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Beasts of Steel News

Closed Beta: Update #28

[h3]ADDED:[/h3]
● Panzer II C with full physics and new armour system.
● KV-1 1941 with full physics and new armour system.
● BT-7 with full physics and new armour system.
● New setting Use Steam Cloud saving'.
This will simply stop the game downloading your progress file from Steam Cloud Servers. It will still upload them, though.

[h3]CHANGED:[/h3]
● Increased sensivity of unselecting in game chat inputfield with mouse movement.
● Increased HP of guns modules on tanks.
● Increased damage for the BK 3.7 from 60 to 80.
● Increased damage for the 7.5 cm KwK 42 L70 from 140 to 150.
● Increased damage for the 8.8 cm KwK 36 L56 from 130 to 140.
● Increased damage for the BK 7.5 from 100 to 125.

[h3]FIXED:[/h3]
● T-70 physics issues sometimes.
● SU-100 wheels camouflage wrongly set up.
● In game inputfield chat missing a mask.
● Fuel amount not synced in multiplayer when joining a game mid game.
● Nothing exploded or could hit the ground. Very problematic. It's like the ground was excluded from every calculations.
● Panzer II C loadout.
● Rate of fire for the 2 cm KwK 30 L55 was wrong (200vs280).

Closed Beta: Update #27

[h3]ADDED:[/h3]
● SU-85 with full physics and new armour system.
● SU-100 with full physics and new armour system.
● SU-122 with full physics and new armour system.
● T-70 with full physics and new armour system.
● Panther D with full physics and new armour system.
● Added fuel as a new mechanics for ground vehicles. Currently we don't have any supply depots/stations, but as time goes on, we will implement those. The mechanics doesn't aim for realism, as you could drive for hours IRL, but just present enough so that you need to keep an eye on the gauge.
● In game chat window will automatically deselect itself if you start moving the mouse around. Very convenient, very QoL.
Meaning as soon as you finished typing your message, and once you sent it, just grab your mouse and move it around a little and boom, you're good to go!


[h3]CHANGED:[/h3]
● Improved collider quality of the Panzer IV G turret.
● Improved as a whole how the repair of destroyed modules work.


[h3]FIXED:[/h3]
● Wrong colour could be shown in the chat for some team members (like blue for players from the enemy team).
● You could still move your tank even if your track was broken.
● Your tank would move indefinitely if your driver crew got killed while driving.
● Infinite error loop linked to markers.
● Could not repair tracks.

Closed Beta: Update #26

[h3]ADDED:[/h3]
● Tiger I E with full physics and new armour setup.
● T-34/85 with full physics and new armour setup.

[h3]CHANGED:[/h3]
● Increased HP of tank tracks.
● Shooting at and destroying tank tracks will no longer damage the hull.
● Updated soviet tank sight in first person for gunners (more accurate).
● Improved the armour visualization in the units encyclopedia.
● Reduced the APCR damage bonus by 20% (From 50% to 30%).

[h3]FIXED:[/h3]
● Micro space between Turret and Hull on Panzer IV G, and if aimed properly, a bullet could kill the tank commander because no collider would stop the bullet from entering the tank.
● Missing LODs on newly implemented tanks.
● Anti tank rifles could not damage any tank armour with the new armour model.
● Close shot damage bonus was way too high for small arms/AT rifles.
● Missing matching camouflage textures for wheels and tracks on tanks.
● When destroying the engine of a tank, the GFX would immediately spawn and not gradually appear.
● Dot crosshair would not re appear after switching back from FPS gunner to 3rd person gunner in tanks.
● Actually fixed tanks not going up hills :)
● Destroying trees by shooting at them using big guns which used other shells than HE would not work.

Closed Beta: Update #25

NEW TANK PHYSICS. YES.
And new armour modelling and damage modelling for armoured vehicles!


WARNING: Only 4 tanks have been currently implemented. One per faction (Cromwell Mk. V, Panzer IV G, Sherman M4A3E8 and T-34 1943).
I am doing a new setup from the ground up and implementing everything takes a HUGEEE amount of time (I'm alone doing it) so, yeah, I'll add back all vehicles one by one, with the new armour system and physics, but this will take a while.


[h3]ADDED:[/h3]
● New physics system for ALL ground vehicles! YAY! Feels so good now. Realistic tank physics with suspensions and all!
● New armour system and damage logic. Armour can now locally be damaged, meaning if you repeatedly shoot on a single point of the armour, it will pierce at some point. Entirely dynamic.
● Alongside with the new damage and armour system for tanks, a new addition is also coming to the units encyclopedia: Armour visualization. You can simply spawn a tank, and click on it to visualize the armour where you click (the visual effects is still wonky but the information displayed is correct).
Very helpful in order to figure out which part of a tank you should be aiming at ;)

[h3]CHANGED:[/h3]
● Gunner first person aiming vision.
It might not be realistic, but the vision will from now on be from within the barrel.
I have absolutely no way to apply any sort of correction to have proper aim with a side sight. The amount of work for it would not be worth it anyway, simpler this way. More accuracy in first person, yay!
● To damage internals of tanks, you know need to deal at least 25% or more to the base tank HP (25 damage since all vehicles have 100 HP). Under this value, you cannot damage internals (crew members or engine).
● Improved tanks engine sounds.
● Increased hearing range of tanks sounds.

[h3]FIXED:[/h3]
● Valentine Mk III driver seat first person had visibility issues.
● You could still fire with a destroyed gun.
● The interaction window/UI 'Press 'key' to enter vehicle' would always display instead of the repair interaction UI.
● Infantry repair interaction issues.
● Artillery would not get ammo from ammo crates.


[h3]REMOVED:[/h3]
● Aim dot while in FPS in tanks, no longer needed since precision/accuracy has been increased for first person gunner.

Closed Beta: Update #24

Next update will be epic ;)


[h3]ADDED:[/h3]
● Finally, the american Sherman M4A3E8!
● Physics to antennas on vehicles (Jiggle).
● Casing ejection on Sd. Kfz. 250-9
● Some recoil to some guns (cannons on tanks).

[h3]CHANGED:[/h3]
● Big changes to the general structure of units data in the code. This update did take a long time to come out because of the huge amount of rewrite of the code I had to perform (over 1000 errors needed to be fixed after changes were made).
● Ammo crates placed/built by engineers no longer give supplies to vehicles. A dedicated area/depot will be added later for resupplying vehicles.
● Markers icons on the UI will now be displayed with an offset so that they are rendered ABOVE the player and not onto him, which as a result completely occluded the visibility of the player.
● You can now change your stance when using static weapons.
Artillery will not let you shoot if you are proning though. You will need to be crouching at minimum.
● Look of bullets. Should be prettier now. More dynamic, more 'zipping' / 'whipping' and less 'static' or 'blocky'.
● Small CPU optimizations when great number of bullets and players.
● Tried to improve the damage system.

[h3]FIXED:[/h3]
● Quad Maxim AA building scheme rotation issue.
● Quad Maxim AA camera shake issue.
● Starting using a static weapon while an animation was being played on a small arm would freeze the small arm in its animation.
● Error loop when a match ends and markers are placed on players.
● Velocity still applied to infantry for one frame when starting to use a static weapon, resulting in you going through it sometimes (depending on your speed, highly likely if you were running).
● Shadows issues when in plane and flying at high altitudes.
● Shadows issues when aiming down sight.
● 'Repair Null' text shown when trying to repair your damaged gun on your tank.
● M36 Jackson first person seats issues.
● You could not reload more than 1 magazine when getting supplies at an ammo crate.
● Soviet Il-4 belly rear MG was not synchornized in multiplayer.
● Instant kill when shooting at a tank with HE shells and low caliber (20mm).
● AI generating infinite flee path when trying to flee from an enemy tank.
● AI planes not targetting players.
● AI planes not properly getting some variables refreshed (hasBombs, hasRockets) after resupplying leading to wrong target acquisition.
● Cromwell Mk. V driver view issues.


[h3]REMOVED:[/h3]
● Nothing.