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Ocean Punk News

Important Update: Empire Storyline, Fishfolk City, and Localization Improvements

[p]Dear players, it's been a long time since we last met. As the New Year approaches and the snowflakes are falling, today we are going to introduce the most important update content of version 1.8 - the Empire storyline. [/p][p]This will complete the subsequent world exploration experience of the pirate storyline. Players will unlock more story plots in the fishman town and learn about the cultural habits of these wealthy citizens of the empire. They are different from ordinary island fishmen, and the empire has highly organized facilities and guards. [/p][p]During the conversation with the Fish King, players will trigger a series of interesting tasks, including economy, population and war. It is expected that players will spend 20 cycles to complete this storyline. Then comes the "Guiding Tower" task during the Ocean Current Season. The entire storyline experience will become quite rich! [/p][p]In the future, we may also introduce a "third faction" storyline (a mysterious and technologically advanced group of engineers), so stay tuned... [/p][p]Although the new version supports running old archives (versions 1.8.4.0 and earlier), the new storyline might not be triggered. Therefore, we recommend that you play using the new archive. [/p][p]The content of the Empire faction has now been completed by more than half. In the coming time, we will further refine the generation rules of the Merfolk town, add more interesting NPCs and ritual cultural elements, and finally fix and improve all kinds of bugs. At that point, the 1.8 update will be completely finished. I believe it will be achieved soon in the future. [/p][p]Don't worry at all. The planning for version 1.9 has already begun. Although I can't wait to share it with everyone, I'll hold back for now... [/p][p]Wish everyone a pleasant winter vacation! Now, let's directly move on to introduce the specific updates: [/p]
Imperial Plot
  • [p]Pilgrimage \[Introduction]: After the player completes the pirate side story, it will trigger after a few days. On the map, the location of the fish king will appear. The player needs to go there to activate the plot, and it will cost 100 gold coins. [/p]
  • [p]Reproduction: The merfolk will produce fish eggs. Players need to collect 30 of these eggs and hand them over to the fish king so that he can breed his offspring. [/p]
  • [p]Empire War: Pirates attack the Fish King. The guards are insufficiently defended, so players are required to help (the difficulty might be a little higher, but players have the chance to retry, and the Fish King will not actually die) [/p]
  • [p]Imperial Alliance \[Finale]: The Empire has entered into a pact with you, but the relationship between the pirates and you has deteriorated significantly. [/p]
[h3]Other adjustments [/h3]
  1. [p]If players damage the property of the empire, their relationship with the empire will be negatively affected. [/p]
  2. [p]New Imperial creatures: Imperial Fishmen, Royal Guards (default neutral, group仇恨, killing guards will damage the relationship with the Empire [/p]
  3. [p]Streetlight decoration, generating roads, generating flower beds on both sides [/p]
  4. [p]When collecting taxes, tax evasion can affect imperial relations; similarly, kidnapping pirates without paying ransom is also the case. [/p]
  5. [p]When the relationship with the empire or pirates is good (≥ 20), the events of taxation and kidnapping should no longer be triggered. [/p]
  6. [p]The visiting NPC increases the amount of personal gold coins. If the visitor doesn't have enough money, the player won't be able to sell it. They need to purchase it first. [/p]
  7. [p]The player can obtain all his gold coins by committing robbery. [/p]
Optimization of the ceremony
[p]Improvement Ceremony Hosting Panel: Displays success rate, as well as the buildings required for the ceremony (increases the success probability) [/p][p]Scheduling arrangement: For example, during a speech, the audience should be positioned as close as possible to the midpoint of the rectangle formed by the host. [/p][p]Improve funeral effect: Can eliminate the souls on the ship [/p][p]Optimize the spirit shrine: Every certain period of time, it can absorb one soul and transform it into a soul fragment. [/p][h3]Anniversary Celebration: New "Ocean Heart" Limited-time Badge (Please refer to previous news for details) [/h3][h3][dynamiclink][/dynamiclink]New DLC (OceanPunk - Player Naming Rights in Game Access) [/h3][p][dynamiclink][/dynamiclink]Allow players to name a crew member and the name of a fleet. [/p][p]The game should support the display of query results for names. [/p]
Added a series of default random names
[p]Characters (Male): Brian, Joey, Bill, Matthew, William, Matthias, Augustin, Abraham, Klein, Norman, Walker, Noah, Hu Di, Ming Yue, Gu Teng, Zhuge, Ruan Ge, Teng Lei, Miyagi [/p][p]Characters (female): Bella, Agatha, Helen, Sophie, Viola, Amy, Evelyn, Charlotte, Grace, Vivian, Selene, Quinn, Mei, Lily, Mulan, Doumu, Ruoxi, Wenji, Huahui [/p][p]Ships (prefixes): Storm, Judgment, Heaven, Hell, Deep Blue, Eternity, Doomsday, Union, Freedom, Exile, Glowing Light, Oath of the Sea, Old Testament, Sinking, Sea Punishment, Curse, Broken Sail, Bloody, Broken Mast, Fangs, Rule, Monarchy, Holy, Cross, Glory, Iron Law, Colonization [/p][p]Ships (suffixes): Siren, Messenger, Raider, Blood Flag, Wave, Black Reef, Voyage, Exile, Sea Burial, Salt Rust, Bird, Nautilus, Tavern, Pursuit, Patrol [/p]
General Update
  1. [p]Re-do the spring boss "Cloud": Change it to the Deep Sea Dragon (worm-like arthropod) Boss [/p]
  2. [p]Add parabolic bullets, diversify the bullet effects [/p]
  3. [p]The desolate robot is now equipped with laser attacks (in a cross shape) [/p]
  4. [p]New intelligent tip "Alert for Resistance Threat": If there are still prisoners or traitors on the fleet, a prompt should be given. [/p]
  5. [p]New intelligent tip "Inspiration Limit": Alerts crew members when their inspiration reaches the limit. [/p]
  6. [p]The pillars can only be built in intervals and can extend the range circle. [/p]
  7. [p]New theme room generation rules: Enhance the diversity of island rooms, such as libraries, hotels, game halls, restaurants, churches, laboratories, hospitals, barracks, and farms. [/p]
  8. [p]Hot Core (Revised): Just add a burn effect. Each time health is restored, the temperature will increase by 1. Continuous health restoration could lead to high-temperature burns, which is in line with the game's setting. [/p]
  9. [p]In the construction mode, add some right-side prompt panels: circuits, pipes, electromagnetics, and levels. [/p]
  10. [p]Construction mode cursor prompt, increase level shortcut key prompt [/p]
  11. [p]Add the demolition instruction filtering panel (on the right side): It includes current-level buildings, carpets, decks, and can also be selected multiple times. [/p]
  12. [p]Improve local translation [/p]
  13. [p]Improve the bed notification for unassigned owners (add a gray mask) [/p]
  14. [p]A "New Idea" prompt will be displayed when obtaining new resources: It indicates the new buildings that can be unlocked. [/p]
  15. [p]Improve the wiki [/p]
  16. [p]For processing buildings, a list of products should be displayed. [/p]
  17. [p]Single-product buildings (distinct from processed buildings) should also display a list of products: for example, beehives should add product links (honey) [/p]
  18. [p]Wiki will display equipment and food separately. [/p]
  19. [p]Optimize the terrain description on the wiki [/p]
  20. [p]Optimize the irregular schedules of crew members (as reported by players - the time for sleeping is often not actually spent sleeping) [/p]
  21. [p]After optimizing the movie shots, keep the button group in the open state. [/p]
  22. [p]When optimizing the camera perspective, keep the camera locked in place for tracking. At the end, restore the camera to its previous state and position. [/p]
  23. [p]Optimize the stone bonfire mechanism and automatically replenish the fuel at night. [/p]
  24. [p]Optimize the traveler's item exchange, and increase the tip prompt package resource content. [/p]
  25. [p]Optimize the "Go" button in the character panel, automatically handle the login and return-to-ship operations, making it more user-friendly. [/p]
  26. [p]Optimize the crew landing process (simplify), that is, select multiple crew members, and then simply click the destination to proceed with the landing. [/p]
  27. [p]Added cursor box selection, double-click (multiple selection) mechanism, panels, and instructions [/p]
  28. [p]The ceremony panel has added a "terminate ceremony" button to prevent players from being unable to cancel in case of unexpected situations. [/p]
  29. [p]Create the character panel and add buttons for saving presets and using presets. [/p]
  30. [p]The debug bar has added a plant maturity slider. [/p]
  31. [p]The small tree spirits thrown by the tree spirit boss now change into parabolic shapes. If they fall into water, they will simply disappear. [/p]
  32. [p]When obtaining key resources such as keys, cards, and newspapers for the first time, a tip prompt will be displayed. [/p]
  33. [p]Add a "Shrink" button to the crisis weather and other timers. [/p]
  34. [p]When obtaining culture points, a bubble prompt will directly pop up below the technology button (including the code) [/p]
  35. [p]Optimize the terrain for lightning strikes to minimize collateral damage to friendly forces and buildings. [/p]
  36. [p]Built-in building switch: A button similar to an electrical switch, which can stop the building from functioning. [/p]
  37. [p]Fix multiple layers of incorrect disassembly [/p]
  38. [p]Fix the issue where buildings in the abandoned camps on the islands cannot be demolished. [/p]
  39. [p]Fix the issue of the dropped position when dismantling the offshore structures [/p]
  40. [p]Fix the issue where items cannot be packed when the number of available resources exceeds the capacity. [/p]
  41. [p]Fix the issue where the pirate ship will tilt the boat when it is being retrieved. [/p]
  42. [p]Fix the issue where the diagnostic tool is unable to submit. [/p]
  43. [p]After the fishing session was interrupted, the crew disembarked the boat. When they tried to fish again, it resulted in abnormal coordinates for the crew (the crew disappeared) [/p]
  44. [p]Fix the issue where the event effect of repairing equipment becomes invalid after the effect is saved. [/p]
  45. [p]Thorn leather armor enhances the effect of self-inflicted damage (thorn effect) [/p]
  46. [p]The miner's cap enhances the lighting effect.[/p]

2026 Game 3rd Anniversary Medal

[p][/p][p]Starting from January 12, 2026 (Greenwich Time), the 3rd Anniversary Badge of the 2026 Game (Ocean's Heart) will be available for collection within the game. [/p][p][/p][p]It was created to commemorate the 3rd anniversary of the release of "Ocean Punk", and it is a reward for those who have bravely gone against the current. [/p][p][/p][p]Effect: +10% additional reputation per game [/p][p]Obtain: 10-point reputation exchange. Expiration date: January 12th, 2027 [/p][p][/p][p]Once I failed to record all the players who supported us during the EA period. Now I don't want to have any regrets. Let's remember all the current players who love and support us together! [/p][p][/p][p]Wish everyone a great time having fun![/p]

Preview Update: Cultural Rituals, Factions, and General Improvements

[p]Hello everyone! It's been a long time since we last met. I'm Developer Quge. It's been three months since the last update. Time flies. Originally, these contents could have been shared with you a long time ago, but during that period, due to the return of the Chinese version of StarCraft II, I was also addicted for quite a while (I'm a newbie and played for the first time), so I fell behind with the update progress. But don't worry, recently I have returned to my work routine, so this system mechanism update is coming soon~ [/p][p]1.8 The most important aspects are the cultural rituals and the imperial factions. They respectively influence the behaviors of the crew members and other creatures, as well as the interactions of various relationships. The game will introduce more gameplay mechanisms. Later, I will also add the storyline of the empire, allowing us to jointly explore this mysterious country that rose from the desolate ocean wasteland... [/p]
Cultural rituals
  • [p]Participating in festivals can earn cultural points. [/p]
  • [p]If the festival is not held successfully, there will be penalties (such as negative buffs like depressed mood of the crew members) [/p]
  • [p]Organizing some events may require the consumption of resources (such as wood) or the sacrifice of livestock, etc. [/p]
  • [p]Speech: Leaders can enhance cohesion, boost morale and gain a small amount of cultural points through speeches,
  • transforming prisoners into normal people immediately* [/p]
  • [p]Wedding: With everyone present as witnesses, it is the occasion where the loving couple officially become husband and wife. [/p]
  • [p]Punishment: The punished party loses health points.
  • The traitor who is punished will immediately revert to a normal person.* [/p]
  • [p]Religion: Missionary work (the speaker expends energy), the audience will enhance their emotions, and the favorability will increase randomly. [/p]
Festival Ceremony
  • [p]Agricultural Festival: The crew members will collectively release floating lanterns (flower boats) on the water. They will consume wood and obtain some fruits. [/p]
  • [p]Dance Party Festival: Eating, Drinking and Enjoying (Receiving Mood Boost) [/p]
  • [p]Research Festival: Crew Members Gain Inspiration or Attribute Enhancements [/p]
  • [p]Sacrificial Festival: By punishing animals or crew members. Success leads to a random gain of new crew members, etc. [/p]
  • [p]Social festivals: Holding ceremonies requires expenses. Randomly improving relations with other factions [/p]
  • [p]Nomadic Festival: Just pet the livestock or pets. You might get a new aquatic animal or pet. [/p]
Factional Camps
  • [p]Add the Empire City State of the Fish King [/p]
  • [p]NPC economic transactions have been reworked, increasing freedom and playability. [/p]
  • [p]Some resources indicate that they are out of stock. [/p]
  • [p]The relationships between the different camps will influence each other. [/p]
  • [p]Pirates and the empire have an adversarial relationship. Therefore, when one of them improves their relationship, it will inevitably lead to deterioration for the other party. [/p]
  • [p]If you become close with the engineers, the other two factions will be wary of you. As a result, the relationship between you and each of them will slightly improve. [/p]
Important Update
  • [p]Magong Tree (Revised): Grows more tree roots and has collision obstacles. [/p]
  • [p]Mogeng Fruit: Grows on the Mogeng plant. The fruit emits radiation particles. [/p]
  • [p]Resin (revised wing structure): In addition, it can be classified together with fluorescent glue, plastic, and rubber; [/p]
  • [p]Gum Resin Factory: [/p]
  • [p]Varnish (after hydrolysis) \[Electrolytic melting pot] => Crude oil + Fluorescent liquid [/p]
  • [p]Honey + Fluorescent Mucus (Synthetic) 【Plastic Printer】 => Shellac [/p]
  • [p]Decomposition mechanism: Processing needs to enable the production of multiple products with the corresponding functions. [/p]
  • [p]Four Seasons Cooking System [/p]
    • [p]Ocean Current Season (Spring): The healthy and nutritious soup is changed to "Asparagus Soup", using bamboo shoots. [/p]
    • [p]Summer Season: The "soda water" formula remains the same, but the cooling effect has significantly improved. [/p]
    • [p]Moderate Season (Autumn): The "jam" recipe remains the same, but the expiration date has been extended and the properties have been enhanced. [/p]
    • [p]Storm Season (Winter): Ice cream is changed to "frozen meat chunks" (ice cubes + meat) [/p]
General Update
  1. [p]New ice bug hibernation added [/p]
  2. [p]Added the effect of sea urchin weeds corroding the deck. The deck will flash red after being hit. [/p]
  3. [p]List of randomly generated names for new crew members [/p]
  4. [p]New prompt box: Regarding the discharge phenomenon of the electric eel and the jellyfish [/p]
  5. [p]Added the function of map zooming [/p]
  6. [p]Added rope sway curve, making the effect more realistic (the sea gull retains the straight line) [/p]
  7. [p]New recruitment permission addition: Add a button on the left side of the character preview list to indicate whether recruitment permission is open, which will automatically reject new crew members. [/p]
  8. [p]Added a new option called "Do Not Alert" for fishing, reducing pop-up windows. [/p]
  9. [p]Added the function of loading archived clips by double-clicking [/p]
  10. [p]Newly, flowers bloom on the boat during the plum blossom season. [/p]
  11. [p]New automatic storage mechanism for container component resources: When there is spare capacity, automatically attempt to create sorting tasks (when there are available crew members) [/p]
  12. [p]Add window resolution options [/p][p][/p]
  13. [p]Newly added: Fish stranded and injured are flashing. [/p]
  14. [p]New question mark prompt before capturing a new pet [/p]
  15. [p]The dynamic changes in the recruitment price for tavern crew members have been added, based on factors such as the number of player crew members and time. [/p]
  16. [p]New map Easter egg (rare): Four resurrection stone pillars, with the Forgotten Monument in the middle. [/p]
  17. [p]New "Existence of Resistance Threat" tip: This will be displayed if there are still prisoners or traitors on the fleet. [/p]
  18. [p]New opening script \[Radiation Crisis]: Players will be provided with abundant resources at the start, and will enter the radiation stage and the ocean current season. Players can quickly tackle the challenging and advanced gameplay (the laboratory function has been changed) [/p]
  19. [p]Newly added store transaction button - long press to enable continuous transaction function [/p]
  20. [p]New temperature view: Analyze deck temperature (delete collision view) [/p][p][/p]
  21. [p]Optimize UI guidance (construction, time scale, resolution pointer offset, skill panel, full moon and meteor shower prompts, other pages of character panel) [/p]
  22. [p]Optimize task priorities [/p]
  23. [p]Optimization Task AI: Dynamic Acceleration Detection [/p]
  24. [p]Optimize wave generation: Waves should not be generated directly on the ship to prevent it from being pushed away by the waves directly. [/p]
  25. [p]Optimize the conflict issue of visitor background music: mainly the background music of the visitor NPCs conflicts with each other, with the game's background music, and with the login background music. [/p]
  26. [p]Optimize the observation mode mouse interaction: When the ship moves, there are always recognition errors when clicking the mouse. Select with clear priority order: character → building → ship [/p]
  27. [p]Optimize the fire extinguishing effect: Change to a blue spray effect [/p]
  28. [p]Optimize combat and fire-fighting tutorials: Add a mode detection prompt box similar to the one used during harvest. [/p]
  29. [p]Optimize the screen adaptation of the background image (partial wide resolution may cause black borders at the top and bottom, resulting in incomplete display) [/p]
  30. [p]Optimize the window for manual layout adjustment: Add auxiliary lines to guide players on what to do [/p]
  31. [p]Optimize the particle effect of blood stains: When the crew members are on the ship, the blood stains will appear on the ship; when on the ground, they will appear on the ground. [/p]
  32. [p]Optimize the effect of the resurrection pillar, changing it to release a large number of magic balls (randomly in arcs) [/p]
  33. [p]Optimize the special effects of the guardian goddess statue [/p]
  34. [p]Optimizing the dolphin mechanism: After five days, they will lay eggs (marine eggs) and then leave. [/p]
  35. [p]Optimize the digital display of resources: Change the view to the closest position, and remove the setting for the toggle of resource display quantity. [/p][p][/p]
  36. [p]Fix the bug where all the island rooms are damaged when loading the game. [/p]
  37. [p]Fix the bug where the fog that blocks the door during world generation does not disappear [/p]
  38. [p]Fix the bug where the character's death still triggers the crash reaction. [/p]
  39. [p]Fix the bug where multiple people can use the wooden figure simultaneously [/p]
  40. [p]Fix the bug where the rope pirates will fall off the rope when all crew members are on the island (the same applies to sea gulls) [/p]
  41. [p]Fixing the heating element will not affect the existing bugs. [/p]
  42. [p]Fix the bug where pausing the tutorial causes the mouse to be hidden and remain locked. [/p]
  43. [p]Fix the bug where the crew members who catch electric eels cannot attack (including the issue where hermit crabs cannot attack and also reproduce) [/p]
  44. [p]Fix the bug where the information of the character event is not loaded: When Isabel summons the rain, the tip lacks text. [/p]
  45. [p]Fix the issue where the resurrection pillar gets damaged automatically after resuming the game. This fix should only apply to the adventure mode. [/p]
  46. [p]Fixing the doors in the island rooms still often results in them being placed at awkward angles or lacking proper positions. [/p]
  47. [p]Fix the bug where the old lottery machine failed to display the moth moving. [/p]
  48. [p]Fix the bug where the fishing fleet mode currently forces attacks on livestock (which is ineffective), and normal bullets are unable to attack. [/p]
  49. [p]Delete the coastal enumeration terrain (+ archive patching ensures that the archive can be inherited) [/p]
  50. [p]Resolve the conflict in switching between different items of the processing panel [/p]
  51. [p]The cooking utensil task panel is the same as the general processing panel (optimizing the universality of the processing panel) [/p]
  52. [p]Ice-making machine compatible processing panel (specialized processing panel for individual projects) [/p]
  53. [p]Adjust the character traits of the tavern master, and give him a wooden barrel and a bundle of fruits and vegetables. [/p]
  54. [p]When the pirates fall into the water, they will splash water. [/p]
  55. [p]If the fishing net traps are constructed on the designated breeding grounds of certain fish species, they can yield products on a daily basis (but this requires the cooperation of a material portal) [/p]
  56. [p]Remove the ivory, change the weapon to crystal teeth, and replace the walrus with fat drop + crystal teeth. [/p]
  57. [p]Remove the diverter and eliminate the liquid mixing mechanism in the pipeline. [/p]
  58. [p]Improve the cursor hover tooltip: Display the building status (such as power shortage, water leakage, etc.), rather than just the temperature. [/p]
  59. [p]If the deck area is larger than 80, a pop-up window will prompt the player to unlock the multi-level structure.[/p]

1.8 Update Preview: Revamped Characters, New Island Rooms & Major Optimizations

[p]Hello, players! I'm Qiuhe, the developer of "Ocean Current Punk". It's been a while since we last met. Today, we are going to release the 1.8 version update. [/p][p]Last month, we restarted the update plan and launched the "Adventure" DLC. We are truly grateful for the experience and support from our friends. The upcoming updates will also include updates for the Adventure DLC. Please stay tuned. [/p][p]In August, I redid several "neglected" characters. I hope you'll like them. At the same time, I have been continuously optimizing based on player feedback. Currently, the overall gameplay experience has been greatly improved. I'm looking forward to your experience. Without further ado, let's take a look at what has been done! [/p][p][/p][h2]Character Changes [/h2][p][/p]
  1. [p]Change all the crew attacks to bullets to increase the playability. [/p]
  2. [p]Robot redo [/p]
  3. [p]Robots can be upgraded with gears to enhance their movement speed, strength, intelligence, and charm. [/p]
  4. [p]Robot removes the Lightning passive. [/p]
  5. [p]Robots gain the ability of electromagnetic wireless charging and slowly restore their stamina (energy points). [/p]
  6. [p]Robots remove hunger and thirst, only requiring energy points. [/p]
  7. [p]The negative leakage of the robot is changed to: leakage may occur only when the humidity value is reached. [/p]
  8. [p]Remove the special events of Schmel and the engineer [/p]
  9. [p]Redo Engineer Traits [/p]
  10. [p]Redo Milan's (Beggar) traits [/p]
  11. [p]Reconstructing random events for characters [/p]
[p][/p][h2]Island Room [/h2][p][/p]
  1. [p]New random house generation algorithm: Generate the house framework (including walls, locked doors, and wooden floors) [/p]
  2. [p]Place important buildings and resources: You can first generate some treasure chests, skeletons, boxes, etc. to fill in. [/p]
  3. [p]Optimize the fog and collision barriers to prevent crew members from passing through directly. [/p]
  4. [p]Optimizing the wall should impede bullets. [/p]
  5. [p]Fix archive compatibility issues [/p]
  6. [p]Enemies generated in the room: zombies, spider nests, skeleton men, etc. [/p]
  7. [p]Relocate the old camp: Some food and traveler's diaries can be obtained from the previous camp, which has now been moved to the new house. [/p]
  8. [p]Recreate the magma fissures (as land masses), and the terrain will impede players. [/p]
  9. [p]Optimize the story-specific traits of the exclusive land: Abyss, Misty Mushroom Tree. Modify the land and remove some special effects. [/p]
[p][/p][h2]Update[/h2][p][/p]
  1. [p]Optimize the Mod framework: Optimize the framework, support Harmony patches, and improve mod examples. [/p]
  2. [p]Optimized Rope Pirate (Optimized Rope) [/p]
  3. [p]Adventure Mode: Players are allowed to click and long press simultaneously to work. [/p]
  4. [p]Adventure Mode: Color change reminder when the character sprints. [/p]
  5. [p]Reconstruct the audio effect system [/p]
  6. [p]Adjusting winter fishing (no catch) [/p]
  7. [p]Adjust the building blueprint recipe (with no more than 3 types of materials) [/p]
  8. [p]Adjust resources: Discard fish oil (replace with whale oil) [/p]
  9. [p]Redesign the nautical chart pointer: change it to a cursor and a floating tooltip panel. [/p]
  10. [p]Revised crew member falling overboard event: After a crew member falls overboard, they will only be wet, have a fear buff, and lose their equipment. [/p]
  11. [p]Improve the prompt for building consumable materials: for example, the consumable requirements for the Fungus Culture Dish (alcohol), and the same applies to other buildings. [/p]
  12. [p]Improve the resource view: Add a "All" button (magnifying glass icon): Clicking it will display the "All Resources Preview" panel at the lower left corner, and it supports star marking and search. [/p]
  13. [p]Newly added hotkeys for switching perspectives (T) and being on alert (Y). [/p]
  14. [p]Adjust the weights of islands (increase the weights of rare islands such as volcanic, glacial, and peat islands) [/p]
  15. [p]Adjust the role label block: Change the color block next to the role avatar to a color circle. [/p]
  16. [p]Improve the building processing panel: Add a "Maintain" button: Allows resource processing to be changed to maintaining n quantities (and add a new maintain setting window) [/p][p][/p]
  17. [p]Optimize fishing catches to increase hermit crabs. [/p]
  18. [p]Optimize the display of character positions, including health bars and names. [/p]
  19. [p]Optimize the UI for creating the world. [/p]
  20. [p]Optimize cursor information: Display "Unknown" when in fog (no longer display entity information). Also, display sea area information when there are no entities within the field of view. Additionally, add the display of temperature and other information. [/p]
  21. [p]Optimize the art of the spider lair: Add some spider web plots. [/p]
  22. [p]Optimize the mechanism of the sea scorpion: Change the nest to a wooden structure in water and add biological animations. [/p]
  23. [p]Optimize the sunken ship area [/p]
  24. [p]Optimize the tech tree to highlight the nodes currently under research, including their names and secrets. The same applies to similar cases. [/p]
  25. [p]Optimize the database search function of the technology tree: include descriptive text to enhance search capabilities. [/p]
  26. [p]Optimized resource star marking: Even if the number of marked items is zero, it should still be permanently displayed. [/p]
  27. [p]Optimize the player feedback mechanism [/p]
  28. [p]Optimization Tutorial: If a fire breaks out, extinguish it immediately until the fire-fighting tutorial, similar to invincibility in battle. [/p]
  29. [p]Optimize the world boss enhancement mechanism: Enhancement (with a limit on the number of challenges), and display the enhancement count icon at the same time. [/p]
  30. [p]Optimize the interaction of multi-layer structures, only recognize the buildings of the current layer, and clicking can only view the current layer. [/p]
  31. [p]Optimized processing panel: Furnace. These processing panels highlight the items currently in operation. [/p]
  32. [p]Optimized medical bed: If ischemia occurs, it will not resume until fully recovered. There is no limit to sleep time. Additionally, it increases the demand for electricity. [/p]
  33. [p]Optimize the (merman) lair mechanism: When the merman's home is dismantled, the merman will attack. (This mechanism is generally applied to all lairs) [/p]
  34. [p]Optimize the character resource usage panel: The panel for using items and equipment supports previewing status, equipment, and other information. [/p]
  35. [p]Optimize character panel: Redesign the information status bar and create an independent equipment bar. [/p]
  36. [p]Optimize the character panel: Add buttons for eating, using, and wearing. [/p]
  37. [p]Optimize the preview of daily and other character icons: Add character name prompts to the icons. [/p]
  38. [p]Optimize the reset button: Allow reset when crew members are stuck on the island, but impose a penalty. [/p]
  39. [p]Optimize character expressions [/p]
  40. [p]Optimize the side quest prompt panel: Display quest requirements [/p]
  41. [p]Optimize side quests: Merge resource-consuming and resource-owning tasks. [/p][p][/p]
  42. [p]Fix the issue of chart display deviation at different resolutions. [/p]
  43. [p]Fix the bug where the "Reset Button" on the skill panel also clears the inspiration count. [/p]
  44. [p]Fix the maritime transportation task: It's still too close-range, resulting in the transported goods sometimes reaching the target object even when they are quite far apart. [/p]
  45. [p]Fixed the bug where the meteorite repeatedly moved when the frame rate was low, and also fixed the issue that the "Dome" could not effectively defend. [/p]
  46. [p]Fix the anomaly where the talents of the crew members are lost after resurfacing from a dive. [/p]
  47. [p]Fix the issue where the subtitle display is incorrect when unlocking multiple endings. [/p]
  48. [p]Fix the bug of infinite player suction in the swamp under energy-saving mode (energy-saving collision detection bug) [/p]
  49. [p]Fix the bug where the space reinforcements do not attack (expand the types of attacks) [/p]
  50. [p]Fix the bug where the drone doesn't respawn after death and the bug where it flies very far directly to the coordinates after loading a save. [/p]
  51. [p]The deck was repaired and not damaged, but the building on it still shows the bug of leakage. [/p]
  52. [p]Fix the bug that causes already launched satellites to become launch-ready when loading a saved game. [/p]
  53. [p]Remove the cutscenes. (It's better to be concise.) [/p]
  54. [p]Rename the project and assembly to "OceanPunk" and improve the archive patch program. [/p]
  55. [p]Remove the crew log (while keeping the character relationships intact)[/p]
[p](English localization seems unable to match the images. I'm sorry. I will pay attention to this issue.)[/p]

We're Back! Indie Release · Ongoing Update(Support the Adventure DLC, nya—thank)

[p]Dear players, it's been a long time since we last met. I'm Quge. You may have noticed that the game has suddenly started to update again recently. Yes, I'm back. [/p][p]In the first half of the year, due to the reasons of the publisher (running away), the game was unable to participate in the activities and enjoy discounts. Therefore, I temporarily decided to suspend the game's updates. [/p][p]After a period of negotiation, fortunately, I eventually revoked the game's access rights and they completely withdrew from the game's operation. From now on, it will be managed solely by me. [/p][p]This has given me great confidence and room for growth. Thank you to all the players for your continuous support and attention. Let's witness the development of this game together in the future! [/p][p]Perhaps you have noticed: The game store page now features a new DLC (Dungeon Crawl Classics) and OST (Original Soundtrack). [/p][p][/p][p][/p][p]I'm very sorry. I have directly separated out some of the original adventure gameplay content and made it into a DLC. Due to the rising cost of living, my wallet is not able to cover the expenses. Therefore, I have to find ways to earn additional income to ensure the continuation of development. This is why I started the development of a new small game in the first half of the year. I will do my best to pursue my dream because I love indie games and I also hope to share them with more people. [/p][p]During this period of silence, a lot has happened. My mindset has also undergone a significant transformation. I have many thoughts that I want to share with you all, but at this moment, I don't know what to say. So, let's just go back to the game update. Let's see what changes the game has made! [/p][p](By the way, since the past six months have not been discounted, we will offer a 30% discount in early August. We will also continue to offer discounts in the following months. If you haven't purchased yet or want to buy DLC (additional content) and other expansions, you can look forward to it.) [/p][h2]Update[/h2]
  1. [p]A new search box for the technology tree has been added, making it easier for players to search for corresponding buildings and nodes. [/p]
  2. [p]New Fungal Carpet (Revised Magic Carpet): Similar to a carpet, but it will grow automatically. [/p]
  3. [p]Optimize shallow marine communities: Remove some seaweeds and enrich the ecological features of the waters near the islands (such as decayed soil mangroves, glacial icebergs, etc.) [/p]
  4. [p]New floating debris: More floating debris has been continuously generated near the initial vessels. [/p]
  5. [p]New addition: Add some tumbleweed to the sandy islands, thereby providing more access for sea grass growth. [/p]
  6. [p]New status message: Warning of insufficient lighting on the ship, such as torches or campfires (within the last ten days) [/p]
  7. [p]New status message: Warning that the ship lacks landing equipment. [/p]
  8. [p]Fix the abnormality where the transaction can still be made by clicking the button on the right side after killing the wandering merchant. [/p]
  9. [p]Fix the issue where the Holy Nest cannot drop the Holy Nest Crystal, which causes abnormal process blocking. [/p]
  10. [p]Fixing the hydroponic box will cause the pipes to continuously fill with water, resulting in an abnormal situation where the subsequent buildings do not receive water. [/p]
  11. [p]Fix the annoying skill issues that occur with characters in the adventure mode. [/p]
  12. [p]Optimize nautical chart markings: Display pointers, while optimizing icons [/p]
  13. [p]Optimize the quest sub-task prompt panel: Display rewards [/p]
  14. [p]Optimize construction tutorial [/p]
  15. [p]Optimize pipeline view: Display all electrical or plumbing structures, similar to the login panel, allowing for priority modification and page-based display. [/p]
  16. [p]Optimize the generation of a few sets of decorative items near the skeletons' boss, fish bones' boss, and pearls' boss. [/p]
  17. [p]Optimize seabirds: When landing on the water, there is a chance to drop seeds. [/p]
  18. [p]Optimize the fleet log panel: Place the food table and the building table in one row. [/p]
  19. [p]Optimize the tooltip for the skill panel upper limit button: Inform players that they can use the cleansing breakthrough. [/p]
  20. [p]Optimize the UI for the seabed and space environments regarding astronaut information: Add prompts for unlocking qualification skills [/p]
  21. [p]Optimize the underwater UI: Change the depth to green text for buttons, add unlock prompts (required exploration buildings), the same applies to space, unify the maximum pressure value and depth. [/p]
  22. [p]Optimization tutorial box: If the button group is opened prematurely and then the specified button is clicked, it will cause the subsequent button guidance to be hidden abnormally. This issue has been fixed. [/p]
  23. [p]Adjust the upper limits of certain attributes for the character: maximum speed, maximum upgrade attribute limit (otherwise, the character's attributes will keep increasing but it will be difficult to maintain them) [/p]
  24. [p]After adjusting the total number of deaths and clicking "Rebuild Fleet", there will be a black screen transition effect. [/p]
  25. [p]Adjustment mode command and construction shortcut keys [/p]
  26. [p]Removing the stools and ordinary tables: Not very meaningful. [/p]
  27. [p]Adjust the "Wiki" button ↓ [/p]
[p][/p][h2]Artistic optimization [/h2][p]Fur, insect wings, grinding bowl, fisherman's hut, ice boss, etc.[/p]