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Beasts of Steel News

Closed Beta: Update #23

[h3]ADDED:[/h3]
● Static Weapons are now shown too on the in-game tactical map.
● Distance is now shown under markers.
● AI will now mark the enemy when it sees it.
● Possibility to aim gun (static artillery/mortar) while having tactical map open. Easier to aim properly.
● Support of Markers on the tactical map.
● New marker type in the orders wheel: Request strike (artillery, or strafing / bombing).

[h3]CHANGED:[/h3]
● Updated units tactical icons in the tactical map. Prettier and more informatives.
● Game scene loading screens updated.
● Streamlined the distance units used throughout the game.
● Compass directions should be easier to read now.
● Each team now has a finite amount of build points they can spend. Engineers are now longer restricted by the usage of their hammer. They can build as much as they can, and all engineers will use the same pool of points to build things. No more needed to respawn over and over again when your hammer had no use left :)
● Dynamic position of the flags ownership summary and the compass.

[h3]FIXED:[/h3]
● Broken / Glitchy shadows with 3D scope on snipers.
● 'Go back to main menu' button missing after finishing a skirmish.
● Turn count not shown in campaign when starting a new campaign.
● Players nicknames in tactical map were not getting deleted.
● Casings from small arms no longer endlessly roll on the ground.
● Resupplying the Nebelwerfer 41 with rockets and ammo crates was not possible.
● The Nebelwerfer's aiming speed was based on the amount of rockets it had loaded. With all rockets loaded it would be very fast to aim, but when out of rockets or when only 1 loaded it would be super slow.
● Artillery shells would sometimes ricochet off trees.

Closed Beta: Update #22

Hello everyone,

As you can see, updates are not flowing, to my regret
I ended up going back to developing Hex of Steel quite a bit lately...

[h3]ADDED:[/h3]
● New camera shake effect when you are trying to aim down while being in low stamina state. You will have a shaky aim instead of a regular steady aim down.
● New target in the in-game map to show where your mortar/artillery is aiming.
On top of that a line is drawn between you and the impact point, and the distance is written next to it.

[h3]CHANGED:[/h3]
● Loading wallpapers for the Fields of Normandy and Encyclopedia scenes have been updated.

[h3]FIXED:[/h3]
● Vegetation issues in the Encyclopedia.
● Game crash due to a breakpoint I forgot to remove in the code 0_0
● Changing shadows quality now properly works.
● Look of shadows.
● You could switch camera view from FPS to 3PS with planes even when realistic mode was ON.
● Regional chat would not be working out of the EU.
● AI no longer spawning in Campaign Battles (Singleplayer) when playing with 250 bots.
● 'Realistic' toggle in campaign battle window not having any impact on the actual realistic option. Basically not working.
● Sd. Kfz. 234-3 Stummel was actually the Sd. Kfz. 233 Stummel. Therefore, its name has changed.
● Impossibility to respawn after dying in a vehicle from an explosion when only 1 crew member was left alive (ye that's some very edge case scenario).


[h3]REMOVED:[/h3]
● 250 players option when hosting a battle in singleplayer in campaign. New max is 200.

Closed Beta: Update #21

Hello everyone!

It's me again, I'm back, it's been a long while, I know.

I was scuba diving in the Bahamas, but seriously hard at work on our previous title. I have released the biggest update for the game to this day, and it required a LOT of time to pull out.

I think I should be back working more regularly on BoS now :)


[h3]ADDED:[/h3]
● New vegetation.

[h3]CHANGED:[/h3]
● Vegetation improvements. Should improve target acquisition and enemy visibility as a whole. Less clutter.
● Units encyclopedia scene got a little ugprade.

[h3]FIXED:[/h3]
● Tank destroyers were missing their translation.
● When deploying/opening your parachute, if you were reloading at the same time the weapon would stay stuck in the reloading animation.
● Black Screen of Death final instance fixed. Was happening only in Realistic Mode ON.
● When firing with quad AA, 4 GFX would be spawned when only one would truly be needed, impacting performances.
● Casings should stop rolling on for ever. I increased their angular drag.


[h3]REMOVED:[/h3]
● Backtrace (Error and Crash reporting tools This could potentially improve performances.

Closed Beta: Update #20

10 days! That's the amount of time that went by between now, and the last update. Why?
Because I am currently working on a MASSIVE update for our first game (Hex of Steel)
And since I am the only programmer, well, I cannot be programming 2 games at the same time, at least not until Elon Musk put a chip in my brain...! Haha

So, yeah, I do not think I will have time to work on BoS until the end of the month, as I said, doing one last final big-big and clean update for HoS.

In the meantime, here is the changelog for version 20...

[h3]ADDED:[/h3]
● (in game) 2D / UI bomber sight.
● (key binding) Toggle Bomber Sight.
● (UI) Localization of the different maps/scenes.

[h3]CHANGED:[/h3]
● (in game) Number of available transport planes spawning in PARATROOPERS ATTACK gamemode will be scaled with max players count. For a 64 players match, only 3 will spawn at a time. For more players, all 9 (3x3) will spawn.
● (in game) Shadows rendering.
● (in game) Removed ricochets off terrain for any shell bigger than 122mm.

[h3]FIXED:[/h3]
● (General) One instance of steamworks would be created every tim you got back to the main menu. This could have lead to any kind of unexpected behaviour.
● (in game) Error loop when being a machine gunner and having your parachute open.
● (in game) No units selectable in unit selection when playing online games.
● (in game) AI stopped spawning when a new player joined your game in online games.
● (main menu) Your nickname was not saved in the main menu in some cases.


[h3]REMOVED:[/h3]
● Nothing.


Thanks for your patience and understanding!

Closed Beta: Update #19

Game first trailer is in the works...

[h3]ADDED:[/h3]
● (campaign) Organized battle results losses by unit type. Cleaner this way.
● (campaign) Now showing army name in the battle result panel.
● (campaign) You can now press 'Escape' to close the reserve panel.
● (in game) Free cam for screenshots and trailer purposes.

[h3]CHANGED:[/h3]
● (game) Tried to have the AI (infantry) flee more 'randomly' when an enemy tank is spotted (so that t hey don't all flee in the same direction).
● (game) Machine gunners can no longer aim down sight while standing and if their bipod is not active. Hip fire remains available.
● (campaign) Battle results panel style.
● (campaign) Very first turn when creating a new campaign is now turn 1 instead of turn 0.
● (campaign) Improved readibility in Pre Battle panel.
● (campaign) Updated some icons in the store panel.

[h3]FIXED:[/h3]
● (campaign) AI would no longer purchase infantry after the changes I made from previous update (regression).
● (campaign) Campaign would not be properly reset when generating a new campaign (it would sorta keep info from the previous one).
● (main menu) No loading screen was shown when loading the campaign scene.


[h3]REMOVED:[/h3]
● Nothing.