Closed Beta: Update #23
[h3]ADDED:[/h3]
● Static Weapons are now shown too on the in-game tactical map.
● Distance is now shown under markers.
● AI will now mark the enemy when it sees it.
● Possibility to aim gun (static artillery/mortar) while having tactical map open. Easier to aim properly.
● Support of Markers on the tactical map.
● New marker type in the orders wheel: Request strike (artillery, or strafing / bombing).
[h3]CHANGED:[/h3]
● Updated units tactical icons in the tactical map. Prettier and more informatives.
● Game scene loading screens updated.
● Streamlined the distance units used throughout the game.
● Compass directions should be easier to read now.
● Each team now has a finite amount of build points they can spend. Engineers are now longer restricted by the usage of their hammer. They can build as much as they can, and all engineers will use the same pool of points to build things. No more needed to respawn over and over again when your hammer had no use left :)
● Dynamic position of the flags ownership summary and the compass.
[h3]FIXED:[/h3]
● Broken / Glitchy shadows with 3D scope on snipers.
● 'Go back to main menu' button missing after finishing a skirmish.
● Turn count not shown in campaign when starting a new campaign.
● Players nicknames in tactical map were not getting deleted.
● Casings from small arms no longer endlessly roll on the ground.
● Resupplying the Nebelwerfer 41 with rockets and ammo crates was not possible.
● The Nebelwerfer's aiming speed was based on the amount of rockets it had loaded. With all rockets loaded it would be very fast to aim, but when out of rockets or when only 1 loaded it would be super slow.
● Artillery shells would sometimes ricochet off trees.
● Static Weapons are now shown too on the in-game tactical map.
● Distance is now shown under markers.
● AI will now mark the enemy when it sees it.
● Possibility to aim gun (static artillery/mortar) while having tactical map open. Easier to aim properly.
● Support of Markers on the tactical map.
● New marker type in the orders wheel: Request strike (artillery, or strafing / bombing).
[h3]CHANGED:[/h3]
● Updated units tactical icons in the tactical map. Prettier and more informatives.
● Game scene loading screens updated.
● Streamlined the distance units used throughout the game.
● Compass directions should be easier to read now.
● Each team now has a finite amount of build points they can spend. Engineers are now longer restricted by the usage of their hammer. They can build as much as they can, and all engineers will use the same pool of points to build things. No more needed to respawn over and over again when your hammer had no use left :)
● Dynamic position of the flags ownership summary and the compass.
[h3]FIXED:[/h3]
● Broken / Glitchy shadows with 3D scope on snipers.
● 'Go back to main menu' button missing after finishing a skirmish.
● Turn count not shown in campaign when starting a new campaign.
● Players nicknames in tactical map were not getting deleted.
● Casings from small arms no longer endlessly roll on the ground.
● Resupplying the Nebelwerfer 41 with rockets and ammo crates was not possible.
● The Nebelwerfer's aiming speed was based on the amount of rockets it had loaded. With all rockets loaded it would be very fast to aim, but when out of rockets or when only 1 loaded it would be super slow.
● Artillery shells would sometimes ricochet off trees.