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Primitive Society Simulator News

UPDATE 0.1.0_307.1339

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Optimizations:[/h3]
  • Adjusted everyone's default work priority at the start of a new game.
  • When you start working on a row of farmland, start close to you.
  • Optimize archive lagging.
    - It works for the first and last archives, but the later ones should still be stuck, and We'recontinuing to look for them for the later ones. Please provide more feedback.

[h3]Bug Fixes:[/h3]
  • :check_mark: Title interface display error.
  • Choose in-game time to archive, no matter how you set it, it wouldn't be archived the next morning.
  • :check_mark: No change in name in prioritization after building renaming.
  • Wrong color of the name of the frenzied animal after its death.
  • :check_mark: There was a situation where there is an animal without a bestiary, and an error is reported.
  • :check_mark: Multi-selected farmland to change the planting items, point to cancel the error.
  • :check_mark: Multi-select farmland, unlocked planting items are also visible.
  • :check_mark: There was some food in the trough of the animal pen but the animals didn't go to eat it.
    - Please tell us if this problem persists. It's complicated.
  • :check_mark: The Save & Load would cause the archive to be inaccessible halfway through the founding meeting.

-YSH Mr. Octopus

UPDATE 0.1.0_306.1213

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h2]Optimizations:[/h2]
  • Modify the interaction of building a shed, now the range of dragging and dropping is the area occupied by the shed after it is built.
  • When building a shed, if the current grid can't hold a shed, it will show red.
  • Seal engraving of Bones of KNWL takes less time.
  • :check_mark: Carcasses of dead people and animals are easier to point at.
  • The tribesman who rides the mammoth to water the ground doesn't get down from the mammoth if he still needs to water the ground next after watering a row.
  • The production of work orders to add a "maintenance of inventory" option, select this item only counts the inventory does not count the manpower.
  • Revised the description of the Great Ape.
  • After animals and people die, the model and the collision body are not in the same place.

[h2]New Option:[/h2]
  • Auto-archiving now has "by game time" and "by real time" options.
    - Archiving by real time is not timed during pauses.

[h2]Bug Fixes:[/h2]
  • Hover the mouse over the room area to move, the room area color will flash.
  • Typographical errors in the knowledge interface tooltip for small children.


-YSH Mr. Octopus

Children Work | Update 0.1.0_305.1106

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Small New Feature:[/h3]
  • Now, children can do some of the work:
    - Fruit picking, portering, drying meat, feeding animals
    - Can't call the shots, can't equip weapons or armor, can't pull a cart.


[h3]Optimizations:[/h3]
  • Removed major version number detection for now. The archives are all compatible now, and our version numbers messed it up.
  • Now corpses to be burned or buried can be disposed of as long as they can be walked to in a circle adjacent to each other, no need to drill into the wall to collect the corpse.
  • :check_mark: Optimized the phenomenon of excessive lag when basing or digging inside the altar when the altar area is too large.
  • :check_mark: Optimized the phenomenon that barricading or digging outside the room would lag.
  • Optimized too much lag when constructing a large number of buildings [Liang Hua]
  • Changed the logic of the bestiary, now it's inevitable that the hungriest animal goes to the trough first (except for those that have an owner feeding them).
  • Remove the mood relief of someone who is seriously ill.

[h3]Bug Fixes:[/h3]
  • Already buried dead equipment will open the interface to report an error if it has a height bonus.
  • :check_mark: The caravan can't go out if there happens to be food rotting when they go out.
  • :check_mark: Chickens with hatching eggs are bound to run out of trough food.

-YSH Mr. Octopus

This is Only for Polish Speakers

I wrote to them about the Polish localization, nothing to worry about.

UPDATE 0.1.0_302.1353、0.1.0_302.1724

[h2]Log (0.1.0_302.1724)[/h2]
[h3]Optimization[/h3]
  • Removed the instruction that vertical synchronization and frame rate options require a restart (actually not necessary)
  • Improved the accuracy of the description for vertical synchronization and frame rate options
  • Removed crabs, honey, frogs, linen clothes, and flax
  • Optimized the experience of using trailers and planks manually and automatically in various scenarios


[h3]Bug Fixes[/h3]
  • Two corners of the rectangular range of story points cannot place stone tablet
  • Placing buildings at midnight may cause errors


[h2]Log (0.1.0_302.1353)[/h2]
[h3]Balance[/h3]
  • Weakened the attributes and knowledge of immigrants.
  • People who are injured but have health points higher than the downed threshold can now also be commanded.


[h3]Optimization[/h3]
  • Reduced the priority of repairing buildings.
  • Adjusted the range of story points to 7x7.


[h3]Bug Fixes[/h3]
  • Collectable resources may spawn suspended in the air or grow in the water.
  • Moving workshop-type buildings may cause errors.
  • Selecting non-human objects and then instructing them to play the drum may cause errors.
  • When stairs change from stone or soil material to wooden stairs, the building range judgment is incorrect.


[h3]Translation[/h3]
  • Portuguese text error "No storage area".
  • Portuguese text error "{0} drums beaten".


-BigDove