h3]The change for stinger in the last patch ended up being a much more sizeable nerf than intended. This should still represent a nerf from two patches ago, while also bringing the awakening more in line with its peers.
  • Percentage max stagger burn :: 8% → 9% (2.66% → 3% For Light hits)

Omega Strikers - July 4th Update | Update Notes

Hello STRIKERS!! Hope your summer is going well!! (Or if you’re in like Australia, hope your winter is going well?)

Today’s update features a couple of quality of life features you’ve been requesting for a while, some new community stuff, and some of your favorite balance adjustments. We even threw in some bugfixes for good measure.

With that, shall we begin fellow strikers?

[hr][/hr]
SYSTEM CHANGES
[h2]Pick Order Display[/h2]
  • Now displays which team picks first when it’s snake draft!
    • Located in the top left under the current map name
[h2]Pre-Match Mastery Banner Effects[/h2]
  • You can now show off how good you are at Asher before the match starts.
[h2]In-Game Name Change Feature[/h2]
  • Go to the Settings and change your name!
    • No cost (Ody/Striker Coins)
    • You can only change it once every 90 days.
      • Don’t change it and then be like “actually I don’t like it” and make a ticket, I’ll be so mad.
[h2]In-Game HUD Update[/h2]
  • Just a small update to the change we made a bit ago.
    • Increased size and some polish.
[h2]Maps and Modes[/h2][h3]Map Rotations[/h3]
  • Rotated in
    • Ai.Mi’s App
    • Oni Village
    • Demon Dais
  • Rotated out
    • Taiko Temple
    • Atlas’s Lab
    • Inky’s Splash Zone
COSMETICS
Thanks to our incredible community, we got a couple new emoticons, titles, and nameplates! We’ll be making ways to get those over the coming days.[h3]Nameplates[/h3]
  • New Community Nameplates
[h3]Emoticons[/h3]
  • New Community Emoticons
[h3]Titles[/h3]
  • New community Titles
STRIKERS
We’ve got just a couple adjustments to some Strikers. Nothing big like the last batch where we changed virtually everything though![h3]Atlas[/h3]Atlas has been exploring space and gaining knowledge so you haven’t seen him in a while. He learned how to reduce the cooldown of his Secondary so you might be seeing him more often.
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 22s → 21s
[h3]Drek'ar[/h3]He’s a little stronger now and upgraded his Xeno Cloak so he can go invisible for longer. In general, we are trying to push some power away from his primary and into his other abilities so that Drek’ar won’t be so much of a one trick lizard.
  • Base Stats
    • Power :: 90 → 95
  • Xeno Cloak [SECONDARY]
    • Duration :: 1.0s → 1.25s
    • Speed Boost :: 50% → 40%
    • Stealth hit amp now has a 0.25s post-stealth grace window
[h3]Estelle[/h3]Crystal Volley balls too hard sometimes so we’re turning it down.
  • Crystal Volley [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Finii[/h3]Finii was struggling to find her rabbit footing so we’re moving some of the power from her supportive utility to her own abilities. We’re also letting her hop across the battlefield a little quicker for good measure.
  • Base Stats
    • Speed :: 470 → 475
  • Triple Take [SECONDARY]
    • Damage per pulse :: 50(+25% Power) → 55(+27.5% Power)
    • Core Knockback :: 1080 (+50% Power) → 1090(+55% Power)
    • Ally Damage Boost :: 30% → 20%
[h3]Kai[/h3]Sick Giga Blasts from like across the map are now cooler and better. You just can’t try and spam it as frequently.
  • Giga Blast [SPECIAL]
    • PvP Knockback and Damage :: 220 (+110% Power) → 240 (+120% Power)
    • Core Knockback :: 1390 (+205% Power) → 1400 (+210% Power)
    • Cooldown :: 22s → 23s
[h3]Juliette[/h3]Try Juliette goalie! Surely it’s good!
  • Flying Phoenix [Secondary]
    • Cooldown :: 16s → 15s
[h3]Luna[/h3]Luna was pretty good in all tiers, especially in higher skill levels. Fewer random across-map rockets now.
  • W.H.A.M.M.Y. [PRIMARY]
    • Cooldown :: 6.5s → 7.5s
  • Stagger Growth Tier :: 375 → 250
[h3]Nao[/h3]Nao is quite strong in coordinated and high-tier games.
  • Proximity Drone [SECONDARY]
    • Cooldown :: 10s → 12s
  • Base Speed: 460 → 455
[h3]Vyce[/h3]Vyce KOs a lot of people, so let’s see how she likes it now with her lower stagger!!!
  • Base Stagger :: 1300 → 1200
  • Stagger Growth Tier :: 375 → 300
  • Super Nova [SPECIAL]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
[h3]Zentaro[/h3]His special is pretty special am I right? Okay sorry, now it’s got a 5 second longer cooldown.
  • Oni’s Blade [SPECIAL]
    • Cooldown :: 35s → 40s
[h3]Mako[/h3]Very prevalent in coordinated and high-tier play (like Nao), Mako needs a touch to ensure she isn’t domineering.
  • Perfect Pitch [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • [BUGFIX] Minimum cast time :: 0s → 0.15s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
  • Drum and Base [SECONDARY]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • See above
[h3]AWAKENINGS[/h3]
  • Rotated out:
    • Specialized Training
    • Recovery Drone
    • Among Titans
  • Rotated in:
    • Glass Cannon
    • Big Fish
    • Perfect Form
[h3]Perfect Form[/h3]IT’S BACK BUT WEAKER THAN LAST TIME. YOU MAY NOT LIKE IT, BUT THIS FORM IS PERFECT. SURELY WE WON’T CHANGE IT EVER AGAIN.
  • Normal hit cooldown reduction :: 20% (max 2s) → 15% (Max 1.5s)
  • Light hit cooldown reduction :: 6.66% (max 0.66s) → 5% (Max 0.5s)
[h3]Orb Ponderer[/h3]
  • Orb Cooldown Reduction (Before max stacks) :: 15% → 17.5%
[h3]Rampage[/h3]
  • Base Size: 5% → 7.5%
[h3]Reptile Remedy[/h3]
  • Max stagger increase: 350 → 400
[h3]Slick Kicks[/h3]Slick Kicks has been straight up really good for the past 10 years. Let’s try to give other Forward gear some love.
  • Speed boost duration 1.5 → 1.25
[h3]Stacks on Stacks[/h3]
  • Speed per stack :: 0.08% → 0.075%
    • (Max speed :: 12/24% → 11.25/22.5%)
[h3]Stinger[/h3]Increasing the duration of burns from Stinger so that quick reapplications of the debuff are weaker. This’ll be particularly noticeable when multiple people take Stinger and try and burn you to death.
  • Duration :: 2.5s → 4s (Damage per second effectively reduced from 3% → 2%)
    • Note: Stinger does not prevent stagger regen so this won’t keep you from healing any longer than before.
  • Burn :: 7.5% (2.5% for LIGHT hits) → 8% (2.66% for LIGHT hits)
[h3]Twin Drive[/h3]
  • Secondary Cooldown Increase :: 5% → 2.5%
[h3]Vicious Vambrace[/h3]VV hasn’t really been poppin for a while. With the global stagger increase with the last big patch, VV was effectively healing you less. This should help it be decent again.
  • Heal% :: 40% → 45%
  • Core Heal% :: 8% → 9%
BUG FIXES
  • Mako Japanese VO is once again Japanese.
  • Zentaro Secondary dash will now travel full distance over terrain.
  • Modified amount of time before Asher special starts applying hits to reduce leaks during it spawn.
  • Rasmus secondary should no longer occasionally fail to cast. (Let us know if it does)
  • Multiple awakenings that reduce the base cooldown of an ability should now always stack correctly.
  • Fixed a bug where players using controllers could sometimes stop the core in place.
  • Player reports now show confirmation of successful report submission.
  • Slot swap UI should now be correct for all languages.
  • Various small bug fixes.