1. Dummy Dungeon
  2. News

Dummy Dungeon News

Update 0.2.2 - Improvements of the Perk System.

Perks

From now on, under the description of the perk action, there will be displayed exactly the statistics that will change when the perk is selected.
The mechanics of duplicates and upgrading one perk with copies has always been in the game but was not explained, now everything will be nicely written during the selection of perk


[Changes] Exclusive goods:
  • Now special products cost 30 gold less
  • Each duplicate skill reduces the cost by 30 gold
Exclusive goods has no way to scale beyond duplicates which is why it gets a price reduction from now on


[Changes] Heart of the Gale:
  • The knockback force is the same regardless of the opponent's distance from the player
  • Base damage increased
Knockback did not work intuitively, now you can predict the strength of the knockback every time. I changed the base damage to make the first copy of the perk a more interesting choice under dealing damage


[Changes] Special invitation:
  • Now each duplicate creates a new merchant in the City Among the Clouds (up to a maximum of 3 merchants)
  • It has a chance to create a portal that grows with the player's luck and each duplicate perk
Now the entire location scales with duplicates of one perk.In return, there is no guarantee that the portal will appear right away. Thanks to this change, the City Among the Clouds can still be a powerful location that changes the run completely without spoiling the balance of the game.


[Changes] Fire elemental:
  • Now it doesn't randomly attack opponents
  • Increased % health to activate executions
  • After the execution, he sets fire to nearby enemies
Before the update, this elemental was one of the weakest epic perk simply because it acted too randomly. After this change, it has a clear way of acting so you can use its mechanics to the fullest


[Changes] Sale:
  • Now the discount scales with the number of duplicates
Now you can catch a huge discount on all items in the store


[Changes] Stone elemental:
  • Works independently of the player
  • Can eat potions from the store
  • For every potion consumed, it gives armor for the player
The previous way of doing things was completely overcomplicated. Now it opens up a new way of playing 'shoplifting' and adds an alternative way to maintain health by generating armor from taken potions

Other
  • statistics now have added characters such as: '%' 'x' 's'
  • changed the location of the Discord button in the Main Menu
  • new effect for the book with the choice of characters in the bar
  • a bug has been fixed through which electric small slime could not be defeated
  • trampolines in the Sunken Ship have been repaired
  • 0.2 perks prices corrected
  • added missing opponents to 2nd floor room
  • Moon: a bug has been fixed by which the moon mark did not appear a second time
  • The passage to the Sunken Ship has been changed
  • Added missing weapon icons

Patch Notes 0.2.1 - Bug Fixes

[h2]Changes[/h2]
General:
  • Increased range of vision
  • Added collision and obstacle blocking side roads in Tutorial.
  • Fixed nerd princess collisions
  • Added animations for the dwarf blacksmith.
  • Added icons for some NPCs.
  • Bombs that deal damage to enemies and player now correctly scale in volume
  • Added button with link to Discord server in main menu


Enemies:
  • Boombots have longer explosion animations
  • Fixed a bug that made it impossible to hit a steel boombot.
  • Fixed a bug where the opponent on the chain on the 1st floor couldn't be defeated.


Perks:
  • Soft feather: now each subsequent perk increases the range of action
  • Golden statue: now each subsequent perk increases the chances of creating a statue


Weapon modificators:
  • Added missing descriptions to weapon effects
  • Added new icons for weapon effects
  • (Experimental) Changed the way weapon particle effects are created, now the effects will appear more often on the entire weapon and not just around the hand
  • Eclipse: fixed a bug that crashed the game if an opponent was defeated in one hit




[h2]Whats next[/h2]
There are many unexplained mechanics in the game that are super interesting. That's why during 0.2.x we will introduce many improvements that will make the mechanics more clear. Did you know that perks scale with the number of duplicates? The next update will introduce improvements for the perk system.

Dummy Dungeon 30% Cheaper during Polish Constitution Days 2024

Dummy Dungeon is now fresh from a major update to version 0.2
You can check out the post that explains what new has been added -> HERE

https://store.steampowered.com/app/1891030/Dummy_Dungeon/

Version 0.2 "Warm-up Patch" NOW AVAILABLE

Perks

6 New Perks:


  • Soft Feather (rare) - Improves dodge. Increases the chance of dodging. Creates an explosion after a successful dodge
  • Treasure Compass (rare) - After each fight, increases the chance of finding a chest
  • Exclusive Goods (epic) - Special chests will appear in stores
  • Golden Touch (legendary) - Defeated opponents will sometimes turn into a golden statue that can be smashed
  • Firefly Fighters(legendary) - Once healed, you release skylights that deal damage to all enemies in the vicinity
  • Heart of the Ocean (legendary) - Staying in the air charges the attack. Hitting the ground explodes the charge.

You can read more about the new perks in this devlog -> HERE

Weapon curse - Now has a chance to apply new weapon effects
Upgradice - Can now create new perks

Weapons

3 New weapon packs to unlock in the game
  • A katana pack containing several legendary katanas with powerful effects
  • Cute weapons that are versatile for many styles of play
  • The packet from the depths of the ocean contains powerful weapons that require a specific approach to combat

New weapon effects and new weapons:
  • First love - First hit on an opponent marks him, reduces his damage and heals the player
  • Origami - Each hit increases chance and critical damage, resets after critical damage is dealt
  • Moon - A hit by an enemy puts a moon mark on him, the mark recharges with each hit.
    Charged mark explodes and deals a lot of dmg
  • And much more..


Enemies

In the Forbidden Library (1st floor), there are new mage opponents and a new type of projectile that slowly accelerates in a straight line.


In the Flying Factory (2nd floor) there are more variants of opponents: steel and rusted versions:
  • Steel versions of enemies have a long attack range but are slower than other versions.
  • Rusty opponents are the most random.


Healthbars

Now a health bar is displayed above the opponent's heads, the bars can be enabled in the game options.



Chraracters

Jester:
- Can get new weapons, perks and opponents
- Can now get some Robots perks

Pirate:
- The pirate's chests now can have legendary items and chests in general have more treasures

Scientist:
- Can get new weapon effects

Witch:
- She can create new perks in her cauldron

Generator

- Rooms in Forbidden Library have improved and optimized geometry.
- Rooms that were already in the game now have more duels that can appear
- Added new rooms for the first and second floors in the game (the 3rd floor will receive new rooms during version 0.2)
- Added new items for all stores in the game.
- fixed a bug whereby some chests could not create weapons from unlocked weapon packs

Devlog #2 - New Perks

[h2]Introduction[/h2]
In the future update, one of the most interesting things are new perks. Most will be legendary perk because the current list of the most powerful perks is too small. In this devlog I will show all 6 perks that will be added in version 0.2. Just please keep in mind that work on them is still in progress and the final version of those perks may differ from what it will show now.

Legendary Perks

[h2]Golden Touch[/h2]

Defeated enemies have a small chance that they will turn into a golden statue that can be destroyed to get a lot of gold. This perk is very useful for characters who need a lot of gold or, for example, a Vampire who can buy endless healing with gold.

[previewyoutube][/previewyoutube]

[h2]Firefly Fighters[/h2]

After healing, release the skylights that deal damage to all enemies nearby. Currently there is no reason to look for multiple sources of healing, with this perk, heal only runs make much more sense. Just as some weapons with healing effects will have offensive potential.

[previewyoutube]//gameplay[/previewyoutube]

[h2]Heart of the Ocean[/h2]

After a few seconds in the air, it activates, falling to the ground creates an explosion that inflicts damage to all enemies in the vicinity. To use the full potential of this enhancement you need to use air attacks and take advantage of the environment (jump pads on the 2nd floor, flowers on the 3rd floor).

[previewyoutube]//gameplay[/previewyoutube]

Epic Perks

[h2]Exclusive Goods[/h2]

There are new special items to buy in the store - the Upgrade and Underwater Treasure. Items that were previously only available on the corresponding floor will now be available in stores on every floor.
  • Upgradice - Takes one of the perks you own and upgrades to a random higher quality perk.
  • Underwater Treasure - Get a random reward for gold: legendary perk, legendary weapon, potion for all stats, curse




Rare Perks

[h2]Treasure Compass[/h2]

After completing a room, increase the chance of a prize chest appearing. This perk is very powerful with great luck. In the chests you can find keys, potions and rare weapons.

[h2]Soft Feather[/h2]

Evasion enhancement - increases the chance of evasion, dealing damage in a small area. This enhancement is very similar to C1R12-11 (dash enhancement), it enhances the overall effect of evasion and additionally activates the potential run with over 100% chance of evasion.